I hope this game can live up to its cut scenes

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J T
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I hope this game can live up to its cut scenes

Post by J T »

...because the trailers are freaking awesome!

http://www.darkdaysarecoming.com/

http://www.dagbladet.no/2009/09/03/kult ... l/7939385/

The game is called "The Secret World".
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Luke
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Re: I hope this game can live up to its cut scenes

Post by Luke »

Those trailers were amazing.
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Ack
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Re: I hope this game can live up to its cut scenes

Post by Ack »

Any of you guys take their "secret society" test? What did you get?
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Dylan
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Re: I hope this game can live up to its cut scenes

Post by Dylan »

Ack wrote:Any of you guys take their "secret society" test? What did you get?
Well, the answers seem to be floating outside of the window, so I can't access them. Hm.
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Luke
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Re: I hope this game can live up to its cut scenes

Post by Luke »

Ack wrote:Any of you guys take their "secret society" test? What did you get?
Illuminati.
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Wintermute1981
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Re: I hope this game can live up to its cut scenes

Post by Wintermute1981 »

I've been waiting for more information to come out about this game since I first herd about it and saw some screen shots earlier this year.
Ack wrote:Any of you guys take their "secret society" test? What did you get?
Templars
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Jrecee
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Re: I hope this game can live up to its cut scenes

Post by Jrecee »

Wait, what the hell happened to the milkshake? Did she drop it when she shot the fireballs? Did it go flying out the window. I hope these questions are resolved in the next trailer.
Funk, E
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Re: I hope this game can live up to its cut scenes

Post by Funk, E »

This is a Ragnar Tornquist game, people.
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Jrecee
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Re: I hope this game can live up to its cut scenes

Post by Jrecee »

Funk, E wrote:This is a Ragnar Tornquist game, people.
Is that good or bad?
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Erik_Twice
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Re: I hope this game can live up to its cut scenes

Post by Erik_Twice »

Jrecee wrote:
Funk, E wrote:This is a Ragnar Tornquist game, people.
Is that good or bad?
Yes because my first impression is not very good

"Tørnquist is credited with popularizing the term "modern adventure", a term used to describe contemporary adventure game design that began with games such as The Longest Journey, Broken Sword, and Syberia. He felt that a new term was needed to describe this new generation of adventure games since "the classic point-and-click 'graphical adventure' is dead"

So he points classical point and click graphical adventures so as to say they are dead? Could someone explain it to me please?

BTW

Producer/Designer
Dragonheart: Fire & Steel (1996)
The Longest Journey (1999)

Writer/Director
Anarchy Online (2001)
Dreamfall (2006)
The Secret World (2009 ?)
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