Yeah, I usually cut it off at 8-bit. It seems like most of us agree, the save feature is key. I have this little notebook on my side tray full of passwords, and it's annoying to look that suff up! But any game with a save ability I can come back and play later rather than shutting it off after throwing the controller through the window. And why the heck doesn't Super Castlevania IV have a save feature??!!! Nintendo come on!!!
Alot of Nintendo titles are beyond frustrating to play. But it really feels satifying when you finally beat Ninja Gaiden, or Contra without hitting up, up, down, down, left, right...etc.
Atari games are seriously hard. It's a challenge, it's not supposed to be fun dammit!!!! But they are really fun with 2 players, Combat or Rampart! Awesome stuff!
Hey, I thought this was a retro game site anyway!!! How is 32-bit or even 16-bit even retro, they are only teenagers(or younger)!! Maybe within most of our lifetimes they seem old, but most of us here are probably under 30! Personally, I think the 32-bit era was probably the most fun becasue it was a perfect marrage between old and new school (now that we have seen what has been made since then). Plus game designers were really getting creative and breaking out of the standard formula many games had followed prior to this.
I think its the fact that these machines and catridges are all obselete, the technology moves so fast they feel "old" in comparison. The thing is that they bring us to a time and place that just feels good. I found a picture of myself when I was 9 or 10 holding up the 2nd Zelda and looking like I'd just won a million bucks!
Maybe we aren't as "retro" as we thought, but what we call "retro" is open to he who names it such?
At what point is retro too retro?
- ImportBoy
- 64-bit
- Posts: 412
- Joined: Sat Jan 06, 2007 11:00 pm
- Location: New Jersey; United States
- Contact:
Like has been said by many...8 bit probably for me. I have very little interest in Atari, Intellivision, etc and other consoles of the era save for historical value. Though some of the arcade games from the time still are fun sometimes to me - Asteroids, Battle Zone, Tempest, Space Invaders, etc.
-ImportBoy
Over 700 Saturn Games Available - Downloads, Information, & How To Guides
http://www.sega-saturn.us - [email protected]
Over 700 Saturn Games Available - Downloads, Information, & How To Guides
http://www.sega-saturn.us - [email protected]
8-bit is my limit in playing. I really don't even boot up much before my dreamcast lately, since I've gotten several 6th gen consoles recently and by playing them have been neglecting my older systems. I collect more in the 16-bit and up, but probably only because it's more common in the thrift stores I frequent.
I don't collect past 8-bit unless I find something rare or I'm given the item. I really don't have the same emotional attachment to it that I have with the nes and its proginy...
I don't collect past 8-bit unless I find something rare or I'm given the item. I really don't have the same emotional attachment to it that I have with the nes and its proginy...
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The Apprentice
- 128-bit
- Posts: 960
- Joined: Sun May 13, 2007 3:52 pm
- Location: Wishing I was in California again
Mine works in reverse, I can't stand NEW games. However, have no problem throwng two hours into battlezone.
Hatta wrote:Die Hard Arcade has Deep Scan in it. That's like retro inside retro. They must have heard we liked retro (dawg).
Jrecee wrote:What I like to do is knit little sweaters to put on the games.
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RadarScope1
- Next-Gen
- Posts: 1720
- Joined: Mon Jul 09, 2007 9:01 pm
- Location: Missouri
My sort-a rule of thumb about what's "retro" is two generations removed from the current gen. So if the 360, PS3 and Wii (seventh generation) are the "current" machines then anything from the fifth gen on back is retro to me. That means PS1, Saturn, N64 and everything before. I guess that leaves the Dreamcast out, but honestly its a pretty modern machine. However I tend to think of it as retro because Sega left it for dead.
But I digress...
But I digress...
Yes, yes they do...racketboy wrote:Yeah, save states make a big difference, don't they...executioner wrote:8-bit and 16-bit gaming with emulators and save state, the only way to go back. Makes your gaming shorter but enjoyable. Thanks to that I finished this year chrono trigger, comix zone, rocket knight adventures, and some castlevanias.
Ivo.
- lordofduct
- Next-Gen
- Posts: 2907
- Joined: Sat Apr 01, 2006 12:57 pm
- Location: West Palm Beach
That's a hard one...
32-bit is easy as pie to dive into. It's actually where I play my games most of the time (I love my Saturn).
16-bit is hard not as a generation... but because I can honestly say, I think the majority of the worlds CRAPPIEST games were made for these consoles. Like programmers were pulling shit out their asses just because someone told them they could. For instance look at the SNES library, some really REALLY good games. SOME. Then notice all the crap between you and getting that title. In an age when parents didn't quite yet understand gaming, and my friends and I at the age where we couldn't buy our own games. I couldn't even remember how many Christmas's were spent disapointed on both sides; 1 for having crap games, the other for spending 50 bucks a pop for the ungrateful little shithead son you have. Alas, today finding a true gem is difficult... I am very bias against this generation. I LOVE the thing to death as most of my nostalgia comes from here, but I am spiteful against it because if those embarassing morning with mom and a copy of "Dracula" or "Global Gladiators" in hand (actually, Global Gladiators is really fun!... for a McDonald's game... way to go Dave Perry).
