...Gardening Mama?crux wrote:The end of October is for horror. October is for foliage. Any foliage games?
october means a month of horror games
Re: october means a month of horror games
casterofdreams wrote:On PC I want MOAR FPS!!!|
Re: october means a month of horror games
Nah, by all means continue. It makes my life just a little easier!nickfil wrote:hope i'm not stepping on your toes ack! say the word and i'll stop adding content
Re: october means a month of horror games
Enemy Zero

You know, it's difficult to decide whether to consider this attached to D or not. Back in the 90s, developer WARP had this idea to create digital actors and actresses, or individuals that appear in unrelated games. Though D was Laura's first appearance, she would return in this vastly different survival horror game, but instead of vampires this time it would be aliens. Invisible aliens.
"Aboard the AKI space craft, a space station dedicated to biological research, we come to find Laura in a deep cryogenic slumber. The jets of the chamber begin to dissipate as the crafts emergency systems are activated. Laura is awoken by a large detonation on her deck. Outside of a door marked with the letters E0, something of great strength is trying to break free. The door is thrown down like a sheet of aluminum and the hallway is filled with a bright incandescent light, followed by a horrific growl. Pipes and the remains of the steel door shift around as if being stepped on. This can mean only one thing: Enemy Zero is loose. Laura, quite unaware of what is happening, uses the video phone located above her sleep chamber to contact one of her crewmates, Parker Jackson. Parker is speaking in a struggle, knowing that the voice networking systems aren’t working. Laura confusingly watches as Parker jolts his head instantly away from the monitor and to his room entryway doors. He can hear a screech that sends him backing up to reach for his gun. Laura watches as her friend Parker is mutilated by an indistinguishable enemy. In horror she begins to violently shake the screen only to realize that Parker is dead.
She knows E0 is loose. Getting dressed and grabbing her gun, Laura proceeds to find out what, and how it got loose. Venturing through the ship, her unique "guidance system" warns of an invisible presence in the corridor in front of her. Laura’s mission is to find out what this enemy is and to find her crew or the remains of her crew. And kill this monster before it kills her."

To figure out where the monster is, you have to use audio cues. Sound in general is an important factor in the game, and it's the only WARP game that founder Kenji Eno did not compose the music for. Instead, famed minimalist composer Michael Nyman was brought in to do it(though it's rumored that to this day he has never played the game). Much like the other titles Laura would appear in, it's done in first person, and is well known for not being an easy title.
Gameplay:
http://www.youtube.com/watch?v=Wb0rFlht0G8

You know, it's difficult to decide whether to consider this attached to D or not. Back in the 90s, developer WARP had this idea to create digital actors and actresses, or individuals that appear in unrelated games. Though D was Laura's first appearance, she would return in this vastly different survival horror game, but instead of vampires this time it would be aliens. Invisible aliens.
"Aboard the AKI space craft, a space station dedicated to biological research, we come to find Laura in a deep cryogenic slumber. The jets of the chamber begin to dissipate as the crafts emergency systems are activated. Laura is awoken by a large detonation on her deck. Outside of a door marked with the letters E0, something of great strength is trying to break free. The door is thrown down like a sheet of aluminum and the hallway is filled with a bright incandescent light, followed by a horrific growl. Pipes and the remains of the steel door shift around as if being stepped on. This can mean only one thing: Enemy Zero is loose. Laura, quite unaware of what is happening, uses the video phone located above her sleep chamber to contact one of her crewmates, Parker Jackson. Parker is speaking in a struggle, knowing that the voice networking systems aren’t working. Laura confusingly watches as Parker jolts his head instantly away from the monitor and to his room entryway doors. He can hear a screech that sends him backing up to reach for his gun. Laura watches as her friend Parker is mutilated by an indistinguishable enemy. In horror she begins to violently shake the screen only to realize that Parker is dead.
She knows E0 is loose. Getting dressed and grabbing her gun, Laura proceeds to find out what, and how it got loose. Venturing through the ship, her unique "guidance system" warns of an invisible presence in the corridor in front of her. Laura’s mission is to find out what this enemy is and to find her crew or the remains of her crew. And kill this monster before it kills her."

