I Finally Beat SF2.

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Ack
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Re: I Finally Beat SF2.

Post by Ack »

J T wrote:You don't really get good at fighters until you start playing humans. It's a whole different game when you're not fighting AI. Well, unless they just spam the same moves over and over, then they may as well have been programmed.

It's best to find a sparring partner that you can talk moves and strategies with while you play.
This is your best bet. If you've got friends that enjoy playing a fighter or two, sit down and try them out. Don't be discouraged if you don't do well, since you're only starting out. And ask them about techniques or methods they use.

Also, the more fighters you play, the better you'll get at the entire genre, and you'll start going into new games a better player.

And have fun. If you're not having fun, it's not worth playing the game. Stop and reevaluate why you're playing. If it's the game, maybe consider moving on to a different port, entry in the series, or a totally different game. If it's the other players, find someone else who's interested.
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SplashChick
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Re: I Finally Beat SF2.

Post by SplashChick »

I didn't know people actually cared about beating the single player mode.
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dgamemuster
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Re: I Finally Beat SF2.

Post by dgamemuster »

SplashChick wrote:I didn't know people actually cared about beating the single player mode.
i didn't think you actually post a comment about the single player mode. everybody starts single. :wink:
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Luke
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Re: I Finally Beat SF2.

Post by Luke »

SplashChick wrote:I didn't know people actually cared about beating the single player mode.
You can get different ending screens if playing on the hardest difficulty, without losing a fight, and without losing a match.
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the7k
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Re: I Finally Beat SF2.

Post by the7k »

Considering most people I know don't ever want to play fighters, I rarely have a choice but to play single-player. In fact, the only time I get to play a fighting game with the large majority of my friends is Street Fighter Alpha 3 and it's Dramatic Battle mode - in other words, co-op.

And even when I do play with friends that play fighters, they always want to play something familiar. Trying to get a friend to play me at Waku Waku 7 is like pulling teeth.

Anyway, I can't really remember a fighting game that has an extremely hard single-player mode. I remember getting really pissed off with SSF2THDRemix, and how the enemies would block-whore it up - pretty much forcing me to use throws the entire freaking time. And God help you when the AI gets a charge character.

I suppose Garou: Mark of the Wolves is a good choice. It's not hard, but you have to get an average score of A or above after defeating Grant to fight Kain and get a real ending. Other than that, it's a pretty fair game - even Kain isn't that cheap.

If you really want a hard time - play an early KOF. KOF'94, '95 and '96 are all pretty damn tough. '96 would have actually been pretty fair, were it not for Goenitz.
17DaysOlderThanNES
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Re: I Finally Beat SF2.

Post by 17DaysOlderThanNES »

Japhei wrote:
Street Fighter 3 is not hard.

I beat it on a daily basis. Capcom and their Stupid Suicide battery force me to!!!!

The battery is simliar to the a car alternator as in if you do not use it often it can lose its charge and die.

Forces arcade ops into running the games all the time or risk losing the game period. A rom hold the encryption key and when the battery dies the key is lost and erases simliar to a NES carts memory.

Thank god I am one of the only people on this planet who can fix them as well. BUT IT IS A MAJOR PAIN IN THE BUTT!!!

Want to play a hard semi capcom fighter? Play SVC Chaos!
well, for starters, you don't HAVE to play it to charge the battery, though I'm sure you want to :mrgreen: .

A car alternator charges batteries, it's nothing more than an electric generator, I don't see how not using one would affect anything.

Again, what do you mean erases like an NES carts memory? NES carts never get erased, just in rare instances they get corroded if left in adverse conditions.

What you should do is install a simple voltage meter onto your suicide battery that lets you monitor the voltage. Find out what voltage is deemed a "dead" battery for that battery type, then make sure it never gets too close to that value. Even better would be one that is set to beep when it gets to a set value so it'll start freaking out if the battery gets low and needs to be charged.

J T wrote:You don't really get good at fighters until you start playing humans. It's a whole different game when you're not fighting AI. Well, unless they just spam the same moves over and over, then they may as well have been programmed.

It's best to find a sparring partner that you can talk moves and strategies with while you play.
This is true. Advanced human players are very different from advanced computer players. Advanced computer players know what you're doing as you do it, though can methodically be beaten once you understand the pre-set move structure. Humans, on the other hand, often fall into a rut of similar moves, but can mix it up and fake you out. Humans also tend to exploit glitches and balance problems in the game, which bugs the shit out of me and makes me not want to play against super hi level players because they just look for the same opportunity and throw the same million hit combo whenever it happens. It gets old fast.

If you want to know what real difficulty is, play here;

http://supercade.net/

free online with MAME ROMs FTW! I used .135 ROMs and it gives me error messages, but it always boots. I think the version they use is more like .128 or so. To get a complete MAME ROM set, head on over to the Pirate Bay, search for MAME ROMs, and sort by most Seeders. The set that shows at the top works perfectly with Supercade.
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Re: I Finally Beat SF2.

Post by AppleQueso »

17DaysOlderThanNES wrote:Again, what do you mean erases like an NES carts memory? NES carts never get erased, just in rare instances they get corroded if left in adverse conditions.
I assume he minds like if an NES's save game battery ever dies, you lose all that save data and can't recover it. Don't know why he mentions NES specifically, but I think that's what he meant.
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the7k
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Re: I Finally Beat SF2.

Post by the7k »

Would it really matter if the save data for SF3 were to be erased? I mean, it doesn't erase the game itself, right?

I just fail to see why the save data being erased would be a huge concern.
17DaysOlderThanNES
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Re: I Finally Beat SF2.

Post by 17DaysOlderThanNES »

the7k wrote:Would it really matter if the save data for SF3 were to be erased? I mean, it doesn't erase the game itself, right?

I just fail to see why the save data being erased would be a huge concern.
no, the game does erase itself. I'm not exactly sure why arcade makers did it, but a handful of arcades (I don't think it's that common) had a battery on the motherboard that would render the game inoperable and unreconverable if it went dead. Some said it was to prevent piracy (no idea how that could be), but it was probably more to do with companies either wanting to keep tabs on their machines (sending it in for service) or to limit the amount of time they could use a particular machine. I've really never heard an explanation that makes any real sense to me.

http://www.arcadecollecting.com/dead/dead.html
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the7k
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Re: I Finally Beat SF2.

Post by the7k »

Wow, that's pretty freaking awful.

But, if it was to limit the amount of times you play the system, then wouldn't it actually die faster if you kept playing the machine?
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