Top 10 non Nintendo made NES games.

NES, SNES, N64, Gamecube, Wii
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LoneCynic
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Re: Top 10 non Nintendo made NES games.

Post by LoneCynic »

Ack, please don't misunderstand. I like MegaMan 1 the best, it's true, but that entire post of mine was solely meant to elicit laughs. It was totally non-serious.

MegaMan 2 is without a doubt one of the best games ever made. All my razzing on it was mainly a series of in-jokes for long time Classic MegaMan series fans like me.

In all seriousness, part 2 is also one that I replay often. I'd like to discuss it further, but perhaps we ought to make a MegaMan series specific topic about. I'm starting to feel guilty for high-jacking this thread in a different direction from its original intent.
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Ack
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Re: Top 10 non Nintendo made NES games.

Post by Ack »

LoneCynic wrote:In all seriousness, part 2 is also one that I replay often. I'd like to discuss it further, but perhaps we ought to make a MegaMan series specific topic about. I'm starting to feel guilty for high-jacking this thread in a different direction from its original intent.
It's Mega Man, son. It can hijack any thread it wants to.
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MrPopo
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Re: Top 10 non Nintendo made NES games.

Post by MrPopo »

Ack wrote:
LoneCynic wrote:In all seriousness, part 2 is also one that I replay often. I'd like to discuss it further, but perhaps we ought to make a MegaMan series specific topic about. I'm starting to feel guilty for high-jacking this thread in a different direction from its original intent.
It's Mega Man, son. It can hijack any thread it wants to.
Untrue. It cannot hijack Metroid threads, or threads currently being hijacked by Metroid.
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the7k
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Re: Top 10 non Nintendo made NES games.

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Mega Man has the ability to hijack threads now?

Man, Capcom is really running out of ideas for Robot Masters.
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Re: Top 10 non Nintendo made NES games.

Post by SpaceBooger »

the7k wrote:Mega Man has the ability to hijack threads now?

Man, Capcom is really running out of ideas for Robot Masters.
Just wait until you see what they have planed for LOLCats!
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Ack
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Re: Top 10 non Nintendo made NES games.

Post by Ack »

MrPopo wrote:
Ack wrote:
LoneCynic wrote:In all seriousness, part 2 is also one that I replay often. I'd like to discuss it further, but perhaps we ought to make a MegaMan series specific topic about. I'm starting to feel guilty for high-jacking this thread in a different direction from its original intent.
It's Mega Man, son. It can hijack any thread it wants to.
Untrue. It cannot hijack Metroid threads, or threads currently being hijacked by Metroid.
Hmm, crap, then I guess the only way to beat that is for Mega Man to defeat Legend of Zelda, and use the Zelda S. against Metroid threads.
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Re: Top 10 non Nintendo made NES games.

Post by Mozgus »

List fails due to:
The game is full of so many moments that gamers remember, especially Flash Man's laser section and its epic intro. Mega Man 2 is the reason the Mega Man franchise is still around today, and is easily the best game in the franchise.
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Re: Top 10 non Nintendo made NES games.

Post by LoneCynic »

Heatman's block pattern over chasm, and Quickman's security lasers are exactly why I always tackle those two stages first when playing MegaMan 2. Coming off a MegaMan 1 playthrough, you crave a challenge, and that's a good way to start. Prove your mettle by attacking Heatman's facility without Jetboard Item 2 first off.

Then make a direct rush for Quickman's lair with the Atomic Fire in hand, he'll know you mean business and wish for a fair fight. If you show up with the Flash Stopper, you'll be labeled a coward who was too slow to fight Quickman 1 on 1. Besides, intimidation is everything, and you want a psychological advantage, right? When the other robot masters hear that you dashed past the security lasers, took on Quickman in a 1 on 1 bout, and survived, their logic processors will register MegaMan as a serious threat. You'd rather be seen as a force to be reckoned with, and not as the joke, right?

So why is it that most players go pick on Flashman the robo retard first? Then they show up to the secured weapons bunker that is under the command of the notorious Quickman last! Don't deny it, you have MegaMan knock on the door, pretending to be publisher's clearing house with a prize for Mr. Speedy (Quickman's pseudonym). Then you use the Time Stopper to stroll casually past the security system. (It was originally intended to allow Flashman to get away from big mean robots picking on him, but he ended up running in circles like the retard he is, and you took advantage of that, didn't you? Admit it!)

Ahem, anyway, we know you asked Quickman to stand still and smile for the camera and his big prize, then maliciously nailed him with the Time Stopper instead. It is all clear now, by beating Quickman last, and in such an unfair manner, you contain the story of your cheap tactics. Since all the other robot masters are already defeated, who is left to repeat what you've done?

You may have won, but while Quickman was frozen in place having his life energy drained down, he had nothing but the highest contempt for you. Had you fought him fairly and early on, thus making a name for yourself, his program data might not have come back so vengeful in MegaMan 3. He comes back faster and harder to target, and he galvanizes his metal hide to everything but the Search Snake, which is nearly impossible to hit that jumping freak with anyway. That's your fault, so I don't want to hear any complaints the next time you have to spend 2 energy cans getting past Quickman Doc Robot in MegaMan 3, because you brought it on yourself.

Yes