I was wonderring if you guys would know the answer to these questions.
Burned Lunar SSS on a regular CD-R the image had been converted to EU
with ConvSCD works fine with emulator.
Disc was burned using DAO.
Why wont the game work on the actual hardware?
burned the image usin TAO, works fine both the emulator and
actual hardware.. strange?
only one thing I've noticed is that everytime an audio track starts I can hear a little "snap" at the begining of the track, this "snap" can also be heared in the emulator aswell.
the "snap" sound cannot be heared at the original MP3 or WAV tracks.
what is goin on?
I used Fireburner to burn the image at TAO, could there be some kind of settings that I need to check out, maybe a different program that can burn as TAO, Nero can only write the image at DAO..
Im suspecting that the problem is with Fireburner since, If I rip the audio tracks from the burned disc, I can also hear the "Snap" sound in the ripped tracks, so the "snap" sound somehow integrates to the audio tracks on the burning process?!
any info would be helpfull
ah, and yes I have a SEGA MEGA CD MODEL 1 Perfect working condition

thank you
-Pete