Dreamcast VGA: CRT vs. LCD

SMS, Genesis, 32X, Sega CD, Saturn, Dreamcast

Which looks better, a CRT Monitor or a LCD/Plasma

CRT Monitor
17
53%
LCD/Plasma
15
47%
 
Total votes: 32

RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Dreamcast VGA: CRT vs. LCD

Post by RyaNtheSlayA »

tgod wrote:
RyaNtheSlayA wrote:Don't change the subject. The DC is probably in my top 3 consoles of all time. I'm in no way denying that for the late 90's and early 2000's, it was a beautiful piece of hardware. I understand you have a different opinion of what looks better and thats fine, you just need to understand the facts about the hardware and software and how it all works. All you are doing is applying filters on top of the image. Mod_Man's statement on how emulators handle things also applies.


But there is no magic resizing chip than can make a 480p picture look HD in my graphics card. The emulator is intercepting the game's calls to the hardware and replacing them with similar PC equivalents, thus game runs at higher resolution.


Okay, now we are getting into upscaling. Its simply a 480i/p picture, that is then upscaled to a higher resolution. While it does look better than simple stretching, the thing is there are only 640x480 pixels of data. So while it does look better, there is no more detail. Thus it isn't true HD, its simply upscaled.
Older. Not wiser.
tgod
8-bit
Posts: 19
Joined: Tue Aug 25, 2009 11:36 pm

Re: Dreamcast VGA: CRT vs. LCD

Post by tgod »

RyaNtheSlayA wrote:Okay, now we are getting into upscaling. Its simply a 480i/p picture, that is then upscaled to a higher resolution. While it does look better than simple stretching, the thing is there are only 640x480 pixels of data. So while it does look better, there is no more detail. Thus it isn't HD, its simply upscaled.


But I know what an upscaled picture looks like, and this definitely isnt one. Where is your proof? I never knew you coded a dreamcast emulator. Stretching doesnt add geometry that wouldnt be there normally either, like in the picture i posted.
Last edited by tgod on Sun Sep 27, 2009 3:15 pm, edited 2 times in total.
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Dreamcast VGA: CRT vs. LCD

Post by RyaNtheSlayA »

tgod wrote:
RyaNtheSlayA wrote:Okay, now we are getting into upscaling. Its simply a 480i/p picture, that is then upscaled to a higher resolution. While it does look better than simple stretching, the thing is there are only 640x480 pixels of data. So while it does look better, there is no more detail. Thus it isn't HD, its simply upscaled.


But I know what an upscaled picture looks like, and this definitely isnt one. Where is your proof? I never knew you coded a dreamcast emulator. Stretching doesnt add geometry that wouldnt be there normally either, like in the picture i posted.


That picture you posted was a camera hack. Also, it is an upscaled picture. The emulator can't add lines of code to any game to add geometry. I do BASIC coding and guess what, even then I wouldn't have to do coding to know this stuff. This is basic factual information. Stop pulling shit out of your ass.

Ugh It's like you are so thick you cant take in any real facts.

I doubt you have any idea what's going inside software and your computer. If you had half a clue, you would realize that you are wrong.
Older. Not wiser.
tgod
8-bit
Posts: 19
Joined: Tue Aug 25, 2009 11:36 pm

Re: Dreamcast VGA: CRT vs. LCD

Post by tgod »

What the hell do you mean by camera hack? Its a cell phone picture. What more do you want? Elaborate.

Internal Resolution is a pretty common feature in emulators. In both PCSX2 and Dolphin you can set it low incase you have a weak graphics card and it will use upscaling. Otherwise you can set it high and get an HD PS2/GC game. If it was simple upscaling why would the feature be so hard on the graphics card?

lol good luck writing a modern emulator in basic. I can pass my words as factual information too without actually backing it up.
Last edited by tgod on Sun Sep 27, 2009 3:25 pm, edited 1 time in total.
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Dreamcast VGA: CRT vs. LCD

Post by RyaNtheSlayA »

tgod wrote:What the hell do you mean by camera hack? Its a cell phone picture. What more do you want? Elaborate.

