So... let's start our own game development group.

Talk about just about anything else that is non-gaming here, but keep it clean
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Jrecee
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Re: So... let's start our own game development group.

Post by Jrecee »

I know nothing about programming but my understanding is that making a pc game and then making a dreamcast version of it is relatively simple. Also, what about sega cd? Sonic megamix?

anyway, I can do art and some basic prototyping of the game with multimedia fusion if this goes anywhere.

games/gfx I've made:

Image
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AmishSamurai
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Re: So... let's start our own game development group.

Post by AmishSamurai »

I say that anybody who can actually DO stuff relevant to the game's creation gets priority in the ideas. Obviously us plebeians can give ideas, but the people who will actually get the gears turning should hold more weight.

So instead of talking about getting it compatible with a platform, we should actually find a team of people who would want to spend enough time to do this. We need coders, artists, sprite and background designers, level designers, music, and all that crazy shiz. Once we have people who are actually dedicated, then the ideas can flow.

Priorities people.
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classicgamer5
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Re: So... let's start our own game development group.

Post by classicgamer5 »

I can do sprites, are we gonna make a flash game first, then move up from there?
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Dylan
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Re: So... let's start our own game development group.

Post by Dylan »

I can also do sprites, but I specialize in more of an old school style.
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AmishSamurai
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Re: So... let's start our own game development group.

Post by AmishSamurai »

Can you both post samples of your work?

Since REPO pitched the idea, I suppose he's the evil mastermind.
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REPO Man
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Re: So... let's start our own game development group.

Post by REPO Man »

AmishSamurai wrote:Can you both post samples of your work?

Since REPO pitched the idea, I suppose he's the evil mastermind.
Mastermind? If you say so.

Evil? Maybe... but is that REALLY a bad thing? I mean, it's all a matter of interpretation.

And I can draw really shitty looking, but kinda cool, monsters. Keep in mind that my skills in that haven't exactly evolved since middle school. And I seem to have certain recurring aesthetic choices (like scorpion tails looking like round tail ends with a sharp V-shaped point growing from the side, and how I do bat wings most of the time).

I did a bunch of sick looking ones in middle school.

But they were all very flat looking.

I'll whip some up in the near future... or not. I'm very scatterbrained.

And also, I got an idea for a generic engine based on using music-generated gameplay. Basically, load a song and it generates stuff like BPM, tone, and whatever. I'm not very up on the jargon in that field. Now, on its own, it'd just display the info.

But... what if you could program a game around that, where the info would generate gameplay? Like a shmup where a song can determine what enemies you face, how hard they are, how fast they move, et cetera. Or a Tempest clone, where that info can determine the shape of the ring, the enemy movement patterns, their speed, and whatever.
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Dylan
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Re: So... let's start our own game development group.

Post by Dylan »

AmishSamurai wrote:Can you both post samples of your work?
Sure, one super sampler coming up.

Image

The smaller images have varying amounts of frames, the larger images don't. I usually just leave my projects open because I don't really have anywhere to take them, or I was just goofing around when I made them. One thing I can say is that I'd be much more interested in doing sprites like the Mega Man-esque ones on top of the image. I also have a special affinity for the box looking character you see.
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the7k
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Re: So... let's start our own game development group.

Post by the7k »

I used to make a ton of sprites (back when I was into RPG Maker), but I haven't done it in a long while. Here's the most recent thing I did - an attempt to render Felicia in KOFXII style.
http://img.photobucket.com/albums/v223/ ... lettes.gif

Rendering a still image is a lot more different from a moving one, though. I'd suppose that art is about the only area I could do... I wish I could do coding, but I just can never really wrap my head around it.

I should probably be more focused on making that OpenBOR mod, but God knows I have an incredibly bad problem with motivation. I wish there was just some pill I could take that would instantly motivate me to do anything.
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Boaradoor
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Re: So... let's start our own game development group.

Post by Boaradoor »

I wish there was just some pill I could take that would instantly motivate me to do anything.
AMEN to that!

By the way your art is so amazing, that is like pro work!
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Re: So... let's start our own game development group.

Post by Mod_Man_Extreme »

If it's 2D remember that you've always got the option to scan in individual drawings to create your sprites ala Earthworm Jim & Comix Zone, or for a more recent example of this, BlazBlue.

While scanned in sprites look better that pixel art sprites I do know that the animation process is slightly more time consuming than the pixel art route but it's payoffs are much nicer. Just look at BlazBlue Vs KOF XII for a good example.

Still, pixel art sprites can look damn close and with a lot frame work of work will move just as smooth as scanned in sprites.

The scanning technique is really effective for backgrounds though as it greatly reduces the time it would take to create it out of individual tiles.
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