emwearz wrote:STICKERS ON FUCKING LABELS!
How retarded do you have to be to put a price tag over a label, IT DRIVES ME UP THE WALL. PISS OFF AND GROW A BRAIN! DEAD SHITS I SWEAR!
I hate that with a passion. God now you got me started. How many labels do I have to ruin no matter how carefully I remove them. I have even seen stores that put the price label on the cover art instead of the outside of the DVD case or CD case and even on the booklet. Why oh why. Do people switch tickets on merchandise that much that retailers think they have to put labels where they cant be pulled off easily.
EDIT: I was so angry writing this there were a lot of grammical errors. Hopefully I fixed most of them.
Last edited by pepharytheworm on Mon Sep 14, 2009 10:49 pm, edited 1 time in total.
emwearz wrote:STICKERS ON FUCKING LABELS!
How retarded do you have to be to put a price tag over a label, IT DRIVES ME UP THE WALL. PISS OFF AND GROW A BRAIN! DEAD SHITS I SWEAR!
I hate that with a passion. God now you got me started. How many labels do I have to ruin no matter how carefully I remove them. I have even seen stores that put the price label on the cover art instead of the outside of the DVD case or CD case and even on the booklet. Why oh why. Do people switch tckets on merchandise that much that retailers think they have to but labels where they cant be pull off easily.
I hate these with the fire of a thousand suns too. They are the hardest part of refurbishing used stuff. However, break out the hair dryer and go slow and it can help.
3) Games requiring very precise movement through 3-D space with insufficient depth cues. (I'm thinking specifically of the laser tunnel segment of "Conker's Bad Fur Day", though I've encountered it elsewhere as well).
Wow, I remember that now. The beach sequence was the worst though, I think I died 40 times.
6) Losing my gamesaves on NES cartridges.
Zelda II. Of course, that was just my used copy of the game and I really didn't understand how things worked, so I just thought the game sucked at saving.
Unskippable cut scenes. Especially if they include a tutorial at the beginning of the game. It doesn't happen as often these days but when it does.... do the makers of the game have such little faith in their work that the think nobody will ever replay it and not want to wait through the mommytalk and cut scenes the next go?
Yes. Nights, anyone?
STICKERS ON FUCKING LABELS!
This is an inexcusable crime. I think those 4 words perfectly sum up the situation and what it does.
Other than that, I've personally never really been able to get into sports games or racing games (unless you count Mario Kart and F Zero).
emwearz wrote:STICKERS ON FUCKING LABELS!
How retarded do you have to be to put a price tag over a label, IT DRIVES ME UP THE WALL. PISS OFF AND GROW A BRAIN! DEAD SHITS I SWEAR!
I hate that with a passion. God now you got me started. How many labels do I have to ruin no matter how carefully I remove them. I have even seen stores that put the price label on the cover art instead of the outside of the DVD case or CD case and even on the booklet. Why oh why. Do people switch tckets on merchandise that much that retailers think they have to but labels where they cant be pull off easily.
I hate these with the fire of a thousand suns too. They are the hardest part of refurbishing used stuff. However, break out the hair dryer and go slow and it can help.
I REALLY hate when they stick the sticker on the artwork or manual instead of the outside of the case. Why would they feel the need to do that!? WHY?!?!?!
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
There a pain in the ass, I always ask them to remove them and if they can without damaging it I will buy it, and they do. ARGGH!!! I see red on this issue.
The worst is when your right and the end you think you have it and BAM ripped.
ANOTHER THING THAT SHITS ME!
People at Flea Markets and Garage Sales who only sell shit in bundles and the bundles are Sports games. FUCKS ME OFF!
Limewater wrote:
2) The color red being used to indicate things (I'm red/green colorblind).
So how would you defuse wallmines in Splinter Cell then?
I've never played Splinter Cell, so it hasn't really been an issue.
But you'd think the game designers would consider this. After all, most people who buy video games are males, and something like 1/8 males has some form of colorblindness.
It has been an issue in several games, though. I've mentioned it previously in an argument I was in on the RPG forum here. For instance, there was a microgame in Wario Ware Inc. that I could not pass because the buttons I had to press were indicated in red and I couldn't pick out the red quickly enough to decipher the pattern. I eventually beat the game on sheer luck.
I'm also bad at Dr. Mario because I sometimes get the blue and yellow confused. I've also had problems with other color-based columns-type games. I just finished Legend of Zelda: Oracle of Ages. It has a minigame where you want to hit blue tiles and avoid red ones. I couldn't tell the red and blue ones apart at all. Fortunately, there were other targets worth enough points to compensate for that.
I had a hard time telling Super Luigi from Fire-Flower Luigi in Super Mario Bros.
BoringSupreez wrote:
It would be very hard for you, since they blink green, then red. Try to defuse them while they're red and they'll blow up in your face.
If the indicator is big and bright enough, it's not really that much of an issue.
Is it really that high? I'm suprised I haven't met more people who were colorblind.
You probably have. A good number of them probably don't even know that they are. I didn't find out until the summer I turned seventeen. It's pretty easy to go through life and not know you're missing anything
Dylan wrote:
3) Games requiring very precise movement through 3-D space with insufficient depth cues. (I'm thinking specifically of the laser tunnel segment of "Conker's Bad Fur Day", though I've encountered it elsewhere as well).
Wow, I remember that now. The beach sequence was the worst though, I think I died 40 times.
You mean the beach sequence where you're escaping after the laser tunnel and you have to go around the fences?
There were a lot of parts of Conker that I thought just legitimately required some practice. The laser tunnel, though, I thought was just nuts. The lasers were just lines on the screen-- you couldn't even tell where they were coming from half the time. I mean, if you have two vertical red lines on the screen, how is that supposed to be enough context to be able to guide Conker through without being injured? I mean, if Conker had been able to throw shadows onto the beams it may have been manageable, but they're lasers, so they don't work like that. Oh well.
Stickers over labels are annoying, but I guess since I've been a pawn-shop/thrift-store shopper almost exclusively for the entirety of my gaming life, it just never bothered me that much. I mostly buy games to play, anyway.
1. "Protect Character X with enormous bull's eye on face" missions.
2. Lack of checkpoints, especially when combined with hard-ass unfair stages (just happened last night in Marc Ecko's Getting Up).
3. Stealth missions based on trial and error and memorizing the walking patterns of every enemy in the level (i.e., MOST stealth missions). Also, stealth missions where you have to walk extremely slowly to avoid being spotted, but you also have to follow guys who walk faster than you and do stealth kills which can only be executed from extremely close range (Marc Ecko again, thanks man).
4. Good games with horrible, horrible sections (still a little angry about the whole Marc Ecko thing).
5. Also, I second the opinion that online shouldn't replace multiplayer. Why can I play Ghostbusters with my brother on another continent, but I can't play with my girlfriend who's sitting next to me? She wanted to be Egon, goddammit.