Takeshi's Challenge

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noiseredux
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Takeshi's Challenge

Post by noiseredux »

http://en.wikipedia.org/wiki/Takeshi_no ... senj%C5%8D

this is f'd up... from "wiki":

Kitano incorporated many of his unique and controversial ideas into the game. For instance, the player can beat up a yakuza gangster at a pachinko gambling establishment, and take the yakuza's money to exchange for prizes. The player can use a hang-glider to fly over into a strange land called the "Red Country" (an amalgam between the Soviet Union and Nazi Germany). The player can gain access the Red Country if they pass over the four other islands, but a huge mountain blocks the way into the country, and the player will be forced to crash into either the mountain or the ground, resulting in an automatic game over screen. There is also a choice on the password-entry screen ("Punch the old man") which also results in an automatic game over, even when the player has not even started the game. Other in-game events include: a game over screen where the player's character is given a funeral, singing karaoke at a pub (using the second-controller's built-in microphone), the main character divorcing his wife and paying a settlement, beating up yakuza, or seeing inhumane comments on store signs.

The game's plot, where a despondent salaryman seeks to find a hidden treasure on an island, is introduced as having been created by Kitano while he was drunk at a bar[1]; however, Kitano himself explains that the plot was solely the result of an hour-long talk at a cafe near his production company.[3]

[edit] Completion
Completion of the game requires several unorthodox uses of the Famicom system, such as using the second controller microphone to speak while playing pachinko, or not touching the controls for 60 minutes. The player must also maneuver a hang-glider to complete a side-scrolling shooting game, made extremely difficult because the controls do not allow the player to move upwards on the screen. Minor details such as not quitting the salaryman job, not getting a divorce, or not beating up the old man who provides the treasure map, can prevent the player from reaching the ending.

One event requires the player to use the second controller's microphone to sing a verse of karaoke. The player must receive a good rating in order to continue, but the microphone feature was removed in updated versions of the Famicom. Other games substitute the use of the microphone by pressing down the Select button on the controller, but in Takeshi no Chōsenjō, microphone use is substituted by pressing the A button while holding down on the keypad of the second controller. Though the microphone is used to determine the presence of sound, the game does not have the technology to process sound pitches, making it possible to "sing" just by blowing air on the microphone with proper timing.

The game ends once the player discovers the treasure hidden in an island cave. A black ending screen appears, along with the words kan (完?, The End), erai (えらいっ?, good job), and a picture of Kitano's face. The game has no ending credits, and if the player leaves the ending screen on for 5 minutes, the words change to konna gēmu ni maji ni nacchatte dōsuruno (こんなげーむにまじになっちゃってどうするの?, Why're you taking this game so seriously?). Throwing 20,000 punches on the opening game screen will also take the player directly to the game's ending.
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lisalover1
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Re: Takeshi's Challenge

Post by lisalover1 »

I've heard a lot about this game; I'm kinda interested in it. It's certainly unorthodox, and sounds like a sick kind of fun. :twisted:
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arion
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Re: Takeshi's Challenge

Post by arion »

In case you want to see the show instead of just reading about it

http://tvnihon.com/forums/viewtopic.php?f=5&t=1379

the Takeshi challenge is the first one but really all of the episodes are worth checking out :)
Niode
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Re: Takeshi's Challenge

Post by Niode »

Takeshi Kitano's Zatoichi is well worth checking out. IMO the best Zatoichi film.
Marurun wrote:Don’t mind-shart your pants, guys
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