16bit glory with a little bit for everyone
http://www.moddb.com/games/mushroom-kin ... eta-is-out
thoughts?
Mushroom Kingdom Fusion
- Lord_Santa
- 128-bit
- Posts: 517
- Joined: Fri Nov 13, 2009 7:36 pm
- Location: Sweden
Mushroom Kingdom Fusion
C-64 will never die
- only the players
- only the players
-
slowslow325
- Next-Gen
- Posts: 1029
- Joined: Sat Oct 04, 2008 11:20 pm
Re: Mushroom Kingdom Fusion
Is this similar to Super Mario Crossover?
http://www.newgrounds.com/portal/view/534416
Anyway, it's 170 megabytes, so there's no way I'm waiting for that!
http://www.newgrounds.com/portal/view/534416
Anyway, it's 170 megabytes, so there's no way I'm waiting for that!
- Lord_Santa
- 128-bit
- Posts: 517
- Joined: Fri Nov 13, 2009 7:36 pm
- Location: Sweden
Re: Mushroom Kingdom Fusion
think along the same lines as crossover, but with much, much more
and tons and tons of levels
I'm just getting started and the Mario/Duke Nuke'm combo is really interesting, as well as Mario/Master Chief crossover, etc.
lots of interesting quirks and later on comes Sonic as playable character, MegaMan, Zero, Bub (Bubble Bobble), etc., etc., etc.
graphics feel ripped right out of their counter-parts and gives that perfect nostalgia
great level designs, old and new levels (I was just playing through a level of Super Wario Land 1, with Mario and the Mario/Master-Chief suit, with Super Mario World graphics)
using Xpadder in conjunction with a 360controller, works splendid
and tons and tons of levels
I'm just getting started and the Mario/Duke Nuke'm combo is really interesting, as well as Mario/Master Chief crossover, etc.
lots of interesting quirks and later on comes Sonic as playable character, MegaMan, Zero, Bub (Bubble Bobble), etc., etc., etc.
graphics feel ripped right out of their counter-parts and gives that perfect nostalgia
great level designs, old and new levels (I was just playing through a level of Super Wario Land 1, with Mario and the Mario/Master-Chief suit, with Super Mario World graphics)
using Xpadder in conjunction with a 360controller, works splendid
C-64 will never die
- only the players
- only the players
Re: Mushroom Kingdom Fusion
Looks pretty neat, I'll have to check it out when I get some spare time.
Re: Mushroom Kingdom Fusion
I was going to come in on my soap-box saying, "It's great that homebrewers are developing new games, but do they really need to borrow from IPs, no less overused IPs?" Then I watched the video. That's pretty incredible. If the stage design and gameplay are as impressive as the creativity, that could be amazing.
Re: Mushroom Kingdom Fusion
Fixed that. I don't mixing sprites sometimes, like in supermario crossover, because most games in 8 bit style mesh better. But with 16 bit, when sprites became bigger and more colorful and there was more differentiation in the art styles, it doesn't work so well.Lord_Santa wrote:graphics are ripped right out of their counter-parts and gives that perfect nostalgia
- Mr.White555
- 64-bit
- Posts: 492
- Joined: Thu Apr 09, 2009 1:33 pm
- Location: The Deep South
Re: Mushroom Kingdom Fusion
dang this is old. Is there a full version released yet or is it still in beta?
Re: Mushroom Kingdom Fusion
I just found out about this. So I guess I'll bump this post instead of making a new one. It looks great. I installed version 0.2 though and it looks like there is a 0.4 now with a lot more stuff. I need to play that instead.
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