What Are The Games That Defined the Amiga?

Neo-Geo, Arcade, Portable, & Every Other Platform
User avatar
racketboy
Site Admin
Posts: 9784
Joined: Thu Dec 01, 2005 8:28 pm
Location: Michigan
Contact:

What Are The Games That Defined the Amiga?

Post by racketboy »

I admit, I'm not very familiar with the Amiga at all.
But I am very curious about it since so many people seem enthused about it.
Share with me what games where the ones that were most popular in it heyday and are the most nostolgic for Amiga fans.
baphomet_irl
128-bit
Posts: 717
Joined: Sun Aug 20, 2006 12:20 pm
Location: Éire

Post by baphomet_irl »

Xenon 2 is certainly the one which was most famous among people of my age back in the day
Ivo
Next-Gen
Posts: 3627
Joined: Tue Mar 28, 2006 11:24 am
Location: Portugal

Post by Ivo »

There's a bunch of games I can say are good and perhaps defining in some cases; most have been ported to other formats (or were ported from some other formats). The graphics and music capabilities were definitively cutting edge at a certain stage, compared with anything on the market, so often the best ports of arcade games were also on the Amiga (with a big problem being the joysticks only had 1 button usually, so devs designed with that constraint).

This is not necessarily a complete list!

Bitmap Brothers (Chaos Engine, Gods, Speedball 2: Brutal Deluxe, Xenon 2: Megablast);

Bullfrog (Populous, Syndicate);

Cinemaware (It Came From The Desert and other cinematic games)

Delphine (Flashback, Out of this World aka Another World);

Digital Illusions (Pinball Dreams, Pinball Fantasies);

DMA Design (Lemmings, Lemmings 2);

Lucasfilms (Indiana Jones, Loom, Monkey Island adventure games);

Maxis (Sim City, Sim Ant);

Microprose (Civilization, Pirates!, Railroad Tycoon);

Sensible Software (Cannon Fodder, Sensible Soccer, Sensible World of Soccer);

Team 17 - Publisher, not developper I think (Alien Breed, Super Stardust, Worms);

Westwood Studios (Dune II, Eye of the Beholder);

Some others (James Pond 2: Robocod, Prince of Persia, Zany Golf)




Others might call me up on some I missed (Shadow of the Beast? First Samurai? Harlequin?)

Have you seen this?
http://www.wired.com/gaming/gamingrevie ... _amiga0411

I posted about it in this forum a while ago.

Ivo
baphomet_irl
128-bit
Posts: 717
Joined: Sun Aug 20, 2006 12:20 pm
Location: Éire

Post by baphomet_irl »

yeh one thing which I always wanted to play on the Amiga which I had on my C128 was Defender Of The Crown:

http://en.wikipedia.org/wiki/Defender_of_the_Crown

look at the screenies of the C64 and the Amiga versions on that page and imagine how amazing it looked back then :)

I think i saw it in C + VG and was insanely jealous of anyone with an Amiga
4ppleseed
64-bit
Posts: 311
Joined: Mon Oct 23, 2006 8:44 am
Location: london

Post by 4ppleseed »

Dang, just saw this! I'm an Amiga lover I'll fill out some info here once I get some time :)
fastbilly1
Site Admin
Posts: 13775
Joined: Tue Apr 17, 2007 7:08 pm

Post by fastbilly1 »

Defender of the Crown was always my choice. I prefered my scumm games on the 486.
User avatar
GagaMan
128-bit
Posts: 750
Joined: Wed Jun 13, 2007 10:36 am

Post by GagaMan »

For me, it was all about Sensible Soccer, Cannon Fodder, Gobliins 2, Soccer Kid, Super Putty, Rodland, Lemmings, James Pond 2 Robocod, and probably quite a few others others. These were probably mostly just me who liked them a lot though, and I was only a kid at the time hence why the list is mainly platformers.
User avatar
durkada
64-bit
Posts: 447
Joined: Wed Sep 13, 2006 1:46 am

Re: What Are The Games That Defined the Amiga?

