playstation 1 homebrew?
playstation 1 homebrew?
are there any sites with homebrew games for ps1 or is there any homebrew really being developed for the system?
Re: playstation 1 homebrew?
Not really... with a measily processor and scant 1mb of RAM, its not very appealing to program for...
However, I too would like to know if there even is anything out there. Is there?
However, I too would like to know if there even is anything out there. Is there?
Re: playstation 1 homebrew?
Google search Yaroze, that should turn up a few games
http://www.zophar.net/consoles/psx.html
http://hitmen.c02.at/html/psx_releases.html
http://hitmen.c02.at/html/psx_links.html
http://www.zophar.net/consoles/psx.html
http://hitmen.c02.at/html/psx_releases.html
http://hitmen.c02.at/html/psx_links.html
Re: playstation 1 homebrew?
Yeah the netyaroze spawned quite a lot of homebrew games for the system. The Official Playstation Magazine did a demo disk with a bunch of games contained on it. I think it was the same issue that had the first review of Metal Gear Solid on it. (I have it, somewhere...)
Marurun wrote:Don’t mind-shart your pants, guys
Re: playstation 1 homebrew?
mostly every thing I found was emulation stuff and not new games. Emulation just isnt my thing I would rather play on the actual system and if not i just use my computer or x box
Re: playstation 1 homebrew?
the yaroze system helped creating some nice games that were homebrew in the start that got a real release later like Kula World
i'm not too informed about homebrew ps1 myself, but i'm sure that some people @ www.playstationcollecting.com know more!
i'm not too informed about homebrew ps1 myself, but i'm sure that some people @ www.playstationcollecting.com know more!

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nextvolume
- Newbie
- Posts: 7
- Joined: Wed Mar 24, 2010 12:06 pm
Re: playstation 1 homebrew?
Yes, there surely is homebrew for the playstation 1. But the PSX has never been considered much as an homebrew platform and the official development tools have become too old by today's standards.
About myself, I've been homebrewing on it on-and-off since October 2007, first with PsyQ (which you can now find on the internet easily, and it's much better than anything you can pull off with Yaroze) and now with my own toolchain which has my PSX programming library and a gcc cross compiler. But it is nowhere near completion (although you can already make a quite decent games with it), so it hasn't been released yet.
I released two things for the PSX, nothing totally complete, but these games are very playable:
Akiretris Demo 1
This is a tetris clone I was working on with some guys two years ago, but we didn't get along and in fact, this is both the last ever release of it and its release date was May 2008.
Wario Blitz Blast for the PSX
This game is kinda unusual. It is a mostly complete port of a game I made to make fun of people on a forum. You are either Wario or Crash, and there is the avatar of the user which moves to the two side at the top. You are at the bottom and you shot the avatar with a missile you can fire.
I was even doing a port of Sonic the Hedgehog to the PlayStation at a point in time, but I lost interest in that. Tell me if you're interested about that
It is great that there are people still interested about playstation homebrew.
It really is an ignored platform. And the fact that it has few RAM, etc. simply isn't true as there are quite a few SEGA megadrive projects being done as we speak, and the megadrive only has 64 kilobytes of RAM, while the PSX has two megabytes.
About myself, I've been homebrewing on it on-and-off since October 2007, first with PsyQ (which you can now find on the internet easily, and it's much better than anything you can pull off with Yaroze) and now with my own toolchain which has my PSX programming library and a gcc cross compiler. But it is nowhere near completion (although you can already make a quite decent games with it), so it hasn't been released yet.
I released two things for the PSX, nothing totally complete, but these games are very playable:
Akiretris Demo 1
This is a tetris clone I was working on with some guys two years ago, but we didn't get along and in fact, this is both the last ever release of it and its release date was May 2008.
Wario Blitz Blast for the PSX
This game is kinda unusual. It is a mostly complete port of a game I made to make fun of people on a forum. You are either Wario or Crash, and there is the avatar of the user which moves to the two side at the top. You are at the bottom and you shot the avatar with a missile you can fire.
I was even doing a port of Sonic the Hedgehog to the PlayStation at a point in time, but I lost interest in that. Tell me if you're interested about that
It is great that there are people still interested about playstation homebrew.
It really is an ignored platform. And the fact that it has few RAM, etc. simply isn't true as there are quite a few SEGA megadrive projects being done as we speak, and the megadrive only has 64 kilobytes of RAM, while the PSX has two megabytes.
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gtmtnbiker
- Next-Gen
- Posts: 4320
- Joined: Fri Jan 09, 2009 1:14 pm
- Location: Massachusetts
Re: playstation 1 homebrew?
@nextvolume,
welcome to the board. What platforms are you most active on for home brew?
I was doing some PSP work earlier (trying to fix some bugs in MasterBoy) but haven't had time to finish it.
welcome to the board. What platforms are you most active on for home brew?
I was doing some PSP work earlier (trying to fix some bugs in MasterBoy) but haven't had time to finish it.
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nextvolume
- Newbie
- Posts: 7
- Joined: Wed Mar 24, 2010 12:06 pm
Re: playstation 1 homebrew?
Just the Playstation really.
I ported Akiretris to the Megadrive as well, though.
Here is the link.
I do not even have a real megadrive but it was tested by some people and it indeed works on real hw (also because one can't go very wrong when using Stef's gcc-based devkit).
I ported Akiretris to the Megadrive as well, though.
Here is the link.
I do not even have a real megadrive but it was tested by some people and it indeed works on real hw (also because one can't go very wrong when using Stef's gcc-based devkit).