To figure out where the monster is, you have to use audio cues. Sound in general is an important factor in the game, and it's the only WARP game that founder Kenji Eno did not compose the music for. Instead, famed minimalist composer Michael Nyman was brought in to do it(though it's rumored that to this day he has never played the game). Much like the other titles Laura would appear in, it's done in first person, and is well known for not being an easy title.
Gameplay:
http://www.youtube.com/watch?v=Wb0rFlht0G8
Re: october means a month of horror games
gah! I'm falling behind. Enemy zero and D have been on my 'to play' pile forever and i was excited to crack them, but I'm getting sucked up in real life.
I may post later about games that are days old. yup... that is probably going to happen.
I may post later about games that are days old. yup... that is probably going to happen.
Re: october means a month of horror games
Hell Night
AKA Hellnight
AKA Dark Messiah

Here's one of those gems that made it to Europe but never to the USA. It's a first person survival horror game(though transitions when you enter specific rooms into a 2D point and click), developed by Dennou Eizou Seisakusho and published by Atlus(with Konami translating it into English for its European release). It's a shame it wasn't more popular, as it's considered one of the better survival horror games on the PlayStation.
"Tokyo at the end of the millennium is a megalopolis with a huge system of subway tunnels and sewers. The game opens with the protagonist fleeing from a group of notorious cult members through the city streets and escaping on a late-night subway train. As he contemplates why they specifically want to kidnap him, the scene changes to secluded research station. There, a symbiotic lifeform breaks free of its confines and attacks a research scientist. He soon mutates into a zombie-like creature and makes a bloody exit towards the subway system.
Time passes and the protagonist's train is derailed by the creature roaming the tracks, as if purposely being drawn to that point. The only survivors of the crash are you and a schoolgirl named Naomi Sugiura. Both of you flee the train wreck when the creature starts systematically killing everyone left alive onboard. They're soon confronted by a black-ops squad (secretly sent to destroy the creature from the lab), but the creature wipes the team out within seconds.
The protagonist and Naomi travel deeper into the sewers and find a place called "The Mesh". An underground area full of self-sufficient citizens who have given up their identities above ground to live a more peaceful life. But their lives are about to be disrupted by the pursuing creature...who's now evolved into a faster and more exoskeletal like form. Can any of them make sense of the mysterious cult's intentions, find a way to defeat the relentless creature and reach the surface?"

In this game, you are being stalked by the creature as you and a partner explore the tunnels under Tokyo. All partners have some kind of special ability, though of the four partners, three are related to holding the monster off. And partners can be killed as well, forcing you to find a new one as a replacement. Plus, the storyline changes depending on which partner you bring with you. Unfortunately for you, the monster will evolve over time as well, becoming stronger, faster, and much more persistent.
To add to it, you're an average salaryman, which means you're out of shape. After running for short distances, your character will slow down, begin breathing hard, and the screen will begin shaking. It can be a terrifying experience while being chased, and if you've got surround sound speakers, you'll be able to hear the monster coming up behind you. It's more than a little unnerving.
Here's the game intro:
http://www.youtube.com/watch?v=CNOtdP-p ... re=related
AKA Hellnight
AKA Dark Messiah

Here's one of those gems that made it to Europe but never to the USA. It's a first person survival horror game(though transitions when you enter specific rooms into a 2D point and click), developed by Dennou Eizou Seisakusho and published by Atlus(with Konami translating it into English for its European release). It's a shame it wasn't more popular, as it's considered one of the better survival horror games on the PlayStation.
"Tokyo at the end of the millennium is a megalopolis with a huge system of subway tunnels and sewers. The game opens with the protagonist fleeing from a group of notorious cult members through the city streets and escaping on a late-night subway train. As he contemplates why they specifically want to kidnap him, the scene changes to secluded research station. There, a symbiotic lifeform breaks free of its confines and attacks a research scientist. He soon mutates into a zombie-like creature and makes a bloody exit towards the subway system.
Time passes and the protagonist's train is derailed by the creature roaming the tracks, as if purposely being drawn to that point. The only survivors of the crash are you and a schoolgirl named Naomi Sugiura. Both of you flee the train wreck when the creature starts systematically killing everyone left alive onboard. They're soon confronted by a black-ops squad (secretly sent to destroy the creature from the lab), but the creature wipes the team out within seconds.
The protagonist and Naomi travel deeper into the sewers and find a place called "The Mesh". An underground area full of self-sufficient citizens who have given up their identities above ground to live a more peaceful life. But their lives are about to be disrupted by the pursuing creature...who's now evolved into a faster and more exoskeletal like form. Can any of them make sense of the mysterious cult's intentions, find a way to defeat the relentless creature and reach the surface?"

