Finally got around to playing it. I'm about %38 and every so often i come to a door that i have been through a bazillion times, Yet for some reason it wont open. I just spent the better part or 10 mins trying to get out though one so i could save lol
Is this a known bug (I haven't goggled around yet) or does my Cube/disc just hate me? lolz
EDIT: I'm assuming its the 2nd one
* Elevators as their loading cover. Super Metroid uses these as well.
* Loading Barriers - Doors which won't open until the room beyond is loaded. This can get frustrating.
* Dynamic Loading Corridors: notice how rare it is to have two large rooms side-by-side. They're almost always connected by narrow corridors.
LOL -> http://www.awkwardzombie.com/comic1-060208.php
Stupid @#$%&@$ doors in Metroid Prime! lol
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NintendoRobot
- 16-bit
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- Joined: Sun Jun 07, 2009 7:12 pm
Re: Stupid @#$%&@$ doors in Metroid Prime! lol
i hear that Metroid Prime Trilogy fixed these, and yes those doors were very annyoing even in Prime 3
Re: Stupid @#$%&@$ doors in Metroid Prime! lol
Heh, I remember that. I don't know if it's any better than a regular "now loading" screen, but as far as loading times are concerned it's a lose-lose situation. Believe it or not you can crash the game by running through some of the S-shaped tunnels (which are also loading areas) too fast. I also want to say that earlier copies of the game would crash early on in one of the elevators.
Re: Stupid @#$%&@$ doors in Metroid Prime! lol
The doors load much faster in Metroid Prime Trilogy, but you are right that they use doors and elevators to serve useful purposes. They did the same thing in the original Metroid. If you take time and go over the map you will notice that a room only scrolls horizontally or vertically, and ever room connected to some base room R is of the opposite type. So if R scrolls horizontally all rooms connected to R scroll vertically. The doors are there to break it up so that they can change the scroll after the transition. The elevators in the original Metroid were to allow them to load a different tileset and palette into memory, since the NES had limited hardware.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Stupid @#$%&@$ doors in Metroid Prime! lol
Happened once so farDylan wrote:Believe it or not you can crash the game by running through some of the S-shaped tunnels (which are also loading areas) too fast.

Re: Stupid @#$%&@$ doors in Metroid Prime! lol
I have a launch copy of MP, and I can confirm that the first time I went down the Chozo Ruins elevator the game froze. Never had it happen again.I also want to say that earlier copies of the game would crash early on in one of the elevators.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Stupid @#$%&@$ doors in Metroid Prime! lol
There was a few of these kind of bug in the US release, they were ironed out for the PAL launch though! one of the few times we got the long end of the stick.
It's all fixed in Trilogy, you shoudl get that!
It's all fixed in Trilogy, you shoudl get that!

