After Sonic Adventures 1&2, any good Sonic games?

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Barry the Nomad
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Re: After Sonic Adventures 1&2, any good Sonic games?

Post by Barry the Nomad »

I'd say the latter half of the Warehog levels were more frustrating than they were bad. Empire City night put me on hold with the game for two months until I finally completed it last week.

If you sit down to play Sonic Unleashed in a Sonic mood, you'll hate the night stages. But if you sit down to play a 3D platformer, then the werehog stages are decent. Much better than the crap they put out based on movies every month.

I rate the game 7/10 during a first playthrough, as difficult werehog stages throw off the groove in the latter half. However, I rate the game 8.5/10 after completing all stages, as you have now unlocked all day stages for replay as well as side missions and DLC level packs. Combine the PS360 game with the WiiS2 version and you have a huge variety of great Sonic day stages.

Check the Wii Holaska stage out, totally trumps the 360 version IMO.
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Re: After Sonic Adventures 1&2, any good Sonic games?

Post by Pulsar_t »

The thing that annoyed me the most about SU (Beside the awful Werehog levels) was that you had to collect items (glyphs?) in order to unlock levels. At least that's how I remember it. I hope I'm wrong.
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Barry the Nomad
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Re: After Sonic Adventures 1&2, any good Sonic games?

Post by Barry the Nomad »

Pulsar_t wrote:The thing that annoyed me the most about SU (Beside the awful Werehog levels) was that you had to collect items (glyphs?) in order to unlock levels. At least that's how I remember it. I hope I'm wrong.
I remember the 360 version being night and day medals, while the WiiS2 had key halfs and things. Difference was, the Wii items came at the end of the level, while the 360 ones were dispersed amongst the levels. I only came up short on medals once, so it really wasn't a problem. I recommend grabbing any medal you see, to save the trouble later (save speed runs for replays).
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Re: After Sonic Adventures 1&2, any good Sonic games?

Post by IcKy99 »

Barry the Nomad wrote:
Pulsar_t wrote:The thing that annoyed me the most about SU (Beside the awful Werehog levels) was that you had to collect items (glyphs?) in order to unlock levels. At least that's how I remember it. I hope I'm wrong.
I remember the 360 version being night and day medals, while the WiiS2 had key halfs and things. Difference was, the Wii items came at the end of the level, while the 360 ones were dispersed amongst the levels. I only came up short on medals once, so it really wasn't a problem. I recommend grabbing any medal you see, to save the trouble later (save speed runs for replays).
This also was frustrating. Since most of the day time medals are in Daytime Stages, meaning I'm speeding at light speed and miss most of the medals, you constantly have to replay the levels, get your timing right then jump for a medal you missed. Just so you can unlock more daytime levels.

i really should give this game another shot
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Re: After Sonic Adventures 1&2, any good Sonic games?

Post by Veno »

I also thought Sonic Unleashed was pretty decent. When the demo came out, I was sitting with my sister and friends, and said if Sonic Unleashed isn't any good, I'll give up Sonic for good. Played the demo, it was just like the gameplay trailers, amazing. Even though the game gets dragged down by the werehog stages, the daytime stages are Sega's answer to another great Sonic game, at least that's how I see it.
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Re: After Sonic Adventures 1&2, any good Sonic games?

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Veno wrote:I also thought Sonic Unleashed was pretty decent. When the demo came out, I was sitting with my sister and friends, and said if Sonic Unleashed isn't any good, I'll give up Sonic for good. Played the demo, it was just like the gameplay trailers, amazing. Even though the game gets dragged down by the werehog stages, the daytime stages are Sega's answer to another great Sonic game, at least that's how I see it.
Seconded, if they leave out any gimmick in the next 3D sonic and just make it completely like the daytime stages, im sure it will be the perfect 3D sonic game
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Re: After Sonic Adventures 1&2, any good Sonic games?

Post by Barry the Nomad »

I actually would welcome, nay, EMBRACE werehog-like levels featuring Knuckles. Cut the level length in half, have them set on Angel Island and double the amount of fighting moves.

Then, introduce Panzer Dragoon-like shooting levels with Tails (no Sonic) in the Tornado. Now THAT would be a Sonic game with gimmicks that I'd love.
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Re: After Sonic Adventures 1&2, any good Sonic games?

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Barry the Nomad wrote:I actually would welcome, nay, EMBRACE werehog-like levels featuring Knuckles. Cut the level length in half, have them set on Angel Island and double the amount of fighting moves.

Then, introduce Panzer Dragoon-like shooting levels with Tails (no Sonic) in the Tornado. Now THAT would be a Sonic game with gimmicks that I'd love.
Now THAT is a great idea! My main problem with the werehog levels is that they were way to long.
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Re: After Sonic Adventures 1&2, any good Sonic games?

Post by wakeup »

I haven't played unleashed yet so I can't comment on the werehog. But really when I think about Sonic Adventure 1 and 2, if they didn't have a story and just only have Sonic stages, that game would already be ace.

I would assume having a story, new characters and mission stages for the other characters take up a lot of the developers' of time. It's probably be easier for the developers to just make a Sonic ONLY game with no story. Why they don't just do that is beyond me. Just make a Sonic 2 in 3d. How hard is that?

Frankly, I'm ok with Tails and the Eggman. All the other characters...I hate, even Knuckles.
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Re: After Sonic Adventures 1&2, any good Sonic games?

Post by Barry the Nomad »

wakeup wrote:I haven't played unleashed yet so I can't comment on the werehog. But really when I think about Sonic Adventure 1 and 2, if they didn't have a story and just only have Sonic stages, that game would already be ace.

I would assume having a story, new characters and mission stages for the other characters take up a lot of the developers' of time. It's probably be easier for the developers to just make a Sonic ONLY game with no story. Why they don't just do that is beyond me. Just make a Sonic 2 in 3d. How hard is that?

Frankly, I'm ok with Tails and the Eggman. All the other characters...I hate, even Knuckles.
The reason why there aren't full 3D Sonic-only games is because in order to have Sonic run at fun supersonic speeds (such as Unleashed) they have to design a helluva huge level. Try walking through a stage in Unleashed, they're HUGE and massively detailed. The amount of dev time and disc space needed to fit enough Sonic speed levels to amount to a decently long game would be enormous!

Sonic '06 is an example of the reverse. Sure it's technically an all Sonic game (with Shadow and Silver being similar gameplay), but Sonic runs at a snails pace! As he runs at a quater speed, levels are much smaller than Unleashed levels.

If anything, new characters and mission stages take less time as the devs can create gameplay that requires slow speeds in smaller levels (treasure hunting, shooting) or recycled levels and elements (Silver, Shadow, town missions).

The ideal is to have enough Sonic platforming/speedy levels coupled with enough of something else that is enjoyable, but not dependent on huge scale levels (adventure fields, fast paced Tornado games, Chao raising, time trials, enjoyable mini-games, alternate playable characters).
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