Does Sega Have Secret Plans To Release A New Home Console?

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crux
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by crux »

What really strikes me about the comparison between Sega and Nintendo is that we seem to be judging Nintendo based on who they are now and Sega by who they were. When I look back at Nintendo, I think of Super Mario Bros. and The Legend of Zelda and Metroid, and then I think of how brilliantly they translated the series' for a new generation of consoles. I too see Panzer Dragoon, Shenmue, and Rez when I think of Sega. But I also see Pikmin and Mario RPG and Starfox and Animal Crossing when I think of Nintendo. (Also, I don't know what Seaman has to do with Sega. I don't think Seaman was internally developed by Sega whatsoever. Yoot Saito and Vivarium developed games for nearly every platform, including GBA, DS, and Gamecube.) Arcade games (and their ilk) is the only defining difference I see between the internal offerings of the two companies a decade ago.

The Nintendo of today hardly bares a resemblance of the Nintendo of a decade ago, but then neither does Sega. Nintendo had to adapt to the pressures of competition against two of the biggest corporations in the world. Nintendo plays it safe because Sony and Microsoft has made the industry one of calculated risks. I don't entirely respect it, but I also think Nintendo is very fortunate to still be making consoles at all. Microsoft alone could eat Sony and Nintendo combined, and Sony could digest Nintendo many times over. Nintendo found a niche and they're playing it safe. Sega's safety was ensured through Sammy, and we're never likely to see the Sega we once knew again.

As far as Sega being too reckless to be considered a financial strategy, I again point to Sega of America, the 32X, and the Saturn. It seems absolutely insane to me as well, but it did happen, and it was to the detriment of gamers, not to the benefit. I'm STILL waiting for a translation of Shining Force III episodes 2 and 3, a dozen years after I played the original. My point with CSK was not a denouncement of Sega, but merely a reminder that those that develop the games at Nintendo aren't the same people that developed toys forty years ago.

And as a complete aside:
Original_Name wrote:I wasn't trying to say that Nintendo doesn't have merit as a video game company - it's just that I don't think they'll ever make a video game that is just about pushing a video game as far as it can conceptually go, because such a video game would be confusing to the mass market - it would be like Hasbro releasing a new Bop-It! which asked you to quickly give logical answers to philosophical conundrums instead of twisting a knob - interesting, sure, but how the hell would you market it - the KIDS sure as hell couldn't play with it -- it would be like if Disney made their next movie a Mickey Mouse film with a Maus tie-in - it would be far more meaningful but, once again, how the hell would you market it, and the kids sure as hell wouldn't get it; there's nothing wrong with operating a company this way at all, it's a very practical way to operate a business, but it is conceptually limiting.
That's one HELL of a run-on sentence! :lol:
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by CAv »

GSZX1337 wrote:
CAv wrote:Nothing is totally impossible, but I don't think so. My best and wildest hope is that Microsoft would buy Sega from that evil pachinko company.
...So it would be in the hands of an evil software company? :?
Hey, it would be in the hands of an "evil software company" that would alleviate sega of all its financial woes and allow/make it to return to making good games.
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by alienjesus »

because companies who've lost their touch always scrub up well under microsoft ¬_¬ *cough*Rare*cough*
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by crux »

I think Rare has been doing a fine job since their days of Microsoft. I loved Viva Piñata and I think Nuts and Bolts is vastly underrated. And frankly, many of their older titles haven't aged well, so I dare say that expectations have always been too high.
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by alienjesus »

I agree with you in some cases (the viva pinata series is great, despite all being the same), but the likes of grabbed by the ghoulies and Nuts and Bolts i couldn't stand. Perfect Dark 0 was ok, i guess.

I'm not toally sure which older titles you refer though, I love Donkey Kong Country, DK64, Banjo Kazooie and Tooie, blast corps and Diddy Kong racing, and think they play brilliantly still. I can't speak for Goldeneye and Perfect Dark, i've never really played them.
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by Original_Name »

noiseredux wrote:Original, when you say "it's just that I don't think they'll ever make a video game that is just about pushing a video game as far as it can conceptually go" I feel like you're not putting such games as The Legend Of Zelda into perspective of the video game landscape that it was released upon. I mean, if that game didn't push itself as far as it could at that time conceptually, then I'm not sure what you would consider it's conceptual superior during that time?
http://en.wikipedia.org/wiki/Elite_(video_game), although I certainly understand what you're trying to say. Listen, I'm not trying to say that the video game industry doesn't owe a TON to Nintendo - but like Mr. Popo expertly verbalized, I feel like Sega was perhaps the closest a major video game company has ever been to following art for art's sake. Not that they're superior, it's just that the identity that they created for themselves - showed most prominently in the Dreamcast years - is to be sorely missed. For such a large company, they were certainly endearing at least for their penchant for consistently taking huge risks which pushed along new concepts in gaming before the industry was ready for them throughout the entirety of their existence as a major player in the gaming industry.
crux wrote:The Nintendo of today hardly bares a resemblance of the Nintendo of a decade ago, but then neither does Sega. Nintendo had to adapt to the pressures of competition against two of the biggest corporations in the world. Nintendo plays it safe because Sony and Microsoft has made the industry one of calculated risks. I don't entirely respect it, but I also think Nintendo is very fortunate to still be making consoles at all. Microsoft alone could eat Sony and Nintendo combined, and Sony could digest Nintendo many times over. Nintendo found a niche and they're playing it safe. Sega's safety was ensured through Sammy, and we're never likely to see the Sega we once knew again.

