
Rayman. Possibly the most 'colourful' of 32-bit plats, Rayman offered hardly anything new but its aesthetics kept me going till I actually finished it.

Gex. I liked Gex. It had enough gimmicks to keep the game interesting throughout.

Oddworld: Abe's Oddysee/Exoddus. The 2D Oddworld games were hyped beyond reason but the final products delivered some of the finest cinematic platforming to date.

Skullmonkeys. The Neverhood is a universe rich in claymated wonders but the 32-bit plat was really not that fresh unlike its AG big brother. Still, the aesthetics alone are probably enough to warrant further investigation.

Clockwork Knight. Already mentioned in another topic, CK's theme is toys toys toys!! and one can hardly ever go wrong with such a premise. Clunky gameplay compensated for by nice visuals and.. er little else really :p

Pandemonium!. This game is not even 2.5D, even if the path twists and turns in three dimensions the game is rigidly two dimensional in everything but looks.

Elevator Action Returns. Too bad many didn't get to experience this solid shooter/plat hybrid. A MAME favourite, and the Saturn port is not too shabby either.

Claw. A cartoony PC platformer from 1997 that bested the finest the PS1 had to offer. It was hugely popular even in pirated form (harr!) and I wouldn't be surprised if many people who began gaming on Windows 95/98 were able to remember this one.









