I see what you mean. I was also thinking the developers could just make a 3 hours game like Sonic 2. But I guess not as much people would buy it considering the replay value and longevity. But that would be ace already, 3 hours.Barry the Nomad wrote:The reason why there aren't full 3D Sonic-only games is because in order to have Sonic run at fun supersonic speeds (such as Unleashed) they have to design a helluva huge level. Try walking through a stage in Unleashed, they're HUGE and massively detailed. The amount of dev time and disc space needed to fit enough Sonic speed levels to amount to a decently long game would be enormous!wakeup wrote:I haven't played unleashed yet so I can't comment on the werehog. But really when I think about Sonic Adventure 1 and 2, if they didn't have a story and just only have Sonic stages, that game would already be ace.
I would assume having a story, new characters and mission stages for the other characters take up a lot of the developers' of time. It's probably be easier for the developers to just make a Sonic ONLY game with no story. Why they don't just do that is beyond me. Just make a Sonic 2 in 3d. How hard is that?
Frankly, I'm ok with Tails and the Eggman. All the other characters...I hate, even Knuckles.
Sonic '06 is an example of the reverse. Sure it's technically an all Sonic game (with Shadow and Silver being similar gameplay), but Sonic runs at a snails pace! As he runs at a quater speed, levels are much smaller than Unleashed levels.
If anything, new characters and mission stages take less time as the devs can create gameplay that requires slow speeds in smaller levels (treasure hunting, shooting) or recycled levels and elements (Silver, Shadow, town missions).
The ideal is to have enough Sonic platforming/speedy levels coupled with enough of something else that is enjoyable, but not dependent on huge scale levels (adventure fields, fast paced Tornado games, Chao raising, time trials, enjoyable mini-games, alternate playable characters).
After Sonic Adventures 1&2, any good Sonic games?
Re: After Sonic Adventures 1&2, any good Sonic games?
Re: After Sonic Adventures 1&2, any good Sonic games?
Unless you collected all of the emblems. Which I did.wakeup wrote:I see what you mean. I was also thinking the developers could just make a 3 hours game like Sonic 2.
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Re: After Sonic Adventures 1&2, any good Sonic games?
Well, I had this idea awhile back; basically Sonic Unleashed meets OutRun:Barry the Nomad wrote:The reason why there aren't full 3D Sonic-only games is because in order to have Sonic run at fun supersonic speeds (such as Unleashed) they have to design a helluva huge level. Try walking through a stage in Unleashed, they're HUGE and massively detailed. The amount of dev time and disc space needed to fit enough Sonic speed levels to amount to a decently long game would be enormous!wakeup wrote:I haven't played unleashed yet so I can't comment on the werehog. But really when I think about Sonic Adventure 1 and 2, if they didn't have a story and just only have Sonic stages, that game would already be ace.
I would assume having a story, new characters and mission stages for the other characters take up a lot of the developers' of time. It's probably be easier for the developers to just make a Sonic ONLY game with no story. Why they don't just do that is beyond me. Just make a Sonic 2 in 3d. How hard is that?
Frankly, I'm ok with Tails and the Eggman. All the other characters...I hate, even Knuckles.
Sonic '06 is an example of the reverse. Sure it's technically an all Sonic game (with Shadow and Silver being similar gameplay), but Sonic runs at a snails pace! As he runs at a quater speed, levels are much smaller than Unleashed levels.
If anything, new characters and mission stages take less time as the devs can create gameplay that requires slow speeds in smaller levels (treasure hunting, shooting) or recycled levels and elements (Silver, Shadow, town missions).
The ideal is to have enough Sonic platforming/speedy levels coupled with enough of something else that is enjoyable, but not dependent on huge scale levels (adventure fields, fast paced Tornado games, Chao raising, time trials, enjoyable mini-games, alternate playable characters).
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