Favorite Loading Screens

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(-_-)
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Re: Favorite Loading Screens

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elvis wrote:
the7k wrote:To quote Kotaku:
Tekken 6 is lousy with loading screens. You load between levels, you load between battles, you load to go online, load to get offline. You even sometimes load going from one cut scene to the next. Seriously.
Installing to the Hard Drive doesn't seem to help, last I checked.
KOFXII is just as bad. And likewise, a hard disk install does squat. Very crap.
Which blows, because Tekken 5 was incredibly fast. The only load times I can think of was when the game booted up and even that had a game to play for the 10 seconds it took to ready itself. You never had to wait for anything after that.
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Gamerforlife
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Re: Favorite Loading Screens

Post by Gamerforlife »

elvis wrote:I hate all loading screens. Cartridges for life.

About the only load screens I can tolerate are the Tekken games. Pretty much because they're the only game series that seems to optimise load screens to have minimal impact on the game. Everyone else should watch and learn.

I thought I'd seen the end of load screens with the death of tape loading. Not so, it seems. Back to the dark old days.
Yes, I truly despise and hate NOW LOADING in my modern videos, especially after just finishing Valkyria Chronicles, which takes half a minute to re-load an in game save. Very annoying for a game that is fifty percent trial and error and fifty percent reloading your save over and over until your stupid unit hits their target or activates the damn ability you need them to use(referred to as "potentials" within the game). Truly a frustrating game where you never really feel in control of your units and reminds me why I play fewer japanese games these days

I truly am in awe that the gaming industry ACCEPTS load times as a part of our gaming life today, especially with all the NEXT GEN bs we were fed a few years ago.

I'm gonna just come right out and say it, no matter how much storage space it has or how cheap it is to make, OPTICAL MEDIA SUCKS! And I wish we could come up with something better
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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MrPopo
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Re: Favorite Loading Screens

Post by MrPopo »

3D Dot Game Heroes:

http://www.gamesetwatch.com/2009/10/3d_ ... ng_scr.php

End of thread.
I'm gonna just come right out and say it, no matter how much storage space it has or how cheap it is to make, OPTICAL MEDIA SUCKS! And I wish we could come up with something better
Only optical media can hold the amount of brown necessary to make a top selling game these days.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
JWatts
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Re: Favorite Loading Screens

Post by JWatts »

I have to go with dirt, seemless transition from a beautiful menu to the loading screen to the race, by far my favorite because it just feels smooth.
NintendoRobot
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Re: Favorite Loading Screens

Post by NintendoRobot »

Umbrella Chronicles, you get to shoot the Umbrella icon
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the7k
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Re: Favorite Loading Screens

Post by the7k »

I just wonder why it has become so hard for developers to eliminate loading these days. I mean, lookit the Sega Saturn. With the 4MB RAM expansion, loading was flat out eliminated in games like Vampire Savior and X-Men Vs Street Fighter.

Loading times should have been something that got better with time, but they've just been getting worse. It's just like how I expected Procedural Generation to be something that was damn near perfected in this day and age (if it's done right, it would greatly enhance replayability - thus, better sales), but instead it's ignored. If you want Procedural Generation, you have to look to games like ToeJam & Earl. Instead of going forward, it's almost like we're actively running backwards.
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MrPopo
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Re: Favorite Loading Screens

Post by MrPopo »

Loading, we transfer data faster but there's more data to be transferred. With procedural generation the issue is that set pieces are much easier to produce when you are constrained to a 2D plane (even if the objects are 3D). Creating the random dungeon gets harder if you want pieces to be able to go over and on top of each other more akin to how an FPS level will be.
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