Um, Braid was released on Xbox Live Arcade with Microsoft's backing. It's a COMMERCIAL game and thus irrelevant to the discussion. Plus, in my personal opinion, the story is a pretentious mess where nothing is really explained or resolved leaving it to fans to TRY and make sense out of it. I could whip up some nonsense in five minutes that makes no sense and call it deep. It's not that impressive. Kind of like a lot of the crap out there that passes for art. The gameplay is pretty cool though I'll happily admit that. I really enjoyed figuring out Braid's puzzles and it's a gorgeous looking and sounding game toojfe2 wrote:J T wrote:I don't think that's fair to say. I think some of the heavy-hitters in the indie scene matter as much if not more than a lot of commercial mainstream releases. The reason for that is that there is more room for real innovation when you only have to worry about making the game you want. Mainstream games have had some innovations, but they have largely been in the areas of graphics and refining existing play control schemes. Indie games on the other hand may have less graphical "WOW", but they frequently experiment with game mechanics. There is nothing like World of Goo or Crayon Physics in the mainstream. Nobody tells a nonlinear story or bends time like Braid. No mainstream music game would let you use your own MP3 collection like Audiosurf or Stepmania because they wouldn't be able to dial in a slew of sequels with a new track pack and a few new skins to make more money. And a "game" like The Path that challenges the very notion of controlling your character, would never be released. Mainstream games have to be fun. Indie games are often fun, but they can also move into the less comfortable area of games that are not so fun, but are still engaging and intriguing experiences. Indie is where the experimentation really happens. It will just be a matter of time before these innovations worm their way into the mainstream, so it's not fair to say they don't matter.Gamerforlife wrote:I hate to say this, but the cold hard truth is...indie games don't matter in the grand scheme of things
Couldn't have said it better myself.
As for my previous point about indie games not mattering? What games move the industry forward? Indie games or commercial games? Years after their release games are still copying Grand Theft Auto III, Devil May Cry, Resident Evil 4, Half Life 2, God of War, etc. Also, how many greatest of all time lists have indie games on them? Among most gamers, what's more likely to start up a discussion? A commercial game or an indie one? Hell, even commercially released cult games like Beyond Good and Evil are more well known amongst gamers in general.
And sure, you have the occasional indie game that becomes a commercial game and gets lots of recognition like Alien Hominid, but what was that game really? A derivative Metal Slug/Contra clone and frankly, it wasn't even in the same league as those classics in terms of design. Alien Hominid's design was pure shit. It was literally impossible to finish that game without dying multiple times. Cave Story is really just a Metroid clone while we're on the subject. All just copies of commercial games.
Like I said, Indie games don't matter. Sorry, I'm a realist and I'm just proving my point, not saying that they ALL suck, but generally speaking they ALL don't matter. Some of them are fun to play...if you have the time. Which I don't, because I'd rather play commercial titles that DO matter