As far as Sega being too reckless to be considered a financial strategy, I again point to Sega of America, the 32X, and the Saturn. It seems absolutely insane to me as well, but it did happen, and it was to the detriment of gamers, not to the benefit. I'm STILL waiting for a translation of Shining Force III episodes 2 and 3, a dozen years after I played the original. My point with CSK was not a denouncement of Sega, but merely a reminder that those that develop the games at Nintendo aren't the same people that developed toys forty years ago.
Well, as I've stated a few times now, I wasn't trying to denounce Nintendo, only trying to point out the differences in the way those two companies create games. Nintendo has always played it very safe, though - certainly they have done a marvelous job of upgrading franchises from generation to generation and even throwing in a few odd-balls from time to time (Pikmin, Animal Crossing, Mother, WarioWare, and the occassional eccentric additions to established franchises such as Donkey Konga and Kirby Tilt N' Tumble), but for the most part, they've built their empire primarily on sequels. You're correct, it is unfair to base the Sega/Nintendo comparison using data from from Nintendo's current endeavors, but to say that there's not much difference internal offerings of both companies from a decade ago in the home market is a kind of crazy thing to say if you ask me. Sega was treading new grounds with online gaming, digital distribution, whatever merit the VMU has, and innovative motion controls. Nintendo was cooking up the Gamecube, which did not feature online connectivity, and whose only notable hardware innovation was Gamecube-to-Gameboy Advance connectivity. Sega also offered up just as many, if not more original IP's in the three years of the Dreamcast as Nintendo did during a whole decade with the Nintendo 64 and Nintendo Gamecube combined. That's not to say that in 2000 you wouldn't have rather been playing three or four of Nintendo's big-name instead of ten of Sega's equally-inspired, but less perfected gaming experiences, but the differences between the companies were immense. Their aura of gaming ADD struck me as a passion to create more, more, more, and I can certainly see why people could see that as a detracting factor, but I miss that lateral sense of ambition to cover as much ground as possible while still retaining enough vertical quality for the games to be legitimately engaging and memorable.

I think that if Sega were composed of the same people today as they were in previous years, they'd still be creating games in a million directions and y'know what? They'd still go out of business in the face of Sony and Microsoft, and I love them for that reason precisely - they represent so much of the creative (now often referred to as "retro") spirit that they can't exist in the face of this new industry. It's wonderful that we still have the creative force of Nintendo around to offer an alternative to Sony and Microsoft, because even though Nintendo was always more conservative than Sega, they're certainly more creative than the likes of Sony and Microsoft, but still - I hate what this industry has become, and even though Nintendo has retained a fair amount of their former identity, they've sacificed alot to adapt to it -- Sega refused to, and that's beautiful to me. I know that it's not an effective strategy, and it's ultimately more of a tragedy than a triumph, but it takes a strong passion for the art you love to die for it in such a proud fashion.

I certainly respect people who view Nintendo as the superior company and whole-heartedly agree that they were the smarter company - and I certainly prefer then to the likes of Sony and Microsoft - but video gaming's former spirit on the mass-market scale has withered away with Sega's demise in my opinion. Even though I see spurts of true creativity in gaming from time to time such as Okami, Shadow of the Colossus, Flower, and Super Mario Galaxy from time to time, it's nearly impossible that we'll ever see a pure embodiment of it like the Sega Dreamcast ever again.

Anyway, I'm not blaming Nintendo for the decline of the video game industry - and even though I give them a TON of credit, perhaps that's still not enough praise as is deserved - it's just that the industry has changed alot since Sega died, and that's not Nintendo's fault - although I still believe that generally speaking they didn't display as much ambition as Sega, it might have been going too far to attribute the shittiness of modern gaming to a combination of all three major companies' traits so much as the addition of two of the three major companies. I guess a statement I could present that might be more accurate and digestible is just that even though there are still some constants in the gaming industry such as Nintendo being high-quality and relatively-speaking very ambitious, it's just not as inspired as in the days when it was Sega, Nintendo, and the PlayStation's host of third-party developers duking it out - at least a third of that equation that's missing these days is Sega, therefore I attribute alot of the loss of inspiration to the loss of that company.

