Shadowrun (Gen) VS Shadowrun (SNES)
Re: Shadowrun (Gen) VS Shadowrun (SNES)
SNES ruled
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Re: Shadowrun (Gen) VS Shadowrun (SNES)
It would be awesome if someone made a translation patch for that game. If the text was the same in the Gen version it couldn't be that hard to do.Ack wrote:Out of all versions, the Sega CD Shadowrun game is supposedly the best, though it never saw release outside of Japan.
Re: Shadowrun (Gen) VS Shadowrun (SNES)
The Genesis version is awesome. I do not believe I have ever tried the Snes version.
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dissevered
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Re: Shadowrun (Gen) VS Shadowrun (SNES)
Ok, Well a few of you said the SNES version was good so I started playing it again. I remembered what I hate about it. Its a cursor game... I can't stand cursor games, it just slows the pace down.
However, I am sticking with it just so I can give a fair comparison.
However, I am sticking with it just so I can give a fair comparison.
Re: Shadowrun (Gen) VS Shadowrun (SNES)
Hmm, I think I probably enjoyed the SNES one more overall. The MD game had potential but the amount of grinding necessary makes it tedious to complete.
- mobiusclimber
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Re: Shadowrun (Gen) VS Shadowrun (SNES)
Just to clarify for anyone that needs it:
Every version of Shadowrun is a completely different game (except the crossplatforming of the recent Shadowrun, which is mostly an online title w/ like ten hours of offline gameplay). So Shadowrun on the Genesis is totally different from Shadowrun on the SNES, as is the Mega CD version.
Shadowrun on the Genesis is an open-ended action-adventure title and I believe one of the earliest console sandbox games. You choose between three different job classes and a few different races, take on "Shadowruns" to earn money all while trying to solve the mystery of who killed your brother and why.
Shadowrun on the SNES puts you in the shoes of one specific person. He doesn't do "Shadowruns" really and his main focus is finding out who he even is. It's set in the Shadowrun universe, but feels and plays like an action-RPG, and a very linear one at that. There's still some open-ended-ness to the game, mostly in you being able to walk around a large city and do things in a slightly different order, but there is a definite plot progression that you follow and you don't have a big say in what kind of character you play as or anything like that.
Shadowrun on the Mega CD is an interactive text adventure in the vein of Snatcher. I haven't played it tho.
I liked both the Genesis and SNES versions, but they are really not even comparable. It's not just some cross-platform "better graphics or better sound" type decision. The games are different even as far as focus and gameplay are concerned (they weren't even made by the same company).
Every version of Shadowrun is a completely different game (except the crossplatforming of the recent Shadowrun, which is mostly an online title w/ like ten hours of offline gameplay). So Shadowrun on the Genesis is totally different from Shadowrun on the SNES, as is the Mega CD version.
Shadowrun on the Genesis is an open-ended action-adventure title and I believe one of the earliest console sandbox games. You choose between three different job classes and a few different races, take on "Shadowruns" to earn money all while trying to solve the mystery of who killed your brother and why.
Shadowrun on the SNES puts you in the shoes of one specific person. He doesn't do "Shadowruns" really and his main focus is finding out who he even is. It's set in the Shadowrun universe, but feels and plays like an action-RPG, and a very linear one at that. There's still some open-ended-ness to the game, mostly in you being able to walk around a large city and do things in a slightly different order, but there is a definite plot progression that you follow and you don't have a big say in what kind of character you play as or anything like that.
Shadowrun on the Mega CD is an interactive text adventure in the vein of Snatcher. I haven't played it tho.
I liked both the Genesis and SNES versions, but they are really not even comparable. It's not just some cross-platform "better graphics or better sound" type decision. The games are different even as far as focus and gameplay are concerned (they weren't even made by the same company).
I have a ton of games listed at my store's site: Super Smash Video Games
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dissevered
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Re: Shadowrun (Gen) VS Shadowrun (SNES)
Ok, Just finished the SNES version. I give it a 7/10. GEN version gets a 9.5/10 for me.
