sevin0seven wrote:you got it. 9 points total for you . Are you trying to catch up? I hope it will be a close one at least, but the winner is the winner.Limewater wrote:
Skate or Die
Next game is:
and what game system?
SMS Wonder Boy III
sevin0seven wrote:you got it. 9 points total for you . Are you trying to catch up? I hope it will be a close one at least, but the winner is the winner.Limewater wrote:
Skate or Die
Next game is:
and what game system?
Wonder Boy in Monster Land for TG-16sevin0seven wrote:you got it. 9 points total for you . Are you trying to catch up? I hope it will be a close one at least, but the winner is the winner.Limewater wrote:
Skate or Die
Next game is:
and what game system?
Or more properly, Bikkuriman World for PC EngineHobie-wan wrote:Wonder Boy in Monster Land for TG-16sevin0seven wrote:you got it. 9 points total for you . Are you trying to catch up? I hope it will be a close one at least, but the winner is the winner.Limewater wrote:
Skate or Die
Next game is:
and what game system?
Limewater wrote:sevin0seven wrote:you got it. 9 points total for you . Are you trying to catch up? I hope it will be a close one at least, but the winner is the winner.Limewater wrote:
Skate or Die
Next game is:
and what game system?
SMS Wonder Boy III
that gives you 19 points. one more point and it's game over for everyone else.Hobie-wan wrote:
Wonder Boy in Monster Land for TG-16

Ninja Five-O for GBAsevin0seven wrote:that gives you 19 points. one more point and it's game over for everyone else.Hobie-wan wrote:
Wonder Boy in Monster Land for TG-16
Next game is:
before I announce you the first ever (yes their will be a sequal soon) winner of Name that game, how did you do it? (I have to ask)Hobie-wan wrote:
Ninja Five-O for GBA
Well, obviously I'm huge nerd full of useless information. I'm a very visual person so if I've seen it before enough or played it, things tend to stick in my head. I'm also pretty analytical, so I took clues from the images. For instance, older systems with tiled games usually mean an 8 bit console. Fat double wide pixels means 8 bit computer. Generally 4 color sprite also hints at 8 bit. TG16/PC Engine is going to be a decently high color game with a roughly square aspect ratio for the screenshot as opposed to Genesis/SNES games.sevin0seven wrote:before I announce you the first ever (yes their will be a sequal soon) winner of Name that game, how did you do it? (I have to ask)
hey, you deserve the prize. you were honest and very resourceful. you used everything that you know and for me that's not cheating, you knew how to win. you truly are a RETRO gamer! I had fun being your host. ladies and gentlemen your winner: Hobie-wanHobie-wan wrote:Well, obviously I'm huge nerd full of useless information. I'm a very visual person so if I've seen it before enough or played it, things tend to stick in my head. I'm also pretty analytical, so I took clues from the images. For instance, older systems with tiled games usually mean an 8 bit console. Fat double wide pixels means 8 bit computer. Generally 4 color sprite also hints at 8 bit. TG16/PC Engine is going to be a decently high color game with a roughly square aspect ratio for the screenshot as opposed to Genesis/SNES games.sevin0seven wrote:before I announce you the first ever (yes their will be a sequal soon) winner of Name that game, how did you do it? (I have to ask)
I really did know many of them on sight, or at least enough to go check what version/system they were, or know the right things to look for when making an educated guess. I work from home and sometimes I'm waiting on DBs or patches to run, so I had the advantage of turning around and watching the thread on another PC too.
I did figure out where the images were coming from (making them familiar to me as well) shortly after I started answering too. You shouldn't take all the images from the same place next time.If you want to disqualify me for that, no biggie. It was fun even if my work did suffer a little bit these last two days.