In this game, you are being stalked by the creature as you and a partner explore the tunnels under Tokyo. All partners have some kind of special ability, though of the four partners, three are related to holding the monster off. And partners can be killed as well, forcing you to find a new one as a replacement. Plus, the storyline changes depending on which partner you bring with you. Unfortunately for you, the monster will evolve over time as well, becoming stronger, faster, and much more persistent.
To add to it, you're an average salaryman, which means you're out of shape. After running for short distances, your character will slow down, begin breathing hard, and the screen will begin shaking. It can be a terrifying experience while being chased, and if you've got surround sound speakers, you'll be able to hear the monster coming up behind you. It's more than a little unnerving.
Here's the game intro:
http://www.youtube.com/watch?v=CNOtdP-p ... re=related
Re: october means a month of horror games
This game sounds intense! I really like when death in a video game actually as impact on the story and the way that you have to play the game.
I think I may have to import this one.
I think I may have to import this one.
Re: october means a month of horror games
Yeah, if I had the money and a way to play it, this is definitely a PAL title I'd be looking into. I've wanted to check it out since I first heard about it a few years ago.
Re: october means a month of horror games
And now for one of my favorite Squaresoft titles on the PS1:
Parasite Eve

Based on a book released in 1995(which also saw a film release in 1997), Parasite Eve would make for an interesting blend of survival horror and role playing game, published by none other than RPG market leader Squaresoft. It included free movement around the battlefield, an experience system for leveling up, Parasite Energy attacks, an "active time bar" for turn taking in combat, reloadable firearms or melee weapons, and random encounters with all manner of nasty mutant critters.
Just check out the plot:
"The game begins with Aya Brea, an NYPD rookie, attending an opera with an unnamed date. During the opera, everyone in the building spontaneously combusts, except for Aya, her date, and an actress on stage named Melissa Pearce. Aya confronts Melissa backstage, and Melissa says that Aya’s mitochondria need more time to develop. Melissa then mutates into a beast and flies into the sewers, declaring that her name is now Eve."

Yep, it's a tale of those bitchy mitochondria acting up and getting all bitchy. The plot is more than a little strange, involving sisters, mutants, and trying to birth the ultimate being by stealing samples from a sperm bank. The game is set almost entirely in Manhattan, allowing players to move between well known locations like Central Park and the Chrysler Building, or loot gun stores in SoHo(seriously). It's also a rather gooey game, with some nasty transformations.
Like this one!
http://www.youtube.com/watch?v=FNL8b6Sm3SE
Or this one!
http://www.youtube.com/watch?v=i8CtaYfJ ... re=related
Yeah...good times with this game. Seriously, I love it. Go check it out.
Parasite Eve

Based on a book released in 1995(which also saw a film release in 1997), Parasite Eve would make for an interesting blend of survival horror and role playing game, published by none other than RPG market leader Squaresoft. It included free movement around the battlefield, an experience system for leveling up, Parasite Energy attacks, an "active time bar" for turn taking in combat, reloadable firearms or melee weapons, and random encounters with all manner of nasty mutant critters.
Just check out the plot:
"The game begins with Aya Brea, an NYPD rookie, attending an opera with an unnamed date. During the opera, everyone in the building spontaneously combusts, except for Aya, her date, and an actress on stage named Melissa Pearce. Aya confronts Melissa backstage, and Melissa says that Aya’s mitochondria need more time to develop. Melissa then mutates into a beast and flies into the sewers, declaring that her name is now Eve."

Yep, it's a tale of those bitchy mitochondria acting up and getting all bitchy. The plot is more than a little strange, involving sisters, mutants, and trying to birth the ultimate being by stealing samples from a sperm bank. The game is set almost entirely in Manhattan, allowing players to move between well known locations like Central Park and the Chrysler Building, or loot gun stores in SoHo(seriously). It's also a rather gooey game, with some nasty transformations.
Like this one!
http://www.youtube.com/watch?v=FNL8b6Sm3SE
Or this one!
http://www.youtube.com/watch?v=i8CtaYfJ ... re=related
Yeah...good times with this game. Seriously, I love it. Go check it out.
Re: october means a month of horror games
I am a big fan of Parasite Eve and have recently started to look for the sequel - was it decent?
Re: october means a month of horror games
I haven't gotten a chance to play it, though from what I hear it dropped a lot of the RPG elements. It also got rid of some of the horror material, so it feels more like a straight third-person action game than anything else. I still want to try it, but I don't think I'd enjoy it as much as the first.
