The current state of Console-to-PC ports

Gaming on the Playstation and Xbox Platforms
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Mozgus
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The current state of Console-to-PC ports

Post by Mozgus »

In short, it's worse than ever.

I tend to use my PC as a means of keeping up with the modern generation fancy graphics rather than buy an Xbox 360 or PS3. One would think this is a good option, considering all the other things a PC can do well. No need to have more devices around the house then you need, right? Hell, I don't know anymore.

For a few years now, console to PC ports have been getting worse and worse. Sometimes I am convinced that the games are actually partially running on crude emulators. The spec requirements are becoming ridiculous on this ports, and the games still don't stand a chance visually compared to native PC titles. Throw in dozens of game-stopping and otherwise unpleasant bugs, and you're in for pain, lots of pain.

Lets start with Devil May Cry 3. Now this was a nice effort at least. After the patches, it's actually not bad...if it weren't for one epic slowdown bug caused by the OGG Vorbis music decoder in the game's programming. For some one, this decoder is so unoptimized, that the very second certain battle songs kick in, your game will go from 60fps to 5-10fps, no matter what your settings or hardware are. No one can find a solution to this date, except for deleting all the music. You simply cant fight at this frame rate. It's impossible. Why was this ever released in USA?

Continuing with Capcom, we have Resident Evil 4. Now after the patch that actually integrated a LIGHTING ENGINE, the game looks pretty good. It's missing some of the advanced lighting effects on Gamecube, but really it plays well. The major issue is the cut-scenes. Every single one of them is pre-rendered rather than real-time, like on PS2. Unfortunately, some doofus decided to re-compress the PS2 videos to MPEG. For those who don't know, the PS2 version uses SFD for the videos....which is MPEG with additional audio options and a little bit more header information. One can easily demultiplex the video and simply recompress the audio. If those in charge were aware of this, the PC version wouldn't have had such completely ugly cutscenes. They are so ugly, that even those who are the newbiest of multimedia get on forums and ask if their computers are screwing up.

Something more recent to mention, would be SpiderMan 3. This is definitely the buggiest game all year, if not last year too. It runs slow on minimum, it has major stutters, texture settings seem to have no effect. Shadows, textures, light effects, entire objects all seem to completely and randomly vanish for no reason. The camera will often have a seizure and spazz out. The music will randomly cut out, or get super quiet, and seemingly play the wrong songs. I could go on and on. God awful port by a small company known for nothing but god awful ports. The best part is it wouldn't even uninstall.

Other terrible ports include Rainbow Six Vegas, Prince of Persia 3, Splinter Cell 4, and so on. There are many more, but I uninstalled them so quickly that I can't even remember them.

Guys, this is why I don't buy PC games, and why PC gaming overall is narrowing down to just FPS and RTS games, and I hate RTS. :(
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neohx_7
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Post by neohx_7 »

Capcom is really the absolute worst. They had decent ports of SFA2 and MegaMan X series back in the day, but now they are inexcusable. By the time the PSX was in full swing the ports started to really suffer. BOF4 and Dino Crisis 2 were laughably glitchy and without options. I see the trend has continued with Resident Evil 4.

LucasArts seems to do a good job keeping the PC and console versions in check. I've found Lego Star Wars to exhibit the same issues on consoles and PC. ;) Still Lego Star Wars II should have been game of the year.

I wouldn't even want to try to play Civ IV, Myst, or Scumm games on a console, so I think games are just best kept to their respective platforms.
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Post by Mozgus »

neohx_7 wrote:Capcom is really the absolute worst. They had decent ports of SFA2 and MegaMan X series back in the day, but now they are inexcusable. By the time the PSX was in full swing the ports started to really suffer. BOF4 and Dino Crisis 2 were laughably glitchy and without options. I see the trend has continued with Resident Evil 4.
Oh, I need to point out that Capcom has nothing to do with these recent PC ports. They handed the job off to UbiSoft, who then handed the development off to some small time asian group I forget the name of.
LucasArts seems to do a good job keeping the PC and console versions in check. I've found Lego Star Wars to exhibit the same issues on consoles and PC. ;) Still Lego Star Wars II should have been game of the year.
I've never played the first but Lego Star Wars 2 was a fantastic experience on PC. I beat it and had no issues. I look forward to Lego Batman. If more ports were as solid as that one, I'd feel comfortable about purchasing PC games again.