Internal Resolution is a pretty common feature in emulators. In both PCSX2 and Dolphin you can set it low incase you have a weak graphics card and it will use upscaling. Otherwise you can set it high and get an HD PS2/GC game. If it was simple upscaling why would the feature be so hard on the graphics card?

lol good luck writing a modern emulator in basic.


I never said I wrote emulators. Stop assuming. Read the damn posts. Everything your questioning has been explained. You just keep trying to find ways to prolong this lost battle for yourself

Also, you are getting a 640x480 set of data at a high resolution. It is taxing on the video card because you are taking something and increasing the number of pixels it has to render, even though there aren't that many sets of data, it's still just as taxing.
Older. Not wiser.
tgod
8-bit
Posts: 19
Joined: Tue Aug 25, 2009 11:36 pm

Re: Dreamcast VGA: CRT vs. LCD

Post by tgod »

RyaNtheSlayA wrote:Also, you are getting a 640x480 set of data at a high resolution. It is taxing on the video card because you are taking something and increasing the number of pixels it has to render, even though there aren't that many sets of data, it's still just as taxing.


Why would the official documentation for the emulator lie? :

"D3D internal res: Here you can specify the exact resolution you want your game to run at!
This way, if your pc is powerful enough (mainly your graphics card), you can play your favorite ps2 games in much higher resolutions making the graphics crisp and more detailed.
Note that the higher the resolution, the more resources the plugin will have to use, thus making emulation much slower."

This option is completly seperate from the resolution option. Having a high resolution and low internal resolution produces no lag, because its using upscaling. Yet if you up the internal resolution it starts lagging, and the picture looks tons better. Try it for yourself.
RyaNtheSlayA
Next-Gen
Posts: 9201
Joined: Fri Mar 14, 2008 4:56 pm
Location: Denver CO, USA

Re: Dreamcast VGA: CRT vs. LCD

Post by RyaNtheSlayA »

tgod wrote:
RyaNtheSlayA wrote:Also, you are getting a 640x480 set of data at a high resolution. It is taxing on the video card because you are taking something and increasing the number of pixels it has to render, even though there aren't that many sets of data, it's still just as taxing.


Why would the official documentation for the emulator lie? :

"D3D internal res: Here you can specify the exact resolution you want your game to run at!
This way, if your pc is powerful enough (mainly your graphics card), you can play your favorite ps2 games in much higher resolutions making the graphics crisp and more detailed.
Note that the higher the resolution, the more resources the plugin will have to use, thus making emulation much slower."

This option is completly seperate from the resolution option. Having a high resolution and low internal resolution produces no lag, because its using upscaling. Yet if you up the internal resolution it starts lagging, and the picture looks tons better. Try it for yourself.



Image

You know what I'm done...
Older. Not wiser.
tgod
8-bit
Posts: 19
Joined: Tue Aug 25, 2009 11:36 pm

Re: Dreamcast VGA: CRT vs. LCD

Post by tgod »

After being shown proof of the emulator documentation you run away? Makes sense..

Here is a screenshot of the PC version of Sonic Adventure DX.
Here is a shot of Sonic Adventure being emulated in NullDC.

They dont look too much different do they? Besides some texture and model differences. If the emulated version is truly being upscaled like you say it is, you have to admit, thats one hell of an upscale.
Bskull
Newbie
Posts: 1
Joined: Tue Oct 06, 2009 11:53 am

Re: Dreamcast VGA: CRT vs. LCD

Post by Bskull »

Wow, tgod. Nice job in going WAY off the topic for so long. :) Anyways, I have always enjoyed CRT monitors for quality, but I do like LCD monitors as well because they are easier to carry around.
a.k.a Jerryhargabyte
User avatar
SNYPE
Newbie
Posts: 14
Joined: Tue Apr 21, 2009 6:18 pm

Re: Dreamcast VGA: CRT vs. LCD

Post by SNYPE »

even though they are so damn heavy and annoying i'm gonna have to go with crt.
more vibrant colors and much crisper.
crt handles the lower resolutions better.
oh and i can actually use my set of lightguns, which has to count for something.
give me a decent crt and a set of 2.1 computer speakers and i'm all set XD.
actually...dammit gonna go play some jgr!
Post Reply