Mega Man Legends (PSX)

Show your reviewing skills by collaborating with other forums members to review games of all ages.
User avatar
BogusMeatFactory
Next-Gen
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI
Contact:

Mega Man Legends (PSX)

Post by BogusMeatFactory »

Image


Mega Man Legends, an eleven year old game released by Capcom for the original Playstation is somewhat of a lost gem in the mixed emotions of the 32-bit era. Set in the far future of the Mega Man universe, you play as Mega Man Volnut, a futuristic treasure hunter known as a digger, hunting through long forgotten ruins in search of refractors, large crystals used as power sources that fuel the rag tag technologies of the current society. With him, is his adopted family of Gramps Caskett, an old historian and retired digger and his granddaughter, Roll Caskett, a spotter that watches his progress in the ruins from on high, giving him heads-up on traps, and oncoming enemies. With their flying ship, The Flutter, they explore the endless ocean world.

The plot of the game specifically is incredibly unique, as the setting is quite different from previous Mega Man games. Here, Mega Man and company crash land on Kattelox Island, a modern city built upon ruins upon ruins. Here they are quested to explore the various caves around the city, and unlock the mysteries of the island’s long and violent past. This is not easy, as they are constantly in conflict with a set of dastardly pirates known as the Bonnes, who are a comical cast of characters that fit the word, “bumbling,” quite nicely. There is Tron Bonne, a beautiful young inventor who hides a secret crush on Mega Man, Teisel Bonne, the leader and mastermind of their operations and Bon Bonne a child-like character inside a robotic suit, limited to only saying, “Babu!”

The game seems simple at first, but the talented storytelling devices used peel back an amazing layer of detail into the history of the world as well as a mixture of emotions ranging from laugh out loud antics, to grim and serious emotional drama. You clearly see the progression within the characters, their relationships building with the citizens of the island as well as with the player yourself. You become attached to the characters and in that attachment you are taken for an enjoyable story ride.

Image

All of this is exemplified with smooth, crisp cell-shaded-esque styled graphics. Characters expressions are clear amidst the backdrops of bright and colorful colors on the surface, giving way to darker and more foreboding tones when going into the ruins. These stylistic choices help add to the overall presentation, which is top notch, even more so since it is an original Playstation title.

Functionally, though, the game falls into some common pitfalls. This title was the Blue Bomber’s first foray into the third dimension and with this went through a lot of growing pains. The controls seem awkward and clumsy, using the D-pad for movement, shying away from the analog thumbstick and use the right and left shoulder buttons to rotate the camera. The game also features a lock-on system that targets the nearest enemy, which conceptually is an excellent idea, although it was implemented with major flaws. Targeting airborne enemies can be difficult with more than one present, causing a glitch-ridden camera that gets flung around aimlessly, making it impossible to target anything. This would not be a problem if it wasn’t a recurring theme in the game.

This can be overlooked however, as the game features a set of robust RPG elements. Mega Man can purchase upgrades to his buster gun, adding range, fire speed, number of shots and overall damage. As you explore ruins, do sidequests, interact with citizens and partake in entertaining mini-games you can also discover various junk parts which you can give to Roll and allow her to invent new weapons that you can upgrade and use to demolish your enemies. These weapons are varied in style and abilities, ranging from short ranged energy swords to long ranged homing missiles and even drill arms. These elements add a lot of style and replayability as you approach different bosses and enemies in unique and fun ways.

With the open ended world, catchy soundtrack and somewhat withstand able voice acting, you can easily overlook the problems that lay in the controls as Mega Man Legends is a series that truly stands high in my eyes. Its characters are incredibly enjoyable and the world is full of life and possibilities. I cannot recommend this game higher to fans of a fresh take on a fan favorite franchise. Find this game and play.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
User avatar
Dakinggamer87
Next-Gen
Posts: 4532
Joined: Thu Apr 24, 2008 7:13 pm
Location: Silicon Valley, CA
Contact:

Re: Mega Man Legends (PSX)

Post by Dakinggamer87 »

