S/PDIF Sega MD 1: possible solution Thread moved seelastpost
-
brendanraymond
- 24-bit
- Posts: 169
- Joined: Thu Mar 04, 2010 1:18 am
S/PDIF Sega MD 1: possible solution Thread moved seelastpost
Hi
As you guys may know, I have been working on another S/PDIF mod for the Sega Saturn... a fairly strait forward mod.
However, I am now looking into doing a similar mod for my MegaDrive.
I have not seen any mod like this so far on the net, even after searching.
I did however stumble apon this: http://nfggames.com/forum2/index.php?topic=3719.0
Can anyone shine any light onto this issue?
As you guys may know, I have been working on another S/PDIF mod for the Sega Saturn... a fairly strait forward mod.
However, I am now looking into doing a similar mod for my MegaDrive.
I have not seen any mod like this so far on the net, even after searching.
I did however stumble apon this: http://nfggames.com/forum2/index.php?topic=3719.0
Can anyone shine any light onto this issue?
Last edited by brendanraymond on Tue Apr 20, 2010 8:09 pm, edited 3 times in total.
Re: S/PDIF Sega MegaDrive 2
I need to do something like that on my Vectrex's, or maybe just a lotta shielding. If you ever heard a Vectrex, it is buzz overkill, makes your Sega sound like THX DOLBY Surround by comparison.
CRT vs LCD - Hardware Mods - HDAdvance - Custom Controllers - Game Storage - Wii Gamecube and other Guides:
CRTGAMER Guides in Board Guides Index: http://www.racketboy.com/forum/viewtopi ... 5#p1109425
-
brendanraymond
- 24-bit
- Posts: 169
- Joined: Thu Mar 04, 2010 1:18 am
Re: S/PDIF Sega MegaDrive 2
Are you sure its just the system? It could be just a ground loop in you home theater set-up.
Or the vetrex is just shit lol
Or the vetrex is just shit lol
Re: S/PDIF Sega MegaDrive 2
Its the Vectrex, both of them. Design flaw of shielding causing the buzz. But very unique being the only home unit that offers Vector Graphics as in Asteroids or Space Wars. There is a fix involving removing a couple resistors and some soldering.brendanraymond wrote:Are you sure its just the system? It could be just a ground loop in you home theater set-up.
Or the vetrex is just shit lol
http://classicgaming.gamespy.com/View.p ... 21&game=12
http://www.playvectrex.com/
CRT vs LCD - Hardware Mods - HDAdvance - Custom Controllers - Game Storage - Wii Gamecube and other Guides:
CRTGAMER Guides in Board Guides Index: http://www.racketboy.com/forum/viewtopi ... 5#p1109425
-
brendanraymond
- 24-bit
- Posts: 169
- Joined: Thu Mar 04, 2010 1:18 am
Re: S/PDIF Sega MegaDrive 2
has anyone used this chip: "Yamaha YM2608" as aposed to the "Yamaha YM2612" to be coupled with another sound processing chip to output spdif?
since it doesn't have an internal DAC, it might be possible... however, I am not sure...
I plan to use the sega megadrive version 1. I will isolate the sound processing chip: YM2612
http://en.wikipedia.org/wiki/Yamaha_YM2612
And then using a multipole double throw switch to connect up YM2608 through the 6 normal FM channels and leave the remaining 10 channels open (not connected to anything)
http://nemesis.hacking-cult.org/MegaDri ... slated.PDF
And then using the digital OPO sound output from YM2608 to input into CS8406
http://pdf1.alldatasheet.com/datasheet- ... S8406.html
And then using the spdif output to send the signal to a toslink transmitter.
If the output from YM2608 fits the serial input into CS8406, then i cant see any reason why it cant work??? I am not sure about the output of the serial audio bit clock and word clock.
I am also looking into the possibility of CS8416 and other chips from cirrus logic though im doubting that they will be compatable :S
Please tell me what you think.
since it doesn't have an internal DAC, it might be possible... however, I am not sure...
I plan to use the sega megadrive version 1. I will isolate the sound processing chip: YM2612
http://en.wikipedia.org/wiki/Yamaha_YM2612
And then using a multipole double throw switch to connect up YM2608 through the 6 normal FM channels and leave the remaining 10 channels open (not connected to anything)
http://nemesis.hacking-cult.org/MegaDri ... slated.PDF
And then using the digital OPO sound output from YM2608 to input into CS8406
http://pdf1.alldatasheet.com/datasheet- ... S8406.html
And then using the spdif output to send the signal to a toslink transmitter.
If the output from YM2608 fits the serial input into CS8406, then i cant see any reason why it cant work??? I am not sure about the output of the serial audio bit clock and word clock.
I am also looking into the possibility of CS8416 and other chips from cirrus logic though im doubting that they will be compatable :S
Please tell me what you think.
-
brendanraymond
- 24-bit
- Posts: 169
- Joined: Thu Mar 04, 2010 1:18 am
-
brendanraymond
- 24-bit
- Posts: 169
- Joined: Thu Mar 04, 2010 1:18 am
Re: S/PDIF Sega MD 1: possible solution Thread moved seelastpost
Could someone please mark this up?
I havn't much clue what I am doing... but I was following summing junction logic: http://www.eecs.tufts.edu/~dsculley/tut ... amps7.html
The stuff in red is what I am unsure about.

I havn't much clue what I am doing... but I was following summing junction logic: http://www.eecs.tufts.edu/~dsculley/tut ... amps7.html
The stuff in red is what I am unsure about.

-
brendanraymond
- 24-bit
- Posts: 169
- Joined: Thu Mar 04, 2010 1:18 am
Re: S/PDIF Sega MD 1: possible solution Thread moved seelastpost
http://www.sega-16.com/forum/showthread.php?t=11361
It seems there is a mod for the MD1 similar to my previous concept, however, there is now an amplifier involved.
if anyone has any info at all!... please let me know ^^
cheers!
It seems there is a mod for the MD1 similar to my previous concept, however, there is now an amplifier involved.
if anyone has any info at all!... please let me know ^^
cheers!
-
brendanraymond
- 24-bit
- Posts: 169
- Joined: Thu Mar 04, 2010 1:18 am
Re: S/PDIF Sega MD 1: possible solution Thread moved seelastpost
Also is VQ voltage quadrupler?So how did you obtain 3v for your virtual ground? just a 6v reg with a resistor? how many buffers and virtual grounds could I power with 1x 6v reg?
Also, how would wone work out the final voltage output with all these op amps and resistors in the way? I added a resistor and a virtual ground to the "cirrus" circuit to allow for amplifying the signal up to 6volts max... would that work do you think?
So, here is the latest markup. please let me know if i should change anything.

-
brendanraymond
- 24-bit
- Posts: 169
- Joined: Thu Mar 04, 2010 1:18 am
Re: S/PDIF Sega MD 1: possible solution Thread moved seelastpost
after my exams, i'll finish this baby off too.