17DaysOlderThanNES wrote:ok, gah, you win, I'll order another memory card off of Amazon to keep as my archive copy. I figure even if I do somehow lose it, I can always install it "the hard way" later on if need be, and by then there will probably be easier methods to do it.
Once you have Free McBoot, you'll always have an easy way to do the installation unless all of your copies somehow fail.
17DaysOlderThanNES wrote:
#1 can I just have a dedicated Free MCBoot card in the 2nd player slot and load saves from the 1st player slot? Alternatively, could I boot the game and then swap cards?
You definitely can have FreeMcBoot in either slot. I don't see why you can't boot a game and then swap cards although I personally haven't done this. I just leave Free McBoot in slot 2 and have a regular card in slot 1.
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17DaysOlderThanNES wrote:
#2 What if a new version of Free MCBoot comes out that is just too jawsume for words, will I be able to install it via flash drive? This is the main reason I wanted to buy stuff to do it myself since I want to keep the newest/most compatible version available.
Once you have FreeMcBoot, you can boot any PS2 program you want (HD Loader, SMS, ulaunch, hdl_server, Free McBoot installer version XYZ).
So you would put the new installer on the USB drive. Boot FreeMcBoot and then run the new installer. Put a new card in and install the new version. Then you could boot with the new version and then install again to the old version.
I think it's very unlikely that there will be a new version of Free McBoot. It seems that the development efforts are focused on Open USB Loader. The exploit just works. If they find a new exploit that works on the newest slims, then yeah, it could get updated but I doubt that Sony left any way to run code off a memory card.
The current version that is installed on the memory card has the exploit itself and 3 of the most popular utilities (HD Loader, SMS, and uLaunch). Any other code needs to be run off the USB memory stick because there's no more room to add more stuff.
17DaysOlderThanNES wrote:
#3 I would only need the DVD MagicSwap disc if I did it myself, right? The Play N Trade near me (IIRC) will sell just the DVD or just the CD disc, so I could buy just the DVD disc for like $10-$15. You don't actually need a modded system (as in, flip top) to just install Free MCBoot since you don't take the disc out to do it, right?
I believe that is correct according to
http://freemcboot.psx-scene.com/swapmagic.php
17DaysOlderThanNES wrote:
I know I'm going in circles/asking alot of questions, but I always do this with any mods to find the absolute best way to do it, then I share the information with others.
I totally agree. It's a learning experience. I find myself reading scads of stuff and then I try the mod. Just do it slowly and use common sense. Once you have done it, then you'll see how easy it is. There's a lot of unfamiliar things but once you play around with it, you'll understand it. I find this true for almost all mods.
I think the PSP mod was one of the toughest to understand because there is so much information available and a lot is out-of-date. But once you understand it, it's one of the easiest.
Right now, I think the Wii soft-mod is probably the toughest one (between xbox, ps2, psp, and wii). I've done the Wii several times but I still need to carefully read stuff again.