video game pet peeves

Talk about just about anything else that is non-gaming here, but keep it clean
Limewater
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Re: video game pet peeves

Post by Limewater »

jfe2 wrote:Whoever invented checkpoints and health bars is a genius.
What would be the first checkpoint? Pitfall 2 had them in 1984, though the whole game was one giant level.

I found this on health bars:

http://www.abc.net.au/tv/goodgame/stories/s2191795.htm
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
shadobeni
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Re: video game pet peeves

Post by shadobeni »

Invisible walls (in racers and platformers).

Low barriers which look like you could just climb or jump over them but can't because there's no jump button or consequently walls that are only slightly taller than the character that look like you could jump and grab the edge to pull yourself over (but of course the game doesn't allow you to do so).

Blind jumps (in both 2d and 3d platformers). Whether it be a 2d game that doesn't allow you to shift the screen higher or lower or sideways or a 3d platformer with a bad camera or one that doesn't give you camera controls.
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Reverend
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Re: video game pet peeves

Post by Reverend »

Shovel Ware.

I know it's a part of every console's library, but come on!
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Jrecee
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Re: video game pet peeves

Post by Jrecee »

Invisible barriers in any game. Or some sort of cheap attempt to make them not look like invisible barriers. Like some traffic cones that somehow emit a forcefield so you can't walk past them. If you have to stop the player from going somewhere make it look like something that would stop the player!!!
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Hobie-wan
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Re: video game pet peeves

Post by Hobie-wan »

shadobeni wrote: Low barriers which look like you could just climb or jump over them but can't because there's no jump button or consequently walls that are only slightly taller than the character that look like you could jump and grab the edge to pull yourself over (but of course the game doesn't allow you to do so).
Ah, the dreaded Insurmountable Waist Height Fence. That site is really easy to spend hours reading by the way.
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BoringSupreez
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Re: video game pet peeves

Post by BoringSupreez »

pepharytheworm wrote: I am waiting for someone to bitch about camera angles.
Sonic Adventure 1 and 2's emerald hunting levels had awful camera angles. Grrrrrrrrr!!! :evil:
Why doesn't Sega know how to make a good camera in a 3D Sonic game!?
Hobie-wan wrote:
shadobeni wrote: Low barriers which look like you could just climb or jump over them but can't because there's no jump button or consequently walls that are only slightly taller than the character that look like you could jump and grab the edge to pull yourself over (but of course the game doesn't allow you to do so).
Ah, the dreaded Insurmountable Waist Height Fence. That site is really easy to spend hours reading by the way.
Yes, that's one of my favorite sites. If you haven't gone there before, check it out anyone.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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MrPopo
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Re: video game pet peeves

Post by MrPopo »

BoringSupreez wrote:
Ah, the dreaded Insurmountable Waist Height Fence. That site is really easy to spend hours reading by the way.
Yes, that's one of my favorite sites. If you haven't gone there before, check it out anyone.
Make sure you block off a weekend to do so.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
shadobeni
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Re: video game pet peeves

Post by shadobeni »

Some more that came to mind related to fighting games mainly...

yoshimitsu in the tekken games. Here you have a guy with a sword against everyone else who don't and yet he almost never uses his sword. They should kick him out of tekken or take away his sword. Related to that, having Heihachi in ps2's version of soul calibur 2 was lame.

this isn't the game's fault but i always had trouble doing dragon punches and fireballs from the right facing left using the dpad on a controller. still annoying though.
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the7k
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Re: video game pet peeves

Post by the7k »

BoringSupreez wrote: Why doesn't Sega know how to make a good camera in a 3D Sonic game!?
You put a few to many words in there. Let me fix that for you.
"Why doesn't Sega know how to make a good 3D Sonic game?"
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MrPopo
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Re: video game pet peeves

Post by MrPopo »

I've just thought of one of the worst things I see in video games.

The RPG that gives you a boss battle where they take away your party. It's just one of your guys vs. the boss. And your guy never has healing magic worth a damn, because of who he is. So the boss fight starts and you realize that you have no healing items (that's what the white mage is for) and get rocked like a hurricane. The worst game that does it is Lufia 1, the battle with the Apprentice, with you at about level 10. He starts the round by cranking his speed up to 11 and starts getting two turns in for every one. Then he hits harder than the easily purchasable item and takes very little damage. The way I've seen to beat him is to stockpile an item that does a bunch of damage, and those are hard to come by.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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