It was a solid game, but the cursor ruined it for me. It turned it into Maniac Mansion with guns and magic. They basically fixed a ton of annoying things about the SNES version in the GEN version.
To the guy who hasn't played either... I recommend playing the GEN version, or if you are a hardcore gamer and will end up playing both, play the SNES version first, so that you aren't so let down by it. The GEN version just has so much more depth. Half of the time spent on the SNES version is moving your silly cursor around trying to pick things up or aim at stuff.
It was a solid game, but the cursor ruined it for me. It turned it into Maniac Mansion with guns and magic. They basically fixed a ton of annoying things about the SNES version in the GEN version.
To the guy who hasn't played either... I recommend playing the GEN version, or if you are a hardcore gamer and will end up playing both, play the SNES version first, so that you aren't so let down by it. The GEN version just has so much more depth. Half of the time spent on the SNES version is moving your silly cursor around trying to pick things up or aim at stuff.
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dissevered
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Re: Shadowrun (Gen) VS Shadowrun (SNES)
I don't know what you are smoking man.... the grind in the SNES was ludicrous. Unless you know first hand never to spend 1 cent on anything but a shotgun, you spend most of the game struggling to kill things and to even make money. There is no good way to get money short of killing street enemies, and returning back to the scene so that they reload, over, and over.Pingfa wrote:Hmm, I think I probably enjoyed the SNES one more overall. The MD game had potential but the amount of grinding necessary makes it tedious to complete.
The most retarded part about the SNES version was that 50% of the possible cashflow you can earn, comes within the last 10 minutes of the game through all the hacked bank accounts.
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Re: Shadowrun (Gen) VS Shadowrun (SNES)
mclimber made it very clear that both games are different, totally different. so how did they fix anything to make the genesis version better?dissevered wrote:They basically fixed a ton of annoying things about the SNES version in the GEN version.
it's like saying they fixed all the annoying things in mario bros to make dead rising a better game.
if you took a shit, please put it back
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Re: Shadowrun (Gen) VS Shadowrun (SNES)
"totally different" in my eyes is like a FPS vs RPG. Those are totally different, and even then you can add RPG elements into an FPS or vice versa.final fight cd wrote:mclimber made it very clear that both games are different, totally different. so how did they fix anything to make the genesis version better?dissevered wrote:They basically fixed a ton of annoying things about the SNES version in the GEN version.
it's like saying they fixed all the annoying things in mario bros to make dead rising a better game.
Here are the things that bugged me and how they were fixed... Keep in mind these are just opinions.
1.
SNES Grind - You have to do a lot of it. You can't beat the game with bad weapons and armor. Yet all the big cash rewards are in the matrix, which are in computers inside the biggest protected buildings, which means you can't get in until you are fully equipped. Which means you are stuck fighting street enemies at 10-50 nuyen a pop trying to save up 25,000... All I did in this game for hours was enter screen, kill bad guys, leave, return, kill new bad guys, leave, return.... boring...
GEN Grind - Yet again, you have to do a lot of it, but you can do it in many different ways... lets list. Shadowruns: Carry packages, armed escort, ghoul hunting, enforcer, stealing, extracting people from some sort of holding, matrix runs. Once you get into the game and have done these each 100 times, they do get tedious as well, but at least there are more than 1 way to grind, and you can get lost in the game pretending you are a sneaky shadowrunner.
2.
SNES Matrix - Minesweeper, on easy mode. Boring and uncreative.
GEN Matrix - Graphics are way better, and if you want to be good in the matrix you must upgrade your deck and cyberware. This aspect of the game has SO much more depth.
3.
SNES Control - Already said it... a cursor makes this game kind of like an RTS without a mouse. It actually takes skill to enter a door properly. Walk up to door, use cursor to open, oops too far. Walk closer, use cursor, oops the door hits you, too close. Move away, open door.. ahh finally. You have to kill 5000 people in the course of the game, and each time you have to cursor over the money to pick it up. Why? 50% of my play time in this game went to fiddling with the cursor.
GEN Control - Faster, smoother, better. Auto target feature, walk over items to pick them up, walk up to a door to use it, quick and simple.