8 bit is a mixed bag. Sorry, I have to say it despite my hardcore Sega fandom, the SMS has shit games. It just does... of course there are some really amazing titles here and there... like Shinobi... but what about Ghostbusters? Come on! Have you played this? I still today don't even know WHAT the hell your are supposed to even do in this shatacular game! Rolling over to the NES titles is a little easier for me, there is a higher chance of me pulling a quality game. In this world though I depend on the opinions of other people to choose my title. It is very difficult to select a game from such an abundant era... so I read tons of reviews on the era and check out lists about it saying the best titles and see what catches my eye.
pre 8-bit, like the Atari and ColecoVision or even earlier isn't really a gaming pleasure thing with me. It isn't even really nostalgia (when Atari was in its prime I was shittin' yella). I owned them as a child and well they mostly collected dust when it came to most kids in my house (big family... something like 9 of us, could be more, I forget sometimes). I played these games back then and today for the same specific reason... to witness the birth of game design. I've wanted to make games since I was 5, and learning everything there is about game design is what a independent fuck bag like myself has to do... so these games have always been a hollow-ground of information. What exactly was it the got us as a society into videogames in the first place.
... sadly, it was gimmick.
Which reminds me... why the HELL is it we use the names 8/16/32 bit era from 87' to 99'. But Atari and Colecovision used 8 bit processors as well... and the new generations get this reissued "Next Generation" every year, making it very difficult to name any generation from Dreamcast up to today. Really what do you call the DC/PS2/Xbox generation? I call it videogame fuckfest of the millenia!
ugh, now to go throw up and get ready to tutor. Don't ever teach and drink alcohol at the same time at a club. It isn't easy and usually end up making out with a married women.
32-bit is easy as pie to dive into. It's actually where I play my games most of the time (I love my Saturn).
16-bit is hard not as a generation... but because I can honestly say, I think the majority of the worlds CRAPPIEST games were made for these consoles. Like programmers were pulling shit out their asses just because someone told them they could. For instance look at the SNES library, some really REALLY good games. SOME. Then notice all the crap between you and getting that title. In an age when parents didn't quite yet understand gaming, and my friends and I at the age where we couldn't buy our own games. I couldn't even remember how many Christmas's were spent disapointed on both sides; 1 for having crap games, the other for spending 50 bucks a pop for the ungrateful little shithead son you have. Alas, today finding a true gem is difficult... I am very bias against this generation. I LOVE the thing to death as most of my nostalgia comes from here, but I am spiteful against it because if those embarassing morning with mom and a copy of "Dracula" or "Global Gladiators" in hand (actually, Global Gladiators is really fun!... for a McDonald's game... way to go Dave Perry).
8 bit is a mixed bag. Sorry, I have to say it despite my hardcore Sega fandom, the SMS has shit games. It just does... of course there are some really amazing titles here and there... like Shinobi... but what about Ghostbusters? Come on! Have you played this? I still today don't even know WHAT the hell your are supposed to even do in this shatacular game! Rolling over to the NES titles is a little easier for me, there is a higher chance of me pulling a quality game. In this world though I depend on the opinions of other people to choose my title. It is very difficult to select a game from such an abundant era... so I read tons of reviews on the era and check out lists about it saying the best titles and see what catches my eye.
pre 8-bit, like the Atari and ColecoVision or even earlier isn't really a gaming pleasure thing with me. It isn't even really nostalgia (when Atari was in its prime I was shittin' yella). I owned them as a child and well they mostly collected dust when it came to most kids in my house (big family... something like 9 of us, could be more, I forget sometimes). I played these games back then and today for the same specific reason... to witness the birth of game design. I've wanted to make games since I was 5, and learning everything there is about game design is what a independent fuck bag like myself has to do... so these games have always been a hollow-ground of information. What exactly was it the got us as a society into videogames in the first place.
... sadly, it was gimmick.
Which reminds me... why the HELL is it we use the names 8/16/32 bit era from 87' to 99'. But Atari and Colecovision used 8 bit processors as well... and the new generations get this reissued "Next Generation" every year, making it very difficult to name any generation from Dreamcast up to today. Really what do you call the DC/PS2/Xbox generation? I call it videogame fuckfest of the millenia!
ugh, now to go throw up and get ready to tutor. Don't ever teach and drink alcohol at the same time at a club. It isn't easy and usually end up making out with a married women.