Frag Mortuus wrote:very cool. I wonder if someone could mod a better screen and Dpad into the thing. If so you would have a real contender for a top tier hand held.
I'm sure modding a better screen and Dpad would be totally doable. It's not a bad package at all for the price, really. The Dpad is the main bummer - it can get pretty mushy feeling and it's not raised up to my liking. The wireless controller, however, is good.
It unfortunately does not play Super Famicom games, the carts won't fit - but if you take the game casing off, it will work, or so I hear.
EDIT - I actually remember reading a thread somewhere about the fuzzy video and that it's actually related to a chip on the board, not so much the screen itself. Not sure how easy that would be to correct, but again for the price, the package is decent.
I think HailRaizer (spelling?) took one of these apart and poked around a little bit, I think he said that it's the screen that causes the fuzziness, I think he even hooked up a different screen and got it looking better. He posted it in the other FC 16 go thread I believe.
Also as for the SFC compatibility, I think it's just a simple matter of breaking off the plastic tabs that won't let the cart in, so it shouldn't be too difficult to do.
I'd like to know what you think of the shoulder buttons though. Right now that's the biggest issue for me, they just look really damn small, but I don't really know if it'd affect gameplay at all.
That's good to know about the screen. I had heard on another thread somewhere that it was one of the chips they used.
I looked at the cart slot and yeah, there are those tabs that block the Super Famicom carts, so that might be the issue. I have read that the SF games do work and that it is just getting the carts in there. I might have to take down those clips, find an SF game and try it out.
The L/R buttons are tiny - as tiny as on the GBA SP. And what sucks even more is that they're both right next to either side of the cartridge, so you can't really just rest your fingers there because the cart blocks you from putting your fingers across the top of the portable. I haven't been able to find my Street Fighter II, but once I do I'll check out the playability of the L/R buttons. The d-pad may also make combos tough, just thinking. I'm already thinking of a way to mod that.
Using the A/V out to one of the 3.5" screens I use in Nomads results in clear crisp video. It's probably because they had to use a certain type of screen that runs at 3.3v.
hailrazer wrote:Yea it's the screen and not the chip.
Using the A/V out to one of the 3.5" screens I use in Nomads results in clear crisp video. It's probably because they had to use a certain type of screen that runs at 3.3v.
Ah, I guess that's good to know. And it's really not that bad. My big gripe is the D-pad. I'll be looking at some time of fix for that. I think it needs some type of paint job also. Otherwise, it's not a bad little machine.
Hey, you're damn talented there - you've got me wondering what sort of modding ideas you have in mind for yours.
New to the board however I wanted to add some additional info to the reply to Inazuma about Super Famicom Compatability. I don't yet have one one the FC 16 Go's to test this on yet however someone did mention that you could bust off the tabs to get it in the system. There is also another way around this for those that don't want to damage the system and may want to test it out. This method works on all normal super nintendo's. Instead of chopping anything from the console all you need is the Super Nintendo Game Genie much easier to remove the security tabs and cheaper in case anything gets damaged. I have the Super Famicom Final Fantasy's, Zelda and a number of other super famicom games and all are playable with the modified game genie on the normal super nintendo. Now if some one can test it on the FC 16 Go that would be great. If not I'll test it when I have the extra cash to get one.
New to the board however I wanted to add some additional info to the reply to Inazuma about Super Famicom Compatability. I don't yet have one one the FC 16 Go's to test this on yet however someone did mention that you could bust off the tabs to get it in the system. There is also another way around this for those that don't want to damage the system and may want to test it out. This method works on all normal super nintendo's. Instead of chopping anything from the console all you need is the Super Nintendo Game Genie much easier to remove the security tabs and cheaper in case anything gets damaged. I have the Super Famicom Final Fantasy's, Zelda and a number of other super famicom games and all are playable with the modified game genie on the normal super nintendo. Now if some one can test it on the FC 16 Go that would be great. If not I'll test it when I have the extra cash to get one.
Regards
StormWatcher
Thanks for that but even if it worked, I wouldn't want a big Game Genie sticking out from my portable system.
The new hardware revision that fixes the d-pad adds stereo sound bigger L and R etc makes mew want this. Outside of Super Mario RPG, do any other games not work with it? What about Retrozone's Super Powerpak? Anyone know if that will work on this?
Satoshi_Matrix wrote:The new hardware revision that fixes the d-pad adds stereo sound bigger L and R etc makes mew want this. Outside of Super Mario RPG, do any other games not work with it? What about Retrozone's Super Powerpak? Anyone know if that will work on this?
Retrozone PowerPak works amazingly well. I have it and have had zero issues. Worth every friggin penny.
Satoshi_Matrix wrote:The new hardware revision that fixes the d-pad adds stereo sound bigger L and R etc makes mew want this. Outside of Super Mario RPG, do any other games not work with it? What about Retrozone's Super Powerpak? Anyone know if that will work on this?
I actually own one of these systems (thanks Le_Mons!) and it's great. I don't actually own Super Mario RPG, but from what I can tell by a quick googling, it should work just fine.
Consoles: Sega Master System, NES Toploader, Genesis/32X, Sega CDX, SNES, 3DO FZ-1, Sega Saturn, Nintendo 64, Sega Dreamcast, Sony PS2, Nintendo Gamecube, Xbox Halo Edition, Wii, PS3 Handhelds: Atari Lynx, Sega Nomad, Neo Geo Pocket Color, GBC (Atomic Purple, Pokemon Edition), GBA (Pink OG, Silver SP, Spongebob SP+), DS (Phat, iXL), 3DS, PSP (1000, Go)