Sonic Adventure Dreamcast Retexturing (07/02/07)

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PacoDG
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Sonic Adventure Dreamcast Retexturing (07/02/07)

Post by PacoDG »

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Mozgus
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Post by Mozgus »

So he's just changing skyboxes to make them look more ridiculous?
kinn
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Post by kinn »

Is he just changing the sky boxes?

Thought this was like a total retexture project i.e. replace all textures with higher res ones. And then be able to run the game on that new DC emu.
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PacoDG
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Post by PacoDG »

my bad guys, i am a newbie! :(
kinn
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Post by kinn »

PacoDG wrote:my bad guys, i am a newbie! :(
Don't worry about it mate. I'm very interested in this kind of stuff.

I remember reading something recently about a guy who retextured Mario 64 with graphics from a Nes Mario game! Gave it a nice retro look. Just wish I remember where I read about it...
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racketboy
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Post by racketboy »

Wow -- that is pretty cool actually.
Maybe it's just a start of something...
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Mozgus
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Post by Mozgus »

kinn wrote:
PacoDG wrote:my bad guys, i am a newbie! :(
Don't worry about it mate. I'm very interested in this kind of stuff.

I remember reading something recently about a guy who retextured Mario 64 with graphics from a Nes Mario game! Gave it a nice retro look. Just wish I remember where I read about it...
http://www.emutalk.net/forumdisplay.php?f=110
N64 retexture projects are only possible due to the video plugins on the emulators now supporting this feature. But retexturing the game for an actual DC? You'd have to stay within the memory limits, so you probably wouldn't get any real improvement. So far, there are no plans for NullDC or any other emulator to support external texture loading.
metaleggman
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Post by metaleggman »

I like the Super Sonic hack. :D

As to the N64 retexturings, someone is going to have a helluva time retexturing StarFox!
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