FC-16 Go (portable SNES) V2.0 arriving soon...

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Troglodyte
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Re: FC-16 Go (portable SNES) V2.0 arriving soon...

Post by Troglodyte »

It's actually that the cart slot is just too narrow for SFC games. If you changed the shell they should work.
No offense; but this is simply not true; or even necessary.
At least as far as the first version of this portable SNES console goes;
all you have to do is break off, dremel or sand down the tabs near the cartridge slot.

I'm not sure if the second version of the FC-16 Go requires this procedure or not;
but this his process is very similar to the simple mod required for the US SNES.

The fix to prevent the cartridge from shifting described by the fellow in the following video is both simple and practical:
http://www.youtube.com/watch?v=dg5u_W2bzqw
BAD PIXEL
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Re: FC-16 Go (portable SNES) V2.0 arriving soon...

Post by BAD PIXEL »

Hey Troglodyte, thanks for the video link! That's a great way to keep games from moving around in the cartridge slot. I was almost going to use strips of duct tape to accomplish the same goal, but the felt strips are an even better idea.
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Troglodyte
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Re: FC-16 Go (portable SNES) V2.0 arriving soon...

Post by Troglodyte »

Thanks for the video link! That's a great way to keep games from moving around in the cartridge slot
No problem; though you should probably thank the video's creator more than me;
as I would have almost certainly never have come up with this ingenious idea :oops:

I was almost going to use strips of duct tape to accomplish the same goal, but the felt strips are an even better idea.
Though I continue to feel that duct tape fixes "everything";
it's hardly ever a permit, non aesthetic, and often sticky solution to problems :lol:
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Re: FC-16 Go (portable SNES) V2.0 arriving soon...

Post by BAD PIXEL »

Just saw a photo of the "version 2" over at Digital Press, posted by T2KFreeker.

Looks a lot like the original version, but notice the reset button (replacing the old power button) and the two speakers. I'll put a few more photos when I get mine.
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Le_Mons
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Re: FC-16 Go (portable SNES) V2.0 arriving soon...

Post by Le_Mons »

BAD PIXEL wrote:Just saw a photo of the "version 2" over at Digital Press, posted by T2KFreeker.

Looks a lot like the original version, but notice the reset button (replacing the old power button) and the two speakers. I'll put a few more photos when I get mine.
Nice, albeit small upgrade! Now the real question is - buy version 2, or wait 3 months for version 3? ;)
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BAD PIXEL
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Re: FC-16 Go (portable SNES) V2.0 arriving soon...

Post by BAD PIXEL »

Just got mine in the mail yesterday. And overall, I think it's a decent upgrade.

What's been upgraded:

- Stereo! The console itself now sports two stereo speakers and has stereo/video out. It sounds crystal clear and can get loud without distortion.

- D-pad! The unit now has an SNES style directional pad. Definitely an improvement, though you have to use a good amount of pressure to get things moving. I think I remember this being the case with the first version, and it's just a matter of sort of breaking it in. Diagonals can be tricky, but again, I think this is just a matter of breaking the directional pad in.

- Build quality! In general this revision feels more solid all the way around. I'm not sure exactly what it is. Also, the top/display/cover now has this kind of translucent quality about it. It looks pretty cool and way less cheap than the original. The cartridge slot doesn't feel so mushy either.

Even though the sturdiness of the console seemed improved, my unit did come out of the box with a very slight crack on the hinge and one dead pixel. Nothing major at all, but just annoying. I've already contact Stone Age Gamer and will probably be sending this back for a replacement once the charcoal models are back in stock.

- Bigger L and R buttons! They are more than twice the size of the buttons on the original version and are definitely easier to use.

- Power switch on side! I'd consider this an upgrade, as you no long have to open the console to power it up when it's hooked up to the TV.

- Reset button actually resets! 'Nuff said!

Other than that I haven't tried any of the claimed "greater compatibility," as I was pretty content with the compatibility before (all my games worked great).

There were a couple of things that weren't perfect:

- The headphone jack has a lot of hiss - though, oddly, the sound and music are still very clear. It just sounds like someone is taking a shower next to you while you're playing.

- Overly-intense color saturation with video out. I had to adjust down the color on my TV as the video out seems to output a more intense color saturation. Especially, I noticed white text and areas that should be flat white had a subtle rainbow like glow. I compared this to the version 1 I have and there was definitely a difference. This was almost completely remedied by adjusting the color down a little, so no biggie. I'd be inclined to say the video out quality is slightly more noisy (could this be from the stereo out?). Definitely not anything major, though.

- There are still tabs in an attempt of some type of region lock-out. These could probably be easily clipped or sanded down to enable Super Famicom carts to be played - but it's just annoying that the tabs are there in the first place. I mean, who is this protecting? The only thing I can think of is that these tabs help stabilize the cartridge, which could be true.

But all being said, I think if you liked the first version, this is a step up you definitely should consider. For about $60 I don't think you could beat this sort of value.
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Re: FC-16 Go (portable SNES) V2.0 arriving soon...

Post by MrPopo »

BAD PIXEL wrote: - D-pad! The unit now has an SNES style directional pad. Definitely an improvement, though you have to use a good amount of pressure to get things moving. I think I remember this being the case with the first version, and it's just a matter of sort of breaking it in. Diagonals can be tricky, but again, I think this is just a matter of breaking the directional pad in.
One of my two complaints with the original version is how I really have to push hard to get the d-pad to register sometimes (it feels like the contacts are a bit too far down, and I might open it up sometime to see if I can increase the sensitivity). It sounds like that wasn't fixed with the new version. I'm actually fine with a Playstation style d-pad as long as I'm not playing Street Fighter.
- The headphone jack has a lot of hiss - though, oddly, the sound and music are still very clear. It just sounds like someone is taking a shower next to you while you're playing.
My other complaint was the lack of a headphone jack. It sounds like the jack on the new model isn't all the way there yet. I guess I'll stick with playing RPGs when I take it on the plane, as they don't require sound cues.
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