Post by durkada »

racketboy wrote:I admit, I'm not very familiar with the Amiga at all.
But I am very curious about it since so many people seem enthused about it.
Share with me what games where the ones that were most popular in it heyday and are the most nostolgic for Amiga fans.
I think the most defining game for Amiga was "Envy". It had many publishers. Essentially, you would play by doing a little multi-tasking, pop in a game disc and make your friends watch. You would usually win within a couple minutes. Your friends, too poor to own a computer -- much less the not-so-cheap Amiga -- would be very envious. Hooray, you win!

Yeah, Amiga owners sucked ;)
Ivo
Next-Gen
Posts: 3627
Joined: Tue Mar 28, 2006 11:24 am
Location: Portugal

Post by Ivo »

GagaMan wrote:For me, it was all about Sensible Soccer, Cannon Fodder, Gobliins 2, Soccer Kid, Super Putty, Rodland, Lemmings, James Pond 2 Robocod, and probably quite a few others others. These were probably mostly just me who liked them a lot though, and I was only a kid at the time hence why the list is mainly platformers.
Platformers used to rule the 16 bit era. Although on home computers, there were also some good games that made use of the mouse (like Lemmings, and Cannon Fodder in your list above).

Rodland is a arcade port, so I wouldn't perhaps consider it.

Putty / Super Putty is definitively a defining game (although I personally prefer the Super NES version due to the gamepad controls).

Ivo.
User avatar
durkada
64-bit
Posts: 447
Joined: Wed Sep 13, 2006 1:46 am

Post by durkada »

Team 17, from what I recall, was both publisher and developer during that day. Don't forget Super Frog!

But otherwise, I think this list is gold. Alot of classic games. There are a few which were overlooked:

Time Bandit -- an ST game ported to the Amiga. Essentially a wild sprawling arcade shooter that incorporated some puzzle elements through many ages and places. Pretty damn good, and humorous.

The Pawn, Guild of Thieves -- two titles from the early days of 16-bit gaming. They were text adventures with gorgeous pictures. These games, back in the day, were genuinely stunning -- the graphics were beautiful. It also boasted a robust text parser.

Stunt Car Racer -- Insane racing over elevated tracks in 3D. The frame rate, by todays standard was pretty low, but it was still quite usable and wicked cool.

Marble Madness -- Until the Genesis came along, Marble Madness had the most arcade perfect port on the Amiga. It was an Atari game which didn't look as nice on the ST, and again, had that envy factor for arcade enthusiasts.

Dizzy Games -- not one, but several games starring a waddling little egg. These were generally platformer games and were ubiquitous with the age. I never particularly cared for them, but the enjoyed immense popularity.

Weird Dreams -- Also got some PC love, but what the hell. I remember it being popular in the Amiga crowd. Essentially a weird nightmarish game of escaping your own death visions. I sucked -- could never get through the damn cotton candy machine (first level beotch!)
Ivo wrote:
This is not necessarily a complete list!

Bitmap Brothers (Chaos Engine, Gods, Speedball 2: Brutal Deluxe, Xenon 2: Megablast);

Bullfrog (Populous, Syndicate);

Cinemaware (It Came From The Desert and other cinematic games)

Delphine (Flashback, Out of this World aka Another World);

Digital Illusions (Pinball Dreams, Pinball Fantasies);

DMA Design (Lemmings, Lemmings 2);

Lucasfilms (Indiana Jones, Loom, Monkey Island adventure games);

Maxis (Sim City, Sim Ant);

Microprose (Civilization, Pirates!, Railroad Tycoon);

Sensible Software (Cannon Fodder, Sensible Soccer, Sensible World of Soccer);

Team 17 - Publisher, not developper I think (Alien Breed, Super Stardust, Worms);

Westwood Studios (Dune II, Eye of the Beholder);

Some others (James Pond 2: Robocod, Prince of Persia, Zany Golf)

Ivo
Post Reply