Cool.
Sound pretty good. That gives me some good direction for my setup. Thanks.
I too am a Saturn pad lover. I have a USB... sure wish Sega would release another batch of 'em
Some questions:
So is the DVI in addition to the VGA (you mentioned Dreamcast..)?
"Mame can scale to your native LCD resolution with some smoothing filters and a monitor overlay grill to give it that CRT feel."
Any front ends in particular for this? Special verison of MAME...?
What O.S. are you running on?
Back to Dreamcast... How exactly do you display DC games: 4:3 or 16:9 streched/scaled. Any problem with the image?
Saturn on HDTV??? 2D fighters and upscan lag????
My LCD is a LVM-37w1 and has DVI and VGA. The Dreamcast is on VGA and my Mac is on DVI. I'm using SDLMame with some patches to add HQ3x support, although those filters are overkill. The OpenGL mode on SDLMame already does a great job with the picture and you have plenty of control over scaling. I would have to do some research about frontends since I haven't used them in ages. I just type in the name of the game into a bash script.
As for Dreamcast, I definately run most games at 4:3. It would be nice if I could filter out the pixelation on the 2D fighters, but at least there is only minor delay from a 640x480 60hz vga signal.
As for Dreamcast, I definately run most games at 4:3. It would be nice if I could filter out the pixelation on the 2D fighters, but at least there is only minor delay from a 640x480 60hz vga signal.
SDLMame is for Windows as well.eastside wrote:Thanks for the info.
Whatever version of MAME I run will have to be for XP or Vista. Do DC games at 16:9 not look good even if they're 3D?
Regardless of 2D/3D Dreamcast games will be stretched out since they are meant for 4:3 aspect. It's a matter of opinion.