It was an awesome game one of my favorite Mega Man titles.. 8)
Odyssey,Vectrex,Atari 2600,5200,7800,Intellivision,Colecovision,NES,Master System,SNES,Genesis,32X,CD,CDX,Virtual Boy,TG-16,Neo-Geo AES,Jaguar+CD,PSX,PSOne,Saturn,3DO,N64,DC,PS2,Xbox,GCN,Wii,Xbox 360,PS3,GB,GB Pocket,GBC,Lynx,Game Gear,Nomad,NGPC,GBA,GBA SP,GB Micro,DS,PSP,PSP Slim,WS,WS Color,3DS,Vita,PC,iPhone,WiiU
A/V:55" Samsung 3D LED TV, Onkyo 7.1 TX-SR605 HTS
My gaming collection
User avatar
izdead
32-bit
Posts: 266
Joined: Sat Aug 08, 2009 12:24 am
Location: Santa Cruz, CA

Re: Mega Man Legends (PSX)

Post by izdead »

nice review. how is this game on N64?
systems: SNES, NES, Sega Genisis, Sega CD, N64, PSone, XBOX, XBOX360 (RROD), GameBoy, GBA
User avatar
BogusMeatFactory
Next-Gen
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI
Contact:

Re: Mega Man Legends (PSX)

Post by BogusMeatFactory »

izdead wrote:nice review. how is this game on N64?

The differences are huge. There is lower quality voice samples due to the heavy sound compression. A small draw distance, missing the ability to listen to music in the music store and a removal of the most awesome ending credit song ever. The load times are faster though.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
Mod_Man_Extreme
Next-Gen
Posts: 6845
Joined: Sat Mar 01, 2008 12:05 am
Location: Statesville, North Carolina
Contact:

Re: Mega Man Legends (PSX)

Post by Mod_Man_Extreme »

BogusMeatFactory wrote:
izdead wrote:nice review. how is this game on N64?

The differences are huge. There is lower quality voice samples due to the heavy sound compression. A small draw distance, missing the ability to listen to music in the music store and a removal of the most awesome ending credit song ever. The load times are faster though.
At least the polygon count and resolution were higher for what it counts.
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.
Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
User avatar
Inazuma
Next-Gen
Posts: 2940
Joined: Thu Jul 23, 2009 11:35 pm
Location: USA

Re: Mega Man Legends (PSX)

Post by Inazuma »


The Happy Console Gamer just did a review on this. All this recent talk about Rockman Dash makes me want to play it.
User avatar
REPO Man
Next-Gen
Posts: 5093
Joined: Tue Jul 29, 2008 8:05 pm
Location: Outer Banks, NC

Re: Mega Man Legends (PSX)

Post by REPO Man »

I played it alot, but I traded it at PnT some time ago. But now that I have a modded PS1, I'm gonna get it and the sequel (trivia: once had the chance to get the sequel, but opted to get Digimon World 2).
User avatar
weasels
Next-Gen
Posts: 1508
Joined: Sat Nov 08, 2008 5:04 pm
Location: Pennsylvania

Re: Mega Man Legends (PSX)

Post by weasels »

i love this series. legends has to be some of the best megaman games around. i wish they would Finnish it off already.
"ninja's wear clothing of every color so they can blend with the alphabet."-best friend concerning bushido blade 2.
my trade and sell list is right here: http://www.racketboy.com/forum/viewtopi ... 22&t=20601

N64, saturn model 2, ds, Dreamcast, ps1, ps2, GBC, GBA, GBA SP, xbox, 3DO, psp slim (v.3001.)
feel free to PM/IM me if you feel like talking to me.
jfe2
Next-Gen
Posts: 2348
Joined: Sat Sep 12, 2009 4:02 pm
Location: Michigan

Re: Mega Man Legends (PSX)

Post by jfe2 »

Nice review! I'll be on the lookout for it now. I think i saw the PSX version recently for like $10.
PGchris
64-bit
Posts: 431
Joined: Wed Dec 03, 2008 2:07 am

Re: Mega Man Legends (PSX)

Post by PGchris »

Nice review I just picked up legends two cause I found it for 5 bucks. I was planning to pick the n64 version of this game since its much cheaper but maybe ill try and find a PSX copy now.
Systems Owned: SNES, N64, Dreamcast, Xbox 360, PS2, DS, Sega Genisis+32x+CD, Saturn, PSP

Image
Post Reply