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Mozgus
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Post by Mozgus »

racketboy wrote:I just posted a summary of this thread here:
http://www.racketboy.com/retro/sony/ps1 ... tings.html

If anybody has anything to add that might be useful for newbies, that would be great!


BTW, Mozgus, it looked like you were going to post a link to the color filters, but never did.
Am I missing something?

Sorry I forgot to post the link, so I re-uploaded it. Check my post on the previous page.

According to the old txt file that came with the package, it referred to this filter as "Natural Vision", so I guess that's the name of it. I found some info in this thread:

http://forums.ngemu.com/psx-plugin-ques ... lugin.html

ShadX's Natural Vision Shader (Modded by SimoneT): This one is originally done by ShadX and was modded by SimonT for better speed.The shader intensifies colors/makes them more vibrant than normal as well as gives an anti-aliased look. This custom shader is better suited for cards which support 4096x4096 rendering resolutions (Very high X/Y internal resolution) such as GeForce FX cards and above and Radeon X1300 and above. (although higher end cards is recommended for more consistent speed)


You can update the story to reflect this new info. Also, I'm no specialist, lol.

Also, it looks like he made a v2 of Natural Vision but it might be buggy.
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Post by kinn »

racketboy wrote:I just posted a summary of this thread here:
http://www.racketboy.com/retro/sony/ps1 ... tings.html




Thanks Racketboy (and others) for this! Will be very helpful when I decide to replay some of those old classics.

Maybe in the future you could (If you havent done so already) do something like this for other emulators as well? i.e. how to get MD games looking good on HD tvs.
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durkada
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Post by durkada »

Yikes. Thats a large, many tentacled topic: how to get emulators looking good on HD tvs. There are so many variables, ranging from the emulators in use, potential plugins, graphic drivers, graphic cards, operating systems, TV model limitations and connection type. I'd say its hard, but worthwhile. I've been tinkering in my off moments with linux, mythtv as a front-end, and a variety of emulators on a Sony lcos 1080p set. Some of the games are near perfect at this point, others... haven't been tweaked in the slightest and it shows. For instance, the many systems using mednafen look fine; they are properly proportioned, and consume as much visible space as possible.

So, I could probably be persuaded to do a write-up on that... but to what end? So all three linux buggers can ignore the instructions and do it on their own?

Its the Windows users that need the help, me thinks.

On a similar topic, I think it would also be worthwhile to provide instructions for accurate emulation on a TV. If an SNES was designed for a standard CRT using a composite or s-video cable, provide settings and preferred hardware to ensure that the most faithful image is produced. Again, in Linux I can do this using ZSNES and the flexibility of X -- but in Windows, many people would probably load an SNES emulator and see black borders around the game.

I only mention that for the ardent believers in maintaining the integrity of original intent. The SNES was meant for crappy TVs, not for hi-def displays. In fact, running some of these emulators on HDTV, even with some filters, tends to be ugly -- its just too clear, too pixellated.

kinn wrote:
racketboy wrote:I just posted a summary of this thread here:
http://www.racketboy.com/retro/sony/ps1 ... tings.html




Thanks Racketboy (and others) for this! Will be very helpful when I decide to replay some of those old classics.

Maybe in the future you could (If you havent done so already) do something like this for other emulators as well? i.e. how to get MD games looking good on HD tvs.
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Post by GSZX1337 »

Does anyone know of any good plugins/settings for 2D PS1 games such as Disruptor? I haven't tried any ther 2d games like Punky Skunk or Mega Man 8 yet.

Also, that Super Mario @ 1024x768 looks like something out of a flash game! :P

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Post by thegore »

i screwed around with this stuff a little tonight, mostly playing with Wipeout. I got it looking really good, but only running at 20fps. I found a decent setting running at 30, but that still seems a little too slow for wipeout. i'll have to try those filters and sound plug ins in this thread. this is definately neat, if only for the novelty of seeing the graphic upgrades. but sometimes, I don't mind the gritty pixels of 32 bit 3d...in fact, I usually prefer it 8)
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Post by fastbilly1 »

It depends on the game. Pitfall3d is far better pixelated, it adds to the Bruce Campbell style of the game.
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Post by Mozgus »

thegore wrote:i screwed around with this stuff a little tonight, mostly playing with Wipeout. I got it looking really good, but only running at 20fps. I found a decent setting running at 30, but that still seems a little too slow for wipeout. i'll have to try those filters and sound plug ins in this thread. this is definately neat, if only for the novelty of seeing the graphic upgrades. but sometimes, I don't mind the gritty pixels of 32 bit 3d...in fact, I usually prefer it 8)

If you have speed issues, the filter will only make it much worse. The filters and Pete's OpenGL2 plugin were made for high end modern video cards. Those with weaker video cards should use Pete's OpenGL plugin (not OpenGL2). Those with no video card should seek a software mode plugin.
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Post by thegore »

Mozgus wrote:
thegore wrote:i screwed around with this stuff a little tonight, mostly playing with Wipeout. I got it looking really good, but only running at 20fps. I found a decent setting running at 30, but that still seems a little too slow for wipeout. i'll have to try those filters and sound plug ins in this thread. this is definately neat, if only for the novelty of seeing the graphic upgrades. but sometimes, I don't mind the gritty pixels of 32 bit 3d...in fact, I usually prefer it 8)

If you have speed issues, the filter will only make it much worse. The filters and Pete's OpenGL2 plugin were made for high end modern video cards. Those with weaker video cards should use Pete's OpenGL plugin (not OpenGL2). Those with no video card should seek a software mode plugin.


ok thanks. thats probably the ticket for me. I'll have to get the openGL plugin; my card is a 128MB FX5200, definately not the bees knees. :oops:
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Post by thegore »

going to an OpenGL driver was perfect for my setup. The game looks nearly as good, and, forgetting to set a FPS limit had Wipeout running at 150FPS :shock: Anyway, I tried it out on SoulBlade, my favorite 3D fighter ever...and I thought I was playing Soul Caliber...ok, maybe not, but the results were still impressive:
Image
Image

As for Wipeout, for some reason, the emu won't play the music using the Eternal plug in. That totally ruins the Wipeout experience. Any hints on that? Other games music works fine. :|
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Post by Mozgus »

@thegore: You need to run these games at 640x480 or 1280x960. 800x600 or 1024x768 are not multiples of the game's native resolutions. This is why all your 2D objects are so jagged and ugly, like the GUI you see there. This is MUCH more important on OpenGL then OpenGL2, because GL2 basically emulates the game in a multiple, and then bilinear resizes the picture to whatever resolution you pick, which is a good trade-off.

Also if you use an LCD screen, and it's ratio is 5:4 or 16:9, which most of them are, you need to make sure you check "keep psx aspect ratio". Only uncheck this is a certain game's display remains severely squished, like Castlevania SOTN's character menu. However Soul Blade might be on of the games that hates this option, so in this case, go to your nvidia graphics configuration and look for Flat Panel Scaling and use fixed-aspect ratio.

Of course if you use a CRT monitor ignore all that.

And this is very important. When emulating ANY console game, always set your monitor to use 60hz, and nothing more. Anything higher than that will harm the motion in your games.
Image

You can see in this pic, it added borders to the top and bottom so I could run it in 1280x1024 without breaking the ratio.
Last edited by Mozgus on Tue Aug 07, 2007 10:51 pm, edited 2 times in total.
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