But the biggest problem I see is how all the big-time reviewers ALWAYS neglect to mention the massive bugs in these games. I swear they must be getting money on the side to ignore these problems. There's no way they have magical machines when the rest of us consumers always have poor machines. If reviewers would learn to be honest, I would know which games to steer clear of, and then I could resume purchasing the right ones.
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Post by fastbilly1 »

Im glad someone else has noticed the modern three pc genres: FPS, RTS, MMO. And while I dont mind the occasional any of them, what happened to adventure games. I mean true adventure games, not Myst. I would say PC gaming started to die after the Dig was released, but Half Life 1&2 make up for alot (TFC = Atleast half of college).

What I would do for a real Scumm game or another decent Kings Quest, and dont even get me started on Ultima or Elderscrolls. I believe if we had another Darklands or true sequel to Daggerfall come out, that the gaming world could not handle it...atleast thats what I keep telling myself, it eases the pain.
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Mozgus
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Post by Mozgus »

fastbilly1 wrote:Im glad someone else has noticed the modern three pc genres: FPS, RTS, MMO. And while I dont mind the occasional any of them, what happened to adventure games. I mean true adventure games, not Myst. I would say PC gaming started to die after the Dig was released, but Half Life 1&2 make up for alot (TFC = Atleast half of college).
Oh right, MMOs. I cant stand those either. Like I'm saying, the only reason I really upgrade my system anymore if for FPSs and the occasional quality console port.
What I would do for a real Scumm game or another decent Kings Quest, and dont even get me started on Ultima or Elderscrolls. I believe if we had another Darklands or true sequel to Daggerfall come out, that the gaming world could not handle it...atleast thats what I keep telling myself, it eases the pain.
I'm not a huge fan of those types, but I'd love a grim fandango 2.
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Post by fastbilly1 »

My favorite has and will always be Indy Fate of Atlantis. To me it did everything a game can/could do right. Sadly I havent finished Grim yet, I was near the end but lost a harddrive, and just havent had the heart to start the game up again.
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Post by arion »

when gta III was released for pc (in 2002) it was almost unplayable on most pc´s that were common back then..unless you had a pc that was somwhere around 2ghz and with the more expensive graphic card on the market you could have been lucky enough to get decent resolution and framerate. And the system requirements on on the box were just a joke

the minimun requirements

450mhz p3 or amd athlon
96mb ram 4x speed cd drive
16mb video card

there is just no way gta III could have been remotely playable at these specs

now the recomended

700mhz p3 or amd athlon
128mb ram (well the extra 32mb must have made a HUGE diffrence :D)
32mb video card

normally the recomended requirements should mean that you can play the game with resolution of at least 1072*768 and get at least 30 fps..but that was not the case at the time i had a 1200mhz p3 32mb video card and 256mb ram and what i got was the lowest resolution 640*480 and no draw distance.

it wasn´t until i got a p4 2.8ghz and 256mb video card and 512mb ram that finally GTA III was playable.

thankfully rockstar did better with the later ports of gta´s but still that was one huge mistake :D
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Post by Mozgus »

When I got GTA3, my system was an AMD Thunderbird 1.4ghz, 256MB RAM, and Geforce MX400. It was an average port with few bugs, but I think the next 2 GTA ports were total crap. To this day, I can't figure out how to get GTASA to run longer than 45 minutes without completely crashing. Fortunately, I hate modern GTA games, so I don't feel like I'm missing much.
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Post by arion »

they did a better job with vice city..but gta san andreas didn work out nearly as well not to mention it had gameplay nowhere near as good as 3 or vice to begin with.
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Post by fastbilly1 »

And they were all a steady downhill fall from 2, especially in multiplayer. Instant Gang and rocket launchers...
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