Wow, Nintendo really knows how to dish out the add-ons! Sega failed at grabbing consumer attention with the add-ons it had 15 years ago, but somehow Nintendo is succeeding now.
Sega was always the innovative one, most of the time.
This reminds me of the 32x tech demo I found on youtube... really shows what could have been done with the hardware.
roflmao. hahahaha.... no words to describe it
Re: roflmao. hahahaha.... no words to describe it
Got: Atari 2600, Atari 7800Pro, Commodore 64, Odyssey 2, Sega Master System, NES, Genesis Models 1-3, Nomad, Game Gear, Sega CD Model 1, Sega 32x, SuperNES, GameBoys, GameBoy Pocket, GBC, Sega Saturn Model 2, GBA, Nintendo 64, Playstation, Sega Dreamcast, Playstation 2 Slim, Nintendo DS Lite, Xbox 360, Gamecube, PS3 Slim
Re: roflmao. hahahaha.... no words to describe it
The big difference here is that Nintendo's addon is a Guitar Hero style addon. If you want the game you also need this special controller. Sega's addons were incremental hardware upgrades, which is a completely different beast. You need to get developers to make games for it (hard at first, since there's not much penetration nor guarentee of penetration) and convince consumers to buy it because "all the devs will make games for the new platform".
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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fastbilly1
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Re: roflmao. hahahaha.... no words to describe it
That 32x techdemo was pretty incredible.
Re: roflmao. hahahaha.... no words to describe it
MrPopo wrote:The big difference here is that Nintendo's addon is a Guitar Hero style addon. If you want the game you also need this special controller. Sega's addons were incremental hardware upgrades, which is a completely different beast. You need to get developers to make games for it (hard at first, since there's not much penetration nor guarentee of penetration) and convince consumers to buy it because "all the devs will make games for the new platform".
Very true... I guess what I was thinking when making that statement is true for both times; getting other developers to make games/ support the new peripheral. On this front, I believe that they both lost, but as far as Nintendo's first party software support and the sale of these software (example, Wii Fit and the Wii Fit Board) they are doing very well.
To go off in a tangent, I believe that Sega also succeeded at making their own first party must-have titles for their "failed" hardware, but I digress.
Got: Atari 2600, Atari 7800Pro, Commodore 64, Odyssey 2, Sega Master System, NES, Genesis Models 1-3, Nomad, Game Gear, Sega CD Model 1, Sega 32x, SuperNES, GameBoys, GameBoy Pocket, GBC, Sega Saturn Model 2, GBA, Nintendo 64, Playstation, Sega Dreamcast, Playstation 2 Slim, Nintendo DS Lite, Xbox 360, Gamecube, PS3 Slim
Re: roflmao. hahahaha.... no words to describe it
Prop Cycle want!
Marurun wrote:Don’t mind-shart your pants, guys
Re: roflmao. hahahaha.... no words to describe it
Well, you also have to consider that a new peripheral will generate a unique play experience that you cannot get with a standard controller, while an incremental hardware upgrade simply gives you better looking games. You can make Night Trap using sprites on the SNES, but the Sega CD made it actual people in a video. It's not a unique experience, just a prettier one. Compare with WiiFit; there's no substitute for having a game sense your balance and pressure to encourage some form of movement.Xonticus wrote:MrPopo wrote:The big difference here is that Nintendo's addon is a Guitar Hero style addon. If you want the game you also need this special controller. Sega's addons were incremental hardware upgrades, which is a completely different beast. You need to get developers to make games for it (hard at first, since there's not much penetration nor guarentee of penetration) and convince consumers to buy it because "all the devs will make games for the new platform".
Very true... I guess what I was thinking when making that statement is true for both times; getting other developers to make games/ support the new peripheral. On this front, I believe that they both lost, but as far as Nintendo's first party software support and the sale of these software (example, Wii Fit and the Wii Fit Board) they are doing very well.
To go off in a tangent, I believe that Sega also succeeded at making their own first party must-have titles for their "failed" hardware, but I digress.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.