Mega Man 3 MS-DOS version

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corn619
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Re: Mega Man 3 MS-DOS version

Post by corn619 »

Look at poor Mega Mans expression in the pic. Even he knows its a bad game.
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MrPopo
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Re: Mega Man 3 MS-DOS version

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Ack wrote:Image

DERP!
Let's see if I can name all the sprites they appropriated to create their robot masters.

Bit Man is Hard Man
Wave Man is Air Man
Oil Man is Flash Man
Shark Man is Crash Man (though that's a stretch, it feels to be the most unique of the boss portraits)
Blade Man is Metal Man
Torch Man is Magnet Man
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Re: Mega Man 3 MS-DOS version

Post by IcKy99 »

i used to have this on CD rom, i think it played on DOS too.

but whenever i played it i was using windows 98 and the game ran EXTREMELY FAST, like so fast i could never tell what im doing because as soon as i hold the right key down i'd be half way across the screen. i think i still have it somewhere.
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MrPopo
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Re: Mega Man 3 MS-DOS version

Post by MrPopo »

IcKy99 wrote:i used to have this on CD rom, i think it played on DOS too.

but whenever i played it i was using windows 98 and the game ran EXTREMELY FAST, like so fast i could never tell what im doing because as soon as i hold the right key down i'd be half way across the screen. i think i still have it somewhere.
Ah, the days of using what was in essence a for (1 to n) loop to control timing. Apparently if you're incrementing on every cycle then if you multiply the number of cycles by 10 (going from 20 MHz to 200 MHz) it will increment 10 times as fast.
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GSZX1337
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Re: Mega Man 3 MS-DOS version

Post by GSZX1337 »

All the information you'll need about Mega Man 3 DOS.

http://www.mmhp.net/GameHints/MM3PC.html
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IcKy99
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Re: Mega Man 3 MS-DOS version

Post by IcKy99 »

MrPopo wrote:
IcKy99 wrote:i used to have this on CD rom, i think it played on DOS too.

but whenever i played it i was using windows 98 and the game ran EXTREMELY FAST, like so fast i could never tell what im doing because as soon as i hold the right key down i'd be half way across the screen. i think i still have it somewhere.
Ah, the days of using what was in essence a for (1 to n) loop to control timing. Apparently if you're incrementing on every cycle then if you multiply the number of cycles by 10 (going from 20 MHz to 200 MHz) it will increment 10 times as fast.
haha, man i was 8 fucking years old when i had that, how could i have possibly known
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noiseredux
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Re: Mega Man 3 MS-DOS version

Post by noiseredux »

IcKy99 wrote:
MrPopo wrote:
IcKy99 wrote:i used to have this on CD rom, i think it played on DOS too.

but whenever i played it i was using windows 98 and the game ran EXTREMELY FAST, like so fast i could never tell what im doing because as soon as i hold the right key down i'd be half way across the screen. i think i still have it somewhere.
Ah, the days of using what was in essence a for (1 to n) loop to control timing. Apparently if you're incrementing on every cycle then if you multiply the number of cycles by 10 (going from 20 MHz to 200 MHz) it will increment 10 times as fast.
haha, man i was 8 fucking years old when i had that, how could i have possibly known

I'm 28 and still not quite sure what he was trying to explain.
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Re: Mega Man 3 MS-DOS version

Post by IcKy99 »

i think what he's trying to say is

old game designed for a old computer = fucked up & sped up on a decent one
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Gnashvar
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Re: Mega Man 3 MS-DOS version

Post by Gnashvar »

Mega Man is swimming... :shock: Oh boy and he doesn't just swim he freaking floats. :x

He looks like that little fat boy people photoshop on the net. :lol:
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Re: Mega Man 3 MS-DOS version

Post by grittykitty »

i didn't read the article thoroughly since i could tell how awful this game is by the way it looks. from the ending screen, it looks like it was programmed by two guys with the same last name (brothers?) and it said "megaman concept - capcom", which leads me to believe capcom wasn't even involved. hell, they probably didn't even approve this game, consider how high quality capcom games were back then.
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