So recently I've been collecting some PSX games and during this time I've realized there are very few games that still hold up as solid titles. Most of the games on the PSX are just crude mock ups of games of today. In most cases you're going to be better off to get a newer game or at least a PS2 title.
The easiest example would be sports games. Madden on the PSX is just going to be a much uglier and less expansive experience of what you would play today.
Where games in the 8bit-16bit era hold up because games aren't made like that anymore.
Thoughts?
PSX a framework for games of today?
PSX a framework for games of today?
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Re: PSX a framework for games of today?
In a game with a lot of sequels, they often improve each new iteration. For example, Tony Hawk was great back then, but I'd much rather play Tony Hawk 3 or 4 on PS2, when the series was at its peak. That or any number of first person shooters or generic military games.
There are some games you just can't find elsewhere though, like xenogears, vagrant story, silent bomber, etc. These are still worth playing. There are even some games that had sequels, like Klonoa, but they just nailed the play control so well on the original that it is still a worthy title. And others that seem like beefed up 16 bit games like Castlevania: Symphony of the Night that will always be great.
Mostly, I think you are right though. I don't have a lot of interest in PSX titles that have been 1-upped by the following generation.
There are some games you just can't find elsewhere though, like xenogears, vagrant story, silent bomber, etc. These are still worth playing. There are even some games that had sequels, like Klonoa, but they just nailed the play control so well on the original that it is still a worthy title. And others that seem like beefed up 16 bit games like Castlevania: Symphony of the Night that will always be great.
Mostly, I think you are right though. I don't have a lot of interest in PSX titles that have been 1-upped by the following generation.
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Re: PSX a framework for games of today?
I just recently posted a post like this because i wanted to play some psone games for the ps2. The only games i can think of is the 2d fighters, some 2d shooters like mobile light force, striker 1945, gekioh, strider 2, and castlevania sotn and chronicles, I wouldn't bother their too hard to look at. For example I bought soul blade and tekken 3 because they were my favorite games for the psone. When I played them both on a ps2 on a flat screen i couln't play them at all. Stick with the 2d games then if there are a couple games that you love very much then get those.
Re: PSX a framework for games of today?
I've said this before. The PSX could of been an amazing 2d platform. The 2d games that where made for it(like SOTN & Marvel vs Capcom) where amazing. But everyone was so caught up in the NEW 3d technology.mas wrote:The only games i can think of is the 2d fighters, some 2d shooters like mobile light force, striker 1945, gekioh, strider 2, and castlevania sotn and chronicles...
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Capcomwarrior
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Re: PSX a framework for games of today?
Swisha 1st post - While I agree with what you are saying... there is almost always SOMETHING that has been lost with sequels and newer hardware. Sometimes its a feature that, looking back you wonder "what were they thinking" taking that out? Other times its something that we are better off without, but (I for one) enjoy, even if just for novelty.
Art of fighting 1 and 2 are the only two fighting games I know of (surely there are 1 or 2 others out there) where the combatants accrue visible damage as the match goes on. In part 3, which came out a while later, featured completely reworked/improved battle system, graphics, and other features, but removed the visible damage from the game. Overall, part 3 is much more playable now, than the first 2 - gameplay wise... but sometimes I like to throw in the 1st or 2nd for that damage novelty (and really... because bad fighting games are pretty fun when you have a friend to go at it with, while laughing at the game together)
So while usually not merely a history lesson or novelty that keeps me holding on to and playing games that many consider "outdated"... there is almost always at least that!
Art of fighting 1 and 2 are the only two fighting games I know of (surely there are 1 or 2 others out there) where the combatants accrue visible damage as the match goes on. In part 3, which came out a while later, featured completely reworked/improved battle system, graphics, and other features, but removed the visible damage from the game. Overall, part 3 is much more playable now, than the first 2 - gameplay wise... but sometimes I like to throw in the 1st or 2nd for that damage novelty (and really... because bad fighting games are pretty fun when you have a friend to go at it with, while laughing at the game together)
So while usually not merely a history lesson or novelty that keeps me holding on to and playing games that many consider "outdated"... there is almost always at least that!
Re: PSX a framework for games of today?
The PS1 resolution is a little rough especially when you play it on a large HD LCD. It is the best on a HD CRT or can be used as a TRANSPORTABLE for the car on long trips with much smaller 5" LCD screen. That little white PS1 beats any other portable in game selection and graphics for car use. Huge selection of games that have not been repeated on current Gens such as Tempest X, Tiny Tank, RC Stunt Copter, Vib Ribbon, Little Big Adventure, Neverhood, and my favorites, Assault Rigs and The Midway/Atari Arcade Series. The PS1 Arcade series has all the custom dip switch and controller options unlike later releases.
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Last edited by CRTGAMER on Fri Apr 16, 2010 12:05 am, edited 1 time in total.
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Re: PSX a framework for games of today?
The best Resident Evil games came out on the PS1.
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AppleQueso
Re: PSX a framework for games of today?
And had superior ports with a less... jagged appearance on other consoles.Octopod wrote:The best Resident Evil games came out on the PS1.
Maybe it's just me, but I have no problem playing older 3D games. The low-polygon look doesn't bother me at all. If it does, I just keep playing a bit and I forget about it pretty fast.
Besides, doing that will make newer games look all the better when you get back to them.
Re: PSX a framework for games of today?
The PS1 games can always be Bleemed on the Dreamcast.AppleQueso wrote:Maybe it's just me, but I have no problem playing older 3D games. The low-polygon look doesn't bother me at all. If it does, I just keep playing a bit and I forget about it pretty fast.
CRT vs LCD - Hardware Mods - HDAdvance - Custom Controllers - Game Storage - Wii Gamecube and other Guides:
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AppleQueso
Re: PSX a framework for games of today?
Yeah, without FMVs or saving and really buggy compatibility.CRTGAMER wrote:The PS1 games can always be Bleemed on the Dreamcast.AppleQueso wrote:Maybe it's just me, but I have no problem playing older 3D games. The low-polygon look doesn't bother me at all. If it does, I just keep playing a bit and I forget about it pretty fast.