thekorean12 wrote:I'm really surprised that nobody has mentioned the consoles' respective media. PS3 has blu-ray and Xbox 360 runs standard DVDs. The PS3's dual layer blu-ray can store up to 50GB's while the Xbox's DVD is around 8.5GB's. From that point of view, the potential of the PS3 is much greater than the Xbox's.
So, like all of the other posts have stated, PS3 has better graphics than the 360, but it may not be so definite until they can use more of its potential.
nice try on the dvd vs. blue ray storage, but im not so sure how much your really need for graphics. i know the extra storage can help with a megadose of gamecontent, story line, etc...but how much is really dedicated to game graphics? cant be that much.
does anyone agree with me?
There are 3 things I don't believe in, politics and math.
Also, the PS1 was the most underpowered console at the time.
i disagree on the ps1 being the most underpowered for its time.
the 3DO was worse in terms of power vs. the ps1. some will also say atari jaguar, but i honestly believe the jaguar was in fact more powerful, just that it was super duper complicated.
There are 3 things I don't believe in, politics and math.
I agree with you, but the fact that bluerays are going NO where and its becoming the main source. I still think the ps3 made a console to stick around for several more years...where as the xbox is still living on the dvds. So...they make a blueray add on? we all know how addons go. They make a new console that is 500$ and then have people complain liek they did about the ps3?
I dont know how I feel.....I love them all, but after owning both for so long I still feel like both have their high points, both can do equally in my opinion depending on the programmer, I just think sony edges out slightly
thekorean12 wrote:I'm really surprised that nobody has mentioned the consoles' respective media. PS3 has blu-ray and Xbox 360 runs standard DVDs. The PS3's dual layer blu-ray can store up to 50GB's while the Xbox's DVD is around 8.5GB's. From that point of view, the potential of the PS3 is much greater than the Xbox's.
So, like all of the other posts have stated, PS3 has better graphics than the 360, but it may not be so definite until they can use more of its potential.
There's nothing stopping devs putting games on multiple discs so the storage argument is completely null.
I know I'd prefer MGS4 on 4 DVDs than have to wait for those long ass fucking installs every couple of hours of playtime. Switching a DVD takes 30 seconds max. Installing the chapters on MGS4 takes 10 minutes...
WHOA THERE.
I finished beating MGS4 just a second ago (literally for the first time) Bullshit. the installs take 3 min MAX.
There isn't a clear winner. The two consoles are pretty much PCs with different parts.
DNT 2.5 wrote:
I finished beating MGS4 just a second ago (literally for the first time) Bullshit. the installs take 3 min MAX.
I installed Ninja Gaiden about two weeks ago and it took almost ten minutes to install. (To laugh at you, the game gives you this long wall of text to read about the history of their world or some shit. Fuck that, I'm going to watch YouTube videos!) I can't imagine how long it'd take a big game like MGS4 to install.
The worst I remember was going to PnT and one of the ecw games were out or some fighting game ufc maybe...and...I got there and the game was isntalling...looked around...still isntalling...*this was back when I smoked* had a cig...kept looking...game....still going, like 30 minutes later...shit you not, the guy finally got to play. I had NEVER seen a game take that long
DigitalFoundry is all you need for your mundane 360 vs PS3 visuals debate. It's pretty much the only blog dedicated to the that sort of thing. Another big advantage the Xbox has over the PS3 is its 10MB eDRAM which gives developers more leeway when it comes to multiplatform titles.
DigitalFoundry is all you need for your mundane 360 vs PS3 visuals debate. It's pretty much the only blog dedicated to the that sort of thing. Another big advantage the Xbox has over the PS3 is its 10MB eDRAM which gives developers more leeway when it comes to multiplatform titles.
Doesn't that eDRAM require Assembly to utilize? IIRC, that's one of the reasons why the Xbox 360 port of the Orange Box sucked, Valve didn't use the eDRAM for Anti-Aliasing because of the Assembly.