Capcom Abandoning Wii?

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Niode
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Re: Capcom Abandoning Wii?

Post by Niode »

Yeah it was to make up for the visuals being worse in the PS2 version (due to the PS2 being inferior, graphics wise, to the GC).
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RCBH928
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Re: Capcom Abandoning Wii?

Post by RCBH928 »

in game cut scenes are supposedly better?
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Re: Capcom Abandoning Wii?

Post by Niode »

Not sure what you mean, but the GC version had in game engine rendered cutscenes. The PS2 version had the GC custscenes rendered to MPGs. The main difference is the GC has dynamic cutscenes where the costume you choose stays in the cutscenes. In the PS2, if you change your costume, it's just the normal leon costume in the cutscenes due to them being a movie file, rather than a set of events happening dynamically in the engine.
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Re: Capcom Abandoning Wii?

Post by Limewater »

Niode wrote:Not sure what you mean, but the GC version had in game engine rendered cutscenes. The PS2 version had the GC custscenes rendered to MPGs. The main difference is the GC has dynamic cutscenes where the costume you choose stays in the cutscenes. In the PS2, if you change your costume, it's just the normal leon costume in the cutscenes due to them being a movie file, rather than a set of events happening dynamically in the engine.
Wait, so on the PS2, the pre-rendered cutscenes use models of no higher quality than the in-game models? Usually, when a game has prerendered cutscenes, they are at least higher quality than the machine could actually generate in realtime.
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Niode
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Re: Capcom Abandoning Wii?

Post by Niode »

As far as I know, they're rendered straight from the GC version, which is better quality than the PS2 version. Don't ask me why Capcom made the Wii version have pre-rendered cutscenes, I have no idea why, that makes no sense. The PS2 version I can understand since the Gamecube is much more powerful than it. The PS2 was by far the worse performer of last generation. The Xbox being the best.
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RCBH928
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Re: Capcom Abandoning Wii?

Post by RCBH928 »

Niode wrote:Not sure what you mean, but the GC version had in game engine rendered cutscenes. The PS2 version had the GC custscenes rendered to MPGs. The main difference is the GC has dynamic cutscenes where the costume you choose stays in the cutscenes. In the PS2, if you change your costume, it's just the normal leon costume in the cutscenes due to them being a movie file, rather than a set of events happening dynamically in the engine.

I mean in the cut scenes, is it like in half-life where it happens while you are still playing in the GC
and in the Wii you got to a video cut scenes where you just watch?

or is it just that your characters won't look the same because he has different custom in the game?
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Re: Capcom Abandoning Wii?

Post by Niode »

No, you're not in game while the custscene is happening. It's still a 'movie', but instead of the game engine just playing a flat rendered movie file, the game engine renders the scene just like the rest of the game. Think Metal Gear Solid (entire game is rendered dynamically in the game engine, movie files aren't used except for real-world historical references) and Final Fantasy (The movies are just flat pre-rendered files, AKA FMVs, none of the cutscenes are dynamic). Gamecube RE4 is MGS and PS2 RE4 is Final Fantasy.

In other words the same thing happens in both version albeit one is dynamic the other is static.
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RCBH928
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Re: Capcom Abandoning Wii?

Post by RCBH928 »

so the pre-rendered one is considered better because its higher in quality right
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DownSince86
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Re: Capcom Abandoning Wii?

Post by DownSince86 »

kingmohd84 wrote:so the pre-rendered one is considered better because its higher in quality right
No, it isn't.

They look pretty much the same when compared side by side with the non-PS2 versions, you just don't get the dynamic costume changing because on the PS2 they are movies and not the game engine rendering the scene in real time.
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Re: Capcom Abandoning Wii?

Post by the7k »

kingmohd84 wrote:so the pre-rendered one is considered better because its higher in quality right
Let's just leave it at this: Pre-rendered is usually a bad thing.

At the best, it's going to create a situation like the RE4 one, where even though it looks the same, in-game costumes and other cosmetic changes based on user input are not carried out. Nothing out there does a better job of destroying immersion.

At the worst, it creates two vastly different styles - the beautiful pre-rendered world and the simplistic in-game world. You see this a lot in early Final Fantasy's - especially when they decided to add CGI cut-scenes to the pre-FF7 games when they re-released them on PSX. This does an even more extreme job of destroying a sense of cohesion and immersion.
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