alienjesus wrote:Bumping this thread a bit to say that I find it very weird that you class Super Metroid as an Action adventure title and Blaster Master (which i al;ways found to be a similar type of game) to be a run and gun.
Cramming games into a genre classification is definitely the most annoying part of creating top 10 lists, and there's definitely a fine line separating these two titles. Great question, though, let's see how I do...
With Metroid the emphasis on exploration is much greater. You're basically forced to chase down all those extra energy tanks and missile expansions to deal with the later sections of the game, like Link grabbing additional hearts in Legend of Zelda. When you get an additional weapon (i.e. bombs), you also end up making them a fundamental part of the arsenal and using them in many different situations.
Think of how you progress in Blaster Master. Basically, you can take the shortest route to every boss. Each time you acquire a new capability (crusher beam, hover mechanics, etc) they act as little more than a key to the next stage. Yes, you do have to backtrack through large sections of the game, but exploration isn't essential as in Metroid. Furthermore, your character does little puzzle-solving with new capabilities other than using them to open a new route to a new boss. With exploration and puzzle-solving thus minimized, the focus of the game is really platforming and shooting, which gives you something closer to a run 'n gun than an action-adventure title.