Worst or most disappointing gaming experience ever?

Talk about just about anything else that is non-gaming here, but keep it clean
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racketboy
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Post by racketboy »

Mozgus wrote:
racketboy wrote:
Mozgus wrote:At least Sims 2 was fun for 10 days.
So you did get tired of it, huh?
I got a much better run out of Animal Crossing....
Yeah I might uninstall it today. Cant imagine getting back into it. I'm almost dead of old age in it and I just dont wanna see that, I didn't fulfill any goals or get anywhere in my career. It's like a glimpse into the future. I don't need that kind of fucking depression, lol. I could have maybe accomplished something if my sim didn't spend like 90 minutes on the crapper, or 90 eating, or 90 doing damn near anything.
I had animal crossing on gamecube a while back, but playing that solo is pointless. It's a good game if you have a family of casual gamers who all live different daily schedules, and could just check in to the game to make little changes for the others to see later. I'm sure it's so much better with online play.
Yeah, that's true. I had my wife that played too and her cousin would come over and play sometimes.
I'm really tempted to get it for the DS so I can try it with wifi...
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pocket
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Post by pocket »

Maybe Yoshi's Story for N64. Yoshi's Island was my favorite platformer of all time. Hype was high, but 30 min later when it was beat... what the hell.
Faffel
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Post by Faffel »

Half-Life 2. We're only barely getting playable mods now, and the singleplayer campaign was absolutely vanilla shootan gaem.

Jade Empire. Holy crap. I had trouble believing it was a Bioware game. I had exhausted every combat option in the game by 2 hours in. Pathetic, boring, and it felt like an amateurish outing by one of my favourite game companies.

MGS2, in a way. It's a good game, but it just lacks the same spirit of MGS1. It's not as interesting, the characters are more dull, and it's just not that great a game. Not a dissapointment, but the resounding "It's alright" was a surprise compared to MGS1, which I still enjoy now.

I don't know, it's hard to tell what games are dissapointments or whether or not it's just the fact I'm jaded and hardly enjoy gaming anymore. Those three games are some big titles I was genuinely excited about, though.

Ah, yes, Okami. Not a dissapointment, really, but it also is in a way. Great game. Perfect art, great control, good story, great setting, great gameplay. So what was bad? It was pathetically easy. It was nearly impossible to die or fail at a task and I actually got so bored I stopped playing because it was too easy. A real shame, because it was flawless otherwise.
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Majors
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Post by Majors »

Xenophobe for the NES, loved the arcade, did not like the port. Worse part was I was up in the air for it or Blaster Master, man did I choose unwisely! Since then I read my reviews. I also worked in a gamestore for good while that let me play all the games for free, so I didn't ever feel cheated if a game was ass.

Half-life 2 did have a totally linear single-player, that really killed it for me. It was pretty and I beat it, but it had nothing on Farcry.
Majors -=- Wedoca '22
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Post by Gamerforlife »

I don't know about most disappointing EVER, but most recently it would be God Hand and Odin Sphere. Two games with a lot of potential that just didn't deliver.

God Hand's self adjusting difficulty, random demon appearances and sheer dearth of health items or power ups made it a chore to play. Games like Ninja Gaiden, Devil May Cry 3, and even Shinobi(PS2) were tough games but knew where to draw the line but God Hand just went to ridiculous lengths to make things hard. Shame too, the game had a great retro arcade feel, a funny anime feel to it, and some fantastic moves but the sheer sadism behind its design killed it for me. I've never been one to shy away from "hardcore" games, but God Hand truly is one for the masochists out there. You pretty much know what kind of game you're getting into when a girl begs for mercy, then low blows you. God Hand is a game that will throw dirt in your eyes and kick you in the nuts and consider that "fair".

Odin Sphere just let me down with its lazy as fuck combat system. Seriously, they didn't even try. Add to that the repetitive levels and bosses, and HORRIBLE slowdown and you just have a game that tries to sell itself on graphics. Odin Sphere is a game that is dated and behind the times even by a retro gamer's standards. How do you defend a Playstation 2 game that has less moves to offer than practically ANY 16-bit brawler or hack and slasher? The game doesn't even have REAL combos

I was a bit let down by Halo 2 as well. Halo 2 may have been the first time in my life as a gamer that I actually bought into a game's hype, and it didn't deliver. And from what I've played so far, neither does Halo 3.

Other letdowns for me were Mario 64 and Zelda Ocarina of Time. Though I will say that Zelda OOT's final act, from the first Ganon battle to everything after it, was absolutely superb and completely blows away Twilight Princess's final act.
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Post by Faffel »

I thought God Hand was a great game. Didn't find it particularly challenging on the normal difficulty, though. Kind of easy. Might try it on hard one day.
Gamerforlife
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Post by Gamerforlife »

Faffel wrote:I thought God Hand was a great game. Didn't find it particularly challenging on the normal difficulty, though. Kind of easy. Might try it on hard one day.
Well here's what I didn't like about God Hand. It seemed like you could beat it given enough deaths. Eventually, you'd get lucky and the game would give you a nice power-up, or you would get through the level without encountering a demon. Plus, a death or two would force the game to drop the self adjusting difficulty. I just hated that it felt like you HAD to die a lot for the game to be beaten. It wasn't like in a game like Contra Hard Corps where you have to die a lot before you learn the game's patterns. In God Hand, you just have to keep dying until the right conditions would finally kick in making the level or section beatable. Maybe I just sucked at the game.

I wanted to love God Hand. I love arcade style beat'em ups, I like Clover's work and I did like God Hand's style and humor, but I just think they went way too far in making the game hard. Much of it was difficulty due to randomness, and I kind of hate that. I also was never comfortable with having to rapidly tap the right analogue stick forward multiple times to duck attacks. Just felt awkward and never completely reliable.
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Post by Faffel »

I don't know, I don't remember dying THAT much. I died a lot more in Ninja Gaiden Black because it allowed to me to play a lot more recklessly and to my own style. In God Hand I could basically kick everybody's ass by doing a combo and flipping around like a maniac.
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Post by marurun »

Spending $20 on China Warrior for the TG-16 many years ago was probably my biggest letdown. Luckily it was long enough ago that I could exchange it at the EB for something else. I got Splash Lake instead. Talk about night and day! China Warrior was a clunky, nasty thing and Splash Lake was smooth, fun, and hard (but fair).
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Post by aaron »

fable. pre-ordered it, longed for it, finally got it, played it, hated it. nothing like what i had hoped.
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