Well, my end of the story is this.
When I first saw the debut trailer and oncoming trailers, it, to me, looked just like Phantom Hourglass with a train and fan gun. It was the first Zelda I wasn't excited for, which was a little surprising to me.
As the release date hit, all the info came that you control Phantoms by using Zelda's ghost, which means you have her for the whole ride for the first time. I thought that was awesome, and I also heard that it pretty much corrected Phantom Hourglass's mistakes.
After learning of all these great pieces of information that I didn't hear from Nintendo earlier, I was actually getting excited. I'm actually a little sorry I doubted it, because I love this series. But then again, I think most will agree with me that the first batch of trailers didn't really make the game look impressive.
Who else felt they were wrong about Zelda: Spirit Tracks?
Who else felt they were wrong about Zelda: Spirit Tracks?
PSN: Viewtiful_Ryan
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molotovwars
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Re: Who else felt they were wrong about Zelda: Spirit Tracks?
I don't think I've really been disappointed by a Zelda game. Every game has had something to surprise me and they continued to come with great ideas. I really loved the weapons in Twilight Princess, and I like the formula they came up with in Phantom Hourglass (and used again in Spirit Tracks) to have like a central mini dungeon that is used to progress other parts of the game.
I've finished two of the dungeons and am really enjoying the game. The use of the touch screen / mic feels more refined in this game. Like blowing in the mic to use the first weapon (won't say too much to avoid spoiling for anyone reading) or playing the games instrument by blowing into the microphone. It doesn't feel tacked on, at least not to me.
Oh and yeah Zelda controlling the phantoms is a great new touch. I remember reading a bit about the games, and how they made a conscious decision to have Zelda (as a female character) take a greater role in the game. The comments were on the lines of how Sheik and Tetra were heavily favored characters and they wanted to bring that role to the princess this time around. So far I'm really liking it (heh and I'm playing it on my Zelda DS Lite
)
I've finished two of the dungeons and am really enjoying the game. The use of the touch screen / mic feels more refined in this game. Like blowing in the mic to use the first weapon (won't say too much to avoid spoiling for anyone reading) or playing the games instrument by blowing into the microphone. It doesn't feel tacked on, at least not to me.
Oh and yeah Zelda controlling the phantoms is a great new touch. I remember reading a bit about the games, and how they made a conscious decision to have Zelda (as a female character) take a greater role in the game. The comments were on the lines of how Sheik and Tetra were heavily favored characters and they wanted to bring that role to the princess this time around. So far I'm really liking it (heh and I'm playing it on my Zelda DS Lite
Re: Who else felt they were wrong about Zelda: Spirit Tracks?
Without wanting to sound like a fangirl, I don't see how a second Phantom Hourglass could be disappointingVeno wrote: When I first saw the debut trailer and oncoming trailers, it, to me, looked just like Phantom Hourglass with a train and fan gun
On the other hand, I cannot say I haven't been disappointed in any Zelda game before, but that's because I expected too much.
Re: Who else felt they were wrong about Zelda: Spirit Tracks?
Wasn't everyone a little disappointed with the Adventure of Link?
We are prepared to live in the plain and die in the plain!
Re: Who else felt they were wrong about Zelda: Spirit Tracks?
I think we are all a bit disappointed when games are not what we expect. I had the same thing happen to me with Wind Waker... until I played it. Now I see it as one of the most beautiful Zeldas out there.Hatta wrote:Wasn't everyone a little disappointed with the Adventure of Link?
I can't wait to solve puzzles using baddies in Spirit Tracks.
Thanks everyone...
Re: Who else felt they were wrong about Zelda: Spirit Tracks?
I think it's ok so far. But I'm not too impressed at this point. My main problem is that the train is intensely boring, and that's coming from someone who enjoyed the boats in previous games.
edit - ps I wish Capcom would do the portable Zelda games again.
edit - ps I wish Capcom would do the portable Zelda games again.
Last edited by t0yrobo on Mon Dec 07, 2009 1:21 pm, edited 1 time in total.
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molotovwars
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Re: Who else felt they were wrong about Zelda: Spirit Tracks?
One of the greatest "side effects" of a new Zelda game is that after I've beaten it I still have a Zelda craving and I go play one of the old ones I haven't played yet. I've missed out on a lot of the handheld ones. I guess after Spirit Tracks I'll take on Minish Cap.
Re: Who else felt they were wrong about Zelda: Spirit Tracks?
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fastbilly1
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Re: Who else felt they were wrong about Zelda: Spirit Tracks?
I just cant play these DS Zeldas. Im a huge Zelda fan, but my left handedness gets in the way of the screen even when using a pen over a stylus.
Re: Who else felt they were wrong about Zelda: Spirit Tracks?
Welcome to the club. Thankfully with Four Swords there was the 4 Gamecube trick, and Link's Awakening was perfect on my Super Game Boy.fastbilly1 wrote:I just cant play these DS Zeldas. Im a huge Zelda fan, but my left handedness gets in the way of the screen even when using a pen over a stylus.

