Playing NTSC SNES games on a Super Famicom

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emwearz
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Re: Playing NTSC SNES games on a Super Famicom

Post by emwearz »

So a 50/60hz switch will solve my region lockout problem at the same time as giving me fullspeed?
Again the 50/60HZ mod will only give you the option of swapping between 50/60HZ.

50Hz = Slower / Boarders
60Hz = Faster / No Boarders (You can play most PAL games @ 60Hz)

The region mod (Which puts a on/off switch on the Lockout Chip) enables you to play the imports.

On mmmonkeys site they are both in the same guide, but they are actually two separate mods. Just wanted to clear that up.
Also, why do you recommend taking out the dust guard? Does the top look odd once you've filed the slot?
There is space on the side of the dust guard once you file away at the cart slow (IE there is like a few CM of the cart slot that the rounded dust tray doesn't cover once you have squared up the cart slow. It looks really ugly in my view.

As for Mario RPG, it is the hardest game to play on PAL hardware. In some cases you can get the game and it will run with the above methods. Other cases you need to mod the cart as well as doing the above. Depends on the revision of the game, and there is no way to tell unless you test it.
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Ducky
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Re: Playing NTSC SNES games on a Super Famicom

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emwearz wrote:Again the 50/60HZ mod will only give you the option of swapping between 50/60HZ.

50Hz = Slower / Boarders
60Hz = Faster / No Boarders (You can play most PAL games @ 60Hz)

The region mod (Which puts a on/off switch on the Lockout Chip) enables you to play the imports.

On mmmonkeys site they are both in the same guide, but they are actually two separate mods. Just wanted to clear that up.
Sorry, yeah, I understood the 50/60hz switch. But thanks for clarifying the region mod for me! Now, I get it! So, will that second switch mean I can play Super Mario RPG without modifying the inside of the cartridge itself?
emwearz wrote:There is space on the side of the dust guard once you file away at the cart slow (IE there is like a few CM of the cart slot that the rounded dust tray doesn't cover once you have squared up the cart slow. It looks really ugly in my view.
Yeah, I thought it would be something like that. I'll probably have a game in there at all times, anyway, so I'll be OK.

Thanks so much for your help!
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Re: Playing NTSC SNES games on a Super Famicom

Post by fuctfuct »

If it is just a couple games can you not just take the game PCB out of the NTSC/US cart and insert it like that into the JPN or PAL (modded) Famicom?

Or for aesthetic reasons you could have one JPN or PAL cart modded to fit NTSC/US games and swap them out? *shrugs*
Last edited by fuctfuct on Thu Sep 17, 2009 4:21 am, edited 2 times in total.
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emwearz
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Re: Playing NTSC SNES games on a Super Famicom

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Ducky wrote:So, will that second switch mean I can play Super Mario RPG without modifying the inside of the cartridge itself?
I edited with this a bit after, sorry I tend to edit my posts to add info I think I have left out.
As for Mario RPG, it is the hardest game to play on PAL hardware. In some cases you can get the game and it will run with the above methods. Other cases you need to mod the cart as well as doing the above. Depends on the revision of the game, and there is no way to tell unless you test it.
Yeah, I thought it would be something like that. I'll probably have a game in there at all times, anyway, so I'll be OK.
Fair enough, as a general rule you shouldnt leave carts in consoles long term as it can damage the contacts.
Or for aesthetic reasons you could have one JPN or PAL cart modded to fit NTSC/US games and swap them out? *shrugs*
Pretty sure you could, people do it with Famicom games (Putting them in NES Carts). But I personally think its a far better idea to mod a system then individual games. Also he said most his games would be NTSC.
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Re: Playing NTSC SNES games on a Super Famicom

Post by fuctfuct »

I forgot i had this site in my book marks .. check this post out. (Pics of widened slot and mods)

http://ntsc-uk.domino.org/showpost.php? ... ostcount=8
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Ducky
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Re: Playing NTSC SNES games on a Super Famicom

Post by Ducky »

fuctfuct wrote:If it is just a couple games can you not just take the game PCB out of the
NTSC/US cart and insert it like that into the JPN or PAL (modded) Famicom?
Sorry, I meant that I was only going to play a few, if any at all, PAL games, but I want a PAL system, since NTSC has many games that the PAL lineup missed out on. However, there were a few PAL+JPN exclusives too, and those are the few PAL carts that I'll end up playing.
emwearz wrote:As for Mario RPG, it is the hardest game to play on PAL hardware. In some cases you can get the game and it will run with the above methods. Other cases you need to mod the cart as well as doing the above. Depends on the revision of the game, and there is no way to tell unless you test it.
Thanks for all your help, emwearz! I suppose it's trial and error then, but it's going to be difficult selling them on and such...
fuctfuct wrote:I forgot i had this site in my book marks .. check this post out. (Pics of widened slot and mods)
http://ntsc-uk.domino.org/showpost.php? ... ostcount=8
That was very interesting! Thanks, fuctfuct!
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Re: Playing NTSC SNES games on a Super Famicom

Post by fuctfuct »

http://www.chaoticjellygames.co.uk/index.php

^the site of the guy that did those mods if you want to pay someone to do it.

I would just get an NTSC/US mini system. They are much nicer looking compared to the older ones + plus no mods needed. Composite out is the best option they give you for video though.
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