Also: I was praising Sega for being so incredibly supportive of a game like Seaman, although I do acknowledge that it was created by Vivarium, which is why I referred to it as being produced by Sega as opposed to developed or created by them. What I'm saying is that Odama for the Gamecube was just as conceptually strange as Seaman, but Nintendo certainly didn't hype it even remotely as much as Sega did for Seaman (most gamers hardly knew of Odama's existence). It's not that I'm criticizing Nintendo for not hyping it, but the fact that Sega produced, distributed, and marketed the hell out of Seaman shows an immense passion for the game.

Also also: Yeah, I had an English professor last semester who got mad at me for an over-abundance of semi-colons (although they were implemented correctly), so she told me to start using dashes occassionally to switch things up - I'm entirely new to using dashes as a form of punctuation, I'm embarassed to say, so I'm incredibly sloppy with them. That run-on was a marriage of that sloppiness with dashes and me not being quite as exuberant about typing these posts since I'm no longer on a soap-box, but rather merely attempting to communicate that I'm not trying to diss Nintendo, but that I just think that video gaming sucks pretty bad these days and that the loss of Sega's creative spirit is a huge part of the reason why (since I'm less excitable about the post, it follows that I'll be less intimate with proof-reading it).
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by DCbrotha »

Sega contracted with Apple? With Apple's new tablet on the horizon thier new hardware iPad tablet will be more incredible than people and gamers of alike realize.

http://kotaku.com/5456902/could-apples- ... e=true&s=i

Games are the TARGET for Apple's new iPad.......
http://kotaku.com/5456340/apple-tablet- ... group-says

SEGA has thier foot in on this one!

Years back in 2008, Sega talked very heavily with Apple and thier future in gaming. They talked so much that Simon Jeffery wanted his own piece of apple-game development. Dreamcast games will be developed for Apples Gaming iPad. There is a huge possibility that Sega is developing thier controller and its technology for the touchscreen -tablet system. Im not sure if you have heard certain forums leak out that a new sega technology hardware will be roughly $1,000.00 price point. We there ya have it. Apple and Sega most likley have a future contract to introduce Ringedge and Ringwide games to Apple's iPad Tablet. Ringedge games will be played on the iPad using touch screen interface networked to thier Arcade Boards using Sega's All Net Services.

http://kotaku.com/5026060/sega-the-ipho ... -dreamcast

Even back in 2008, Sega confesses thier games are in development with Apple with very incredible technology! Simon Jeffery, is not refering to the old genesis classics either: like the oldschool ports of Golden Axe, Streets of Rage and the Sonic series. There is alot more behind the scenes here (Apple & Sega) development than we know, and Ringedge is part of it. This is where Sega will introduce thier Ringedge touch-screen technology with Apple's new iPad Tablet. Its a PERFECT combination and they both need each other to dig in the competition.

Sega has kept quite about many of thier new games and new developments. The new ONLIVE streaming device does not have sega and thier contract for thier library of games. You will also see that many of Sega's teams have laid low in development for releases for 2010 this year due to what is going to be released later this year from Sega.
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by Mod_Man_Extreme »

DCbrotha wrote:Sega contracted with Apple? With Apple's new tablet on the horizon thier new hardware iPad tablet will be more incredible than people and gamers of alike realize.

http://kotaku.com/5456902/could-apples- ... e=true&s=i

Games are the TARGET for Apple's new iPad.......
http://kotaku.com/5456340/apple-tablet- ... group-says

SEGA has thier foot in on this one!

Years back in 2008, Sega talked very heavily with Apple and thier future in gaming. They talked so much that Simon Jeffery wanted his own piece of apple-game development. Dreamcast games will be developed for Apples Gaming iPad. There is a huge possibility that Sega is developing thier controller and its technology for the touchscreen -tablet system. Im not sure if you have heard certain forums leak out that a new sega technology hardware will be roughly $1,000.00 price point. We there ya have it. Apple and Sega most likley have a future contract to introduce Ringedge and Ringwide games to Apple's iPad Tablet. Ringedge games will be played on the iPad using touch screen interface networked to thier Arcade Boards using Sega's All Net Services.

http://kotaku.com/5026060/sega-the-ipho ... -dreamcast

Even back in 2008, Sega confesses thier games are in development with Apple with very incredible technology! Simon Jeffery, is not refering to the old genesis classics either: like the oldschool ports of Golden Axe, Streets of Rage and the Sonic series. There is alot more behind the scenes here (Apple & Sega) development than we know, and Ringedge is part of it. This is where Sega will introduce thier Ringedge touch-screen technology with Apple's new iPad Tablet. Its a PERFECT combination and they both need each other to dig in the competition.

Sega has kept quite about many of thier new games and new developments. The new ONLIVE streaming device does not have sega and thier contract for thier library of games. You will also see that many of Sega's teams have laid low in development for releases for 2010 this year due to what is going to be released later this year from Sega.
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by Merz »

I think he was just kidding.


cause that was pretty damn funny. :lol:
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Re: Does Sega Have Secret Plans To Release A New Home Console?

Post by Mod_Man_Extreme »

We're not GameFaqs, stupid stuff or long false stories are frowned upon and grounds for either a formal warning or ban.
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