1.) I was planning on having the rambo mode be a power up or invincibility
2.) Just plopped him in there. One idea I was considering was having him go through levels inspired by other games.
I am going to make a Keith Apicary game
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classicgamer5
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Re: I am going to make a Keith Apicary game
Kind of like the Matt Hazard games?Jrecee wrote:2.) Just plopped him in there. One idea I was considering was having him go through levels inspired by other games.
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Re: I am going to make a Keith Apicary game
Yeah I guess, I've wanted to do that for a while though. Back in the day when I used to read EGM I wanted to make a Hsu and Chan game like that, never got around to it.classicgamer5 wrote:Kind of like the Matt Hazard games?Jrecee wrote:2.) Just plopped him in there. One idea I was considering was having him go through levels inspired by other games.
Just ideas though. I'm not sure I would attempt to replicate the gameplay from a ton of different games since that would require separate engines for a mario level, sonic level, contra level, etc. I might just create a single engine that is some sort of mashup of genres. Like have blocks that you hit and release power ups like Sonic's Shoes, mario's fireball, or a gun from metal slug.
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Re: I am going to make a Keith Apicary game
I got one idea, when Keith picks up a Rambo power-up, you got to have Keith say "I'm Rambo" but in a distorted digital voice just like in Bad Dudes.
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