
PSX a framework for games of today?
- hashiriya1
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Re: PSX a framework for games of today?
Whenever people say "PSX", I think of this:


Re: PSX a framework for games of today?
Saying that the games can't be played because of their early 3D graphics is like saying 8-bit games became unplayable because of 16-bit titles. If you can simply try to appreciate the graphics for what they were at the time, you'll discover some really aesthetically pleasing 3D PS1 titles.
- pepharytheworm
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Re: PSX a framework for games of today?
Now you need to name examples. I want to expand my ps collection besides rpgs.dsheinem wrote:Saying that the games can't be played because of their early 3D graphics is like saying 8-bit games became unplayable because of 16-bit titles. If you can simply try to appreciate the graphics for what they were at the time, you'll discover some really aesthetically pleasing 3D PS1 titles.
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Re: PSX a framework for games of today?
Here's a few games with 3D graphics that I think hold up:
-2D Shmups with 3D elements (the Layer Section sequels, Einhander, etc.)
-Most of the RPGs, especially the Square titles (don't forget stuff like Parasite Eve either)
-the Fear Effect games (or many other cel-shaded based 3D games)
-Metal Gear 1
-Resident Evil 2 and 3, the Dino Crisis games
-Gran Turismo 2, some of the Ridge Racer titles, Wipeout series, Driver
-Twisted Metal III, possibly II also
-The 3D Strike series games
-Intelligent Qube
-others, too...
I do get what some people are saying. Certain games like the Jet Moto series, most FPSs, a good chunk of the fighting games, etc. - these haven't aged well and can be hard to play. But most of the titles that were hailed for graphical achievement on the system still look good today (especially with smoothing/upscaling/etc.). More importantly, most of them play very well also.
-2D Shmups with 3D elements (the Layer Section sequels, Einhander, etc.)
-Most of the RPGs, especially the Square titles (don't forget stuff like Parasite Eve either)
-the Fear Effect games (or many other cel-shaded based 3D games)
-Metal Gear 1
-Resident Evil 2 and 3, the Dino Crisis games
-Gran Turismo 2, some of the Ridge Racer titles, Wipeout series, Driver
-Twisted Metal III, possibly II also
-The 3D Strike series games
-Intelligent Qube
-others, too...
I do get what some people are saying. Certain games like the Jet Moto series, most FPSs, a good chunk of the fighting games, etc. - these haven't aged well and can be hard to play. But most of the titles that were hailed for graphical achievement on the system still look good today (especially with smoothing/upscaling/etc.). More importantly, most of them play very well also.
- elvis
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Re: PSX a framework for games of today?
I think you've come about this the wrong way.shwisha wrote:The easiest example would be sports games. Madden on the PSX
Sports games have ALWAYS been about minor tweaks year in, year out.
Go play all the Madden games on Sega Megadrive/Genesis where they were born. Note how each one is just a tweak on the last. Note how the migration to 3D consoles was a graphical jump, but ultimately just the next part of the evolution. So on and so forth.
Try looking at something else where incremental re-releases is not the entire business plan for the franchise. The PS1 is a fantastic console with plenty of games that are worth owning and playing today.
A hint for people new to the hobby is to avoid the mass-market shovelware on any console, which often includes sports titles.
Re: PSX a framework for games of today?
Actually, I do too. I tend to favor PS1, and PSOne for the rerelease.hashiriya1 wrote:Whenever people say "PSX", I think of this:
But on to the topic at hand...yes, it's sometimes difficult for me to go back to that generation of 3D games, though I don't limit it to the PS1. The Nintendo 64 and Sega Saturn have games that I just can't stand to look at. But there are quality titles that I enjoyed a lot for the PS1, even with relatively early 3D graphics. Take these, for instance:
Silent Hill
Mega Man Legends
Bushido Blade 2
Final Fantasy Tactics
Saiyuki: Journey West
Wild Arms
They may be a bit rough around the edges, but I consider all of them attractive in their own way. And this is just pulling from the small list of PS1 games I own.
