Project Needlemouse (Sonic 4) Thoughts, opinions

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RyaNtheSlayA
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Re: Sonic 4 Screenshots

Post by RyaNtheSlayA »

Xonticus wrote:
Snickerd00dle wrote:i have not done any research about this game, does anyone know if this will be an online only release(xbl and psn?) or will it have an actual store release too where I can buy a tangible copy?
From what I've heard so far, is that the episode(s) will at first be ONLY available through PSN/XBLA/Wii digitally, and then as a retail package when they have completed their "episodic" run.
If they don't come out on retail at the end though, that would make me mad. I guess it couldn't hurt to wait though, there could be price drops towards the end in the form of a bundle.
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Xonticus
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Re: Sonic 4 Screenshots

Post by Xonticus »

Or hopefully some sweet extras.

Being a Sonic nut I'll probably get them via both
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Niode
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Re: Sonic 4 Screenshots

Post by Niode »

Man, their web designer needs to learn how to use CSS properly.
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GSZX1337
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Re: Sonic 4 Screenshots

Post by GSZX1337 »

Niode wrote:Man, their web designer needs to learn how to use CSS properly.
I just checked their code. DEAR SHIT! Two style sheets and a style tag? BARF!
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Pulsar_t
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Re: Sonic 4 Screenshots

Post by Pulsar_t »

They probably hire adolescent teenagers judging from the story slides. Anyway it seems I'll be waiting for the retail box if it ever surfaces. Keeping my expectations in check too.
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Jrecee
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Re: Sonic 4 Screenshots

Post by Jrecee »

When I think to what Sonic 4 could have been if it was released on the genesis, I don't imagine rehashed bosses, levels, and enemies. Sonic games didn't reuse enemies or bosses, except for a few mid-bosses and similar looking enemies. It wasn't like mario where every game would feature koopas and goombas. Hopefully the rehashes we're seeing here are limited to the first level, and after that everything will be fresh and new. Otherwise it just seems like a cheap way to avoid having to stay true to the classic sonic experience. "We really don't know what made those games good, and we'll never duplicate that experience with new ideas, so we'll just use old shit with new graphics"

Hopefully not. . .
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Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by ZeroAX »

http://www.sonicretro.org/2010/02/sonic ... pressions/

great. first FF13 sucks and now the glorious rebirth of Sonic I've been waiting for 8 years (I actually loved SA2B on the gamecube, and Sonic Advance 1 and ONLY 1) is going to suck. The way the jump button works sounds horrible. And even if that gets fixed, there is no changing the stage layout. Sega killed sonic for me with the always run right gameplay of sonic avance 2-3 and the 2 rush games. Now it kills sonic 4. :'(
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Niode
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Re: Sonic 4 Screenshots

Post by Niode »

GSZX1337 wrote:
Niode wrote:Man, their web designer needs to learn how to use CSS properly.
I just checked their code. DEAR SHIT! Two style sheets and a style tag? BARF!
Yeah that website looks like shit, it's a complete mess. Then I looked at the source and was just like W-T-F? Did this guy just copy and fucking paste the code, or did he just randomly mash the keyboard until it looked passable. For a start this website could benefit massively from having some kind of z-index, the fucking images go under the right hand text if you make the window small enough. I was making better websites than this when I was fucking ten. Jesus.
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GSZX1337
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Re: Sonic 4 Screenshots

Post by GSZX1337 »

Niode wrote: Yeah that website looks like shit, it's a complete mess.
It's not that bad. Sure the colors suck, the list of tags is needlessly long, and the articles are split with lame ass period horizontal rules instead of custom graphics, but it's not shit. ...Wait a minute.
Then I looked at the source and was just like W-T-F? Did this guy just copy and fucking paste the code, or did he just randomly mash the keyboard until it looked passable.
I honestly don't know. I can't imagine someone coding all of that from scratch, it's looks like he just copied and pasted code from CSS libraries. On the other hand, there's class names and ID tags. Most free CSS code doesn't that I've come across doesn't include class names.
For a start this website could benefit massively from having some kind of z-index, the fucking images go under the right hand text if you make the window small enough.
Damn. Even at 1024x768 the images go behind the text. That's inexcusable. Even the first websites I designed could be viewed at 1024x768.
I was making better websites than this when I was fucking ten. Jesus.
I didn't design websites when I was ten so I can't say anything. :P

EDIT: Damn! There's 4(?) scripts, two of them are linked the other two are using a script tag. The ones that are linked are linked incorrectly.

Code: Select all

<script src="http://www.sonicretro.org/wp-content/themes/rusted-ii/js/tabcontent.js" type="text/javascript"></script>
I'll admit I don't know JavaScript outside of Hello World (waits for everyone to stop laughing), but why aren't these scripts in one linked file? Looking at the code, there's something about a music player. Just grab an open source music player and reskin it.

Also, I got a line count of the CSS file. 1345 lines. Do you need that many? The file is 29.1 KB. That's way too big.

I've been wondering, I look at the source code to random sites I visit and their CSS files are almost always huge. When I look at the code, I'm usually able to think of some way to get the same effect with a lot less code. Is it that I'm better/more efficient/whatever at CSS or is it that I'm sloppy?
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Pulsar_t
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Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by Pulsar_t »

http://www.joystiq.com/2010/02/26/sonic ... f-all-time

And the internet has just gotten sillier.
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