Anyways, here is a little preview of the world the player get spawned in. When the world spawns the suns (the coloured spheres) get placed into random orbital paths, and they each get a random number of planets, of which they all rotate around.
At this build point, I only have one of the 3 suns with planets orbiting around it. It is a place holding point until I figure a different way to control the orbital path of the planets. Unlike the suns, the script required for the planets is to dynamic (meaning, as there is a random number of them, I'm processing for some things that don't even exist) for the processor causing the frame rate to drop horribly.


