Recca Summer Carnival '92 Repros
Re: Recca Summer Carnival '92 Repros
Got mine ordered and paid for.
I went with a grey cart. I was very, very tempted by the red but I figured I want it to look official. Meh, they all play the same.
Re: Recca Summer Carnival '92 Repros
I am a Neo Geo fan. It's just, well, too many damn fighting games.crux wrote:Serves you all right for not being bigger Neo Geo fans!
I kid, I kid! Seriously, though...
Re: Recca Summer Carnival '92 Repros
I also finally got mine ordered
THANK GOD!!! Concerning the post about it over at shmups... there is no post about it over at shmups as they have strict regulations against selling repros for some reason.
Re: Recca Summer Carnival '92 Repros
toredauei wrote:I also finally got mine orderedTHANK GOD!!! Concerning the post about it over at shmups... there is no post about it over at shmups as they have strict regulations against selling repros for some reason.
Figures. You aren't really allow to talk much about emulation either and you definitely cannot link to rom sites so I guess this kind of is the same thing.
What color cart did you order?
Re: Recca Summer Carnival '92 Repros
Joining the Neo-Geo.com forums is pretty much the cheapest way to get Neo carts, so I practically consider the forums a requirement for Neo Geo fans in the West.
I ordered the grey cart as well, for the same reason. The colored carts scream "reproduction" to me, since most reproductions use colored carts. Of course, it is a reproduction and the carts have to come from some place, but I'm happy with nostalgia-laden grey all the same.
I've been writing up info on a bunch of Summer Carnival games for the PC Engine, so it's coincidental this game came up at the same time. Not really sure why Recca got put on the Famicom, considering every game before and after it in the series was on the PC Engine. Starship Hector/Hector '87 was on the NES/Famicom, so I guess that counts for something.
I ordered the grey cart as well, for the same reason. The colored carts scream "reproduction" to me, since most reproductions use colored carts. Of course, it is a reproduction and the carts have to come from some place, but I'm happy with nostalgia-laden grey all the same.
I've been writing up info on a bunch of Summer Carnival games for the PC Engine, so it's coincidental this game came up at the same time. Not really sure why Recca got put on the Famicom, considering every game before and after it in the series was on the PC Engine. Starship Hector/Hector '87 was on the NES/Famicom, so I guess that counts for something.
Re: Recca Summer Carnival '92 Repros
I thought Star Soldier was too?
Part of the series I mean.
Part of the series I mean.
Re: Recca Summer Carnival '92 Repros
Sort of.
Hudson and Naxat Soft had two different summer competitions and Naxat didn't begin theirs until 1991. Thus the mystery on why Naxat went back to the NES for just one of the four Caravan games, chronologically in the middle of the PC Engine titles no less. Hudson began their competitions in 1985, with Star Force, followed by Star Soldier and Starship Hector. They switched to the PC Engine in 1988, with Power League for some reason, and then went back to shooters with Blazing Lazers/Gunhed in '89 and Super Star Soldier in 1990. Naxat Soft started their own competition in the summer of 1991, so there were double the competitions. Final Soldier and Spriggan in '91 (what a year). Naxat doubled up in '92 with Recca and Alzadick and Hudson with Soldier Blade. In 1993 came the final shooter in the competitions, Naxat's Nexzr.
1993 also pretty much marks the end of an era with console shooters, becoming a niche of arcades and arcade ports thereafter. The Hudson competitions turned to console genres - namely Bomberman titles.
So my only guess is that Naxat was trying to diversify by putting a title out for NES, since they put out two titles that year, but then they never mass distributed Recca anyway. Who knows.
Hudson and Naxat Soft had two different summer competitions and Naxat didn't begin theirs until 1991. Thus the mystery on why Naxat went back to the NES for just one of the four Caravan games, chronologically in the middle of the PC Engine titles no less. Hudson began their competitions in 1985, with Star Force, followed by Star Soldier and Starship Hector. They switched to the PC Engine in 1988, with Power League for some reason, and then went back to shooters with Blazing Lazers/Gunhed in '89 and Super Star Soldier in 1990. Naxat Soft started their own competition in the summer of 1991, so there were double the competitions. Final Soldier and Spriggan in '91 (what a year). Naxat doubled up in '92 with Recca and Alzadick and Hudson with Soldier Blade. In 1993 came the final shooter in the competitions, Naxat's Nexzr.
1993 also pretty much marks the end of an era with console shooters, becoming a niche of arcades and arcade ports thereafter. The Hudson competitions turned to console genres - namely Bomberman titles.
So my only guess is that Naxat was trying to diversify by putting a title out for NES, since they put out two titles that year, but then they never mass distributed Recca anyway. Who knows.
Re: Recca Summer Carnival '92 Repros
I also ordered a grey cart for the same reasons as the both of you. The clear cart looks pretty cool IMO but honestly, I don't know why you want to have it ruin the authentic look that the fantastic box/manual package provides. I am seriously excited to to get this baby in the mail!
Re: Recca Summer Carnival '92 Repros
Have you seen this footage before? It is from various Hudson Summer Carnival competitions I guess.crux wrote:Sort of.
Hudson and Naxat Soft had two different summer competitions and Naxat didn't begin theirs until 1991. Thus the mystery on why Naxat went back to the NES for just one of the four Caravan games, chronologically in the middle of the PC Engine titles no less. Hudson began their competitions in 1985, with Star Force, followed by Star Soldier and Starship Hector. They switched to the PC Engine in 1988, with Power League for some reason, and then went back to shooters with Blazing Lazers/Gunhed in '89 and Super Star Soldier in 1990. Naxat Soft started their own competition in the summer of 1991, so there were double the competitions. Final Soldier and Spriggan in '91 (what a year). Naxat doubled up in '92 with Recca and Alzadick and Hudson with Soldier Blade. In 1993 came the final shooter in the competitions, Naxat's Nexzr.
1993 also pretty much marks the end of an era with console shooters, becoming a niche of arcades and arcade ports thereafter. The Hudson competitions turned to console genres - namely Bomberman titles.
So my only guess is that Naxat was trying to diversify by putting a title out for NES, since they put out two titles that year, but then they never mass distributed Recca anyway. Who knows.
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fastbilly1
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Re: Recca Summer Carnival '92 Repros
Im not a big enough fan of Recca to buy it in a box, Ill just go through NES repros, but thanks for the headsup. This is pretty awesome.
The summer carnivals are a really neat piece of gaming history. I was going to an article for Racket about it but kept falling flat. I do want the PCFX HD bomberman though:
Id settle for one of the multitaps though
The summer carnivals are a really neat piece of gaming history. I was going to an article for Racket about it but kept falling flat. I do want the PCFX HD bomberman though:
Id settle for one of the multitaps though