Revolutionary 007

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RCBH928
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Re: Revolutionary 007

Post by RCBH928 »

Curlypaul wrote:Goldeneye proved that an fps could be controlable on a console, thats why its considered such an important release.

The graphics and AI dont really hold up now, you should try Perfect Dark. Its aged much better.
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Re: Revolutionary 007

Post by darthmunky »

IMO, Doom invented the FPS, Goldeneye shaped it, Halo 1 revolutionized it, Halo 2 & 3 ruined it.
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Ack
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Re: Revolutionary 007

Post by Ack »

darthmunky wrote:IMO, Doom invented the FPS, Goldeneye shaped it, Halo 1 revolutionized it, Halo 2 & 3 ruined it.
But Doom didn't invent the FPS, this genre's actually been around since the 1970s. And you should really consider what Quake and Half-life did for multiplayer, modding, and storylines as well.
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Re: Revolutionary 007

Post by IcKy99 »

golden eye has a horrible frame rate i cant play this shit anymore
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izdead
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Re: Revolutionary 007

Post by izdead »

i loved quake ii and golden eye.

how exactly did halo 2 ruin the fps?
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Re: Revolutionary 007

Post by Hobie-wan »

izdead wrote:i loved quake ii and golden eye.

how exactly did halo 2 ruin the fps?
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Re: Revolutionary 007

Post by ClaymoreClay »

Goldeneye wasn't really revolutionary in the sense it added something new to genre. It was revolutionary by just getting everything right. The game simply put was of very high quality. Many console FPS were generally lack luster or mediocre. Goldeneye also introduced many console gamers to the FPS genre. The one thing it did add to the genre was 4-way split screen. This is what I think it gets its fame from.
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RCBH928
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Re: Revolutionary 007

Post by RCBH928 »

then what did Halo 1 do?
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Re: Revolutionary 007

Post by AARST »

Halo made proper use of the right thumbstick for freely aiming in all directions. No PS1 game made proper use of both thumbsticks. Movement, aim and firing all at the same time (both thumbs plus trigger) was never considered before, PlayStation FPSes used the left thumbstick to move back and forth and turn left and right, while Halo put turning on the right stick and all movement on the left stick.

I still feel that Duke Nukem 3D always deserves to be in a timeline of revolutionary FPS games, as far as interactivity and entertainment value goes.
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J T
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Re: Revolutionary 007

Post by J T »

Turok: Dinosaur Hunter and Doom 64 both released around the same time about half a year before GoldenEye 007. I thought both of those games did a good job of nailing FPS controls on a console, though I must admit that GoldenEye is the superior title and had a great multiplayer.

Also, some people are mentioning early PC FPS games, but keep in mind that some of the early PC shooters hadn't really worked out the AWSD + mouse control scheme yet. Wolfenstein required that you hold ALT to strafe and you didn't use the mouse at all. Early incarnations of Doom didn't use the mouse to its best effect either. When Star Wars: Dark Forces came out, it was notable for being one of the first games that let you look up and down, but you had to do that with page scroll buttons, not with a mouse, which was really cumbersome. It seems like it wasn't really until Quake that PC FPS games had the ideal keyboard + mouse combo. Quake did come out a year before GoldenEye though.
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