- Weekend_Warrior
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Re: PSX a framework for games of today?
I have to admit that I sometimes have a difficult time enjoying PS1 and Saturn games nowadays since the 3D graphics seem so blocky and primitive now. But I personally re-discovered that once you have a few beers and remember how great the graphics were considered then as opposed to what they could be compared to now (shit), that the game could still be a lot of fun to play today.
"Welcome to the circus of values!"
Currently Playing: Crysis (360), Destiny demo (PS3), Roadblasters (MAME)
Currently Playing: Crysis (360), Destiny demo (PS3), Roadblasters (MAME)
Re: PSX a framework for games of today?
hashiriya1 wrote:Whenever people say "PSX", I think of this:
I have always considered PSX the grey model and PS1/PSOne the smaller white model.Ack wrote:Actually, I do too. I tend to favor PS1, and PSOne for the rerelease.
Don't know why Sony named that combo unit the same name of PSX. Anyone know?
All three incarnations PSX-PS1, PS2 and PS3 have newer smaller or slim models.
Maybe Sony's pre-planned way of extending the life of a given generation console?
Look at all the other CD based systems that were struggling. CDI, Amiga CD32, 3DO and even the add on CD drives for Sega and Turbo GFX. There were also a lot of the first CD games that were simply compiled FMV clips with little game play. Original PSX was the first truly successful CD based console. Having Dual Analog, then Dual Shock just added to setting a precedent for generations to follow. The N64 yellow C buttons are similar in camera function to the PSX stick; the 3D right analog as a camera is the expected norm on any 3D game today.
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Re: PSX a framework for games of today?
There's still a lot of PSX games I consider worth playing, because a like experience was never reproduced. Sometimes it's also fun to play the original, like an antique car, but there's definitely titles that haven't really been reproduced.
Brave Fencer Musashi
Blood Omen: Legacy of Kain
Crash Series
Front Mission 3
Medievil series
Mega Man X5 and X6
MGS (unless you count the GC remake)
Oddworld series
Romance of the Three Kingdoms VI
Spyro series
And of course all the many RPGs.
There's probably a lot I'm forgetting, but those games all give a pretty unique experience from their sequels.
Brave Fencer Musashi
Blood Omen: Legacy of Kain
Crash Series
Front Mission 3
Medievil series
Mega Man X5 and X6
MGS (unless you count the GC remake)
Oddworld series
Romance of the Three Kingdoms VI
Spyro series
And of course all the many RPGs.
There's probably a lot I'm forgetting, but those games all give a pretty unique experience from their sequels.
Re: PSX a framework for games of today?
Or you can use a hacked PSPCRTGAMER wrote:The PS1 resolution is a little rough especially when you play it on a large HD LCD. It is the best on a HD CRT or can be used as a TRANSPORTABLE for the car on long trips with much smaller 5" LCD screen. That little white PS1 beats any other portable in game selection and graphics for car use.
I tend to avoid 3D games before 6th gen came out, and increasingly I find it difficult to play older 3D games. Mass Effect for instance ruined KOTOR for me, as I keep comparing the two and I'm not thrilled about getting into the latter.
3D games with stylish visuals like PaRappa the Rapper and Jumping Flash are certainly within my tolerance threshold, whereas I would never go near anything like Gran Turismo 2 since it's been superceded time and again. True classics like Daytona and Sega Rally are also still bearable, but I often opt for the emulated arcade versions. Why would I play 'vanila' Freespace when there's SCP with enhanced visuals?
Some "true" 3D graphic games I enjoy on PS - since Resi Evil, Fear Effect and the rest aren't really 3D:
Space Hulk
Omega Boost
Einhänder
Pappa the Rapper
Jumping Flash
Metal Gear Solid
There's really no need to drag the likes of Oddworld and Megaman into this discussion because they could as easily have been 16-bit games. :S
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