The Activision issue

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ZeroAX
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Re: The Activision issue

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the7k wrote:
BoringSupreez wrote:Whenever I see people hating on Activision, it reminds me of EA a few years ago. I guess hating EA just got old, and was time to move on.
Actually, people stopped hating EA because of the new CEO JR, and because of the EA Partners Program.

Just so you know, the shareholders hate JR. Hate, hate, hate him. EA was making a ton of money back when they were being the evil empire, but now that they've given that up, the shareholders are pissed as hell.

Word has been going around that if it weren't for this Respawn deal, JR would have been sacked. They wanted to bring in someone who would make profit (a.k.a. EVIL), but now that they have the Modern Warfare guys, they feel like they have a chance to bring in the mega bucks.

Of course, this is all just hearsay and off-the-record comments. God knows, you can't get anybody to comment on-the-record these days. Still, it makes sense to me.

You do know that the new guy is paying for the business practices of the old guy.

They drove their franchises to the ground. Look at Need for Speed. It used to be the No1 seller every christmas, until Most Wanted. But people got tired of the same game every year. Likewise with their sports updates, that just sucked compared to the competition (PES and NBA 2K).
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Octopod
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Re: The Activision issue

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yomomma1 wrote:Octopod, It says that on the NBC universal wiki page... But I used a different source.

I just went to Activisions page and then Vivendis.
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Re: The Activision issue

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I don't think it's fair to characterize publishers as being evil for trying to make a profit. EA is losing money. I'm not sure what Activision Blizzard is making. Publishers help the industry because they're able to put more money on the line. Risks deserve reward. If every developer had to publish their own game, it would cost them more, put more money at risk, and the game budgets would have to be smaller to compensate. The problem is when a publisher is not only profitable, but stifling creativity. Or when they're buying out competition simply to get rid of them. The companies that make the best, most popular games deserve the profit, not the companies that have the most money to reduce competition.
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ZeroAX
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Re: The Activision issue

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Kebo wrote:I don't think it's fair to characterize publishers as being evil for trying to make a profit. EA is losing money. I'm not sure what Activision Blizzard is making. Publishers help the industry because they're able to put more money on the line. Risks deserve reward. If every developer had to publish their own game, it would cost them more, put more money at risk, and the game budgets would have to be smaller to compensate. The problem is when a publisher is not only profitable, but stifling creativity. Or when they're buying out competition simply to get rid of them. The companies that make the best, most popular games deserve the profit, not the companies that have the most money to reduce competition.

but it's not that activision didn't greatly profit from Infinity Ward. It's that they wanted to milk the branded until it was brought to the ground (which would suck for IW) AND not pay the guys that made them rich. That's why we are calling them evil.
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Re: The Activision issue

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ZeroAX wrote:
but it's not that activision didn't greatly profit from Infinity Ward. It's that they wanted to milk the branded until it was brought to the ground (which would suck for IW) AND not pay the guys that made them rich. That's why we are calling them evil.
I know, but I felt a general vibe in here (or in the general gaming community) that a company had to be "evil" to make good profit, as if being profitable in itself through business decisions was an evil thing. Activision has definitely treated Infinity Ward like dirt despite making a lot of money off of them. But there are many practices that might be seen as "evil" (cutting the number of employees or the development time for a game to make it more profitable, thus making the game lower quality) that are just part of the real world. Companies can't just release unprofitable games and sometimes quality has to be sacrificed or development abandoned.
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Re: The Activision issue

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Kebo wrote:
I know, but I felt a general vibe in here (or in the general gaming community) that a company had to be "evil" to make good profit, as if being profitable in itself through business decisions was an evil thing. Activision has definitely treated Infinity Ward like dirt despite making a lot of money off of them. But there are many practices that might be seen as "evil" (cutting the number of employees or the development time for a game to make it more profitable, thus making the game lower quality) that are just part of the real world. Companies can't just release unprofitable games and sometimes quality has to be sacrificed or development abandoned.
Bobby Kotick on leaving Sierra properties like King's Quest to rot: "With respect to the franchises that don't have the potential to be exploited every year across every platform with clear sequel potential that can meet our objectives of over time becoming $100 million plus franchises, that's a strategy that has worked very well for us."

Bobby Kotick on the high prices of many Activision games: "If it was left to me, I would raise the prices even further."

Bobby Kotick on how to treat developers: "We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." Kotick later stated he tries to promote an atmosphere of "skepticism, pessimism, and fear" in his company and, "We are very good at keeping people focused on the deep depression."

Yeah... sorry that I see Activision as just a little bit less than Messianic. The fact of the matter is that Activision is run by an army of suits. Not only do they lack creativity, but they also lack the ability to think as a creative person might.

They firmly believe that the key to happy creative people is Money, Money and More Money (because this is what makes them happy), when in actuality it's Money, Autonomy and Variety.

Activision obviously gives their employees little autonomy - look at how they fought Modern Warfare when it was initially requested by Infinity Ward, their most successful studio. Look at how they forced Infinity Ward to make Modern Warfare 2 within a much-too-small timespan.

Activision also obviously gives their employees little variety. What has Infinity Ward made since they were founded? What has Neversoft made since Guitar Hero became Activision's property? They pretty much treat their studios like machines - and as a result, their franchises have been run straight into the ground. This is bad for the gamers. Bad for the employees. Bad for the industry.
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Re: The Activision issue

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the7k wrote:
Kebo wrote: Activision also obviously gives their employees little variety. What has Infinity Ward made since they were founded? What has Neversoft made since Guitar Hero became Activision's property? They pretty much treat their studios like machines - and as a result, their franchises have been run straight into the ground. This is bad for the gamers. Bad for the employees. Bad for the industry.
One thing that always made me laugh was the acquisition of Guitar Hero. They took a pretty good development team with a great track record of making very good skating games. That same team that had many avid skaters within their ranks (if the bonus videos from the Tony Hawk's games are anything to go by) a game made for skaters by skaters if you will. They then throw them out of their comfort zone into taking an established franchise built from the ground up by a bunch of developers that are avid musicians, some even have in-house bands that have record deals etc. Seriously, the person who thought, "I know, neversoft are down with the kids they'll do wonders with the guitar hero franchise" needs bloody shooting. What happened? They ran the series into the ground with 3 of the worst music games ever. What happened to the Tony Hawk's franchise? Some no name developers ran that series into the ground as well. So not only did Activision destroy one franchise, they destroyed another to do it!

Now they've destroyed IW from within. I just hope they continue on this path of self destruction, Bobby Kotick is arguably the worst thing that has ever happened to the video games industry, yes even worse than Atari causing the video game crash. He's made EA look saintly in comparison. Now that takes some doing!!
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