I'm revising and adding to the "Pushed The Limits" series and I thought the Gameboy Advance would be a cool one to tackle next, but I know there are a lot of games out there.
Gunstar Super Heroes comes to mind first.
Can anybody else think of some games that really maxed out the GBA's hardware capabilities?
See these for examples on other systems:
http://www.racketboy.com/retro/limits.htm
http://www.racketboy.com/retro/2007/07/ ... sound.html
What Games Pushed The Limits of the GBA?
There was an Astro Boy game by Sega/Treasure. Was meant to push the GBA a lot which led to the game having a lot of slowdown. There was also that Guardian Heros game, although I have not played it. But since its a Treasure game I assume it did some things that made the GBA sweat!
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YuYu Hakusho (or however it's spelled) seemed like it would push the limits of the GBA. It's in 3D for one. It could however, be badly coded.
I think the Sonic Advance games are a good choice as well. The animations are smooth, even at fast speeds.
The Mega Man Zero games for their pseudo-3D graphics. (like the bosses)
Top Gear Rally
of course Gunstar Super Heroes and Astro Boy
I'll post some more games when I think of them.
I think the Sonic Advance games are a good choice as well. The animations are smooth, even at fast speeds.
The Mega Man Zero games for their pseudo-3D graphics. (like the bosses)
Top Gear Rally
of course Gunstar Super Heroes and Astro Boy
I'll post some more games when I think of them.
You are correctmarurun wrote:Double Dragon was lots of fun, but again, I don't think it really pushed the system. I can't read Racketboy's mind, but I think the point here isn't just to list awesome games, but to look at the ones which pushed the system's hardware limits or made incredibly stylistic use of limited resources.
Also thought of a couple others...
Ecks vs Sever is supposed to be a good 3D FPS that runs surprisingly well.
Also, the Crazy Taxi game taxes the GBA a lot, but in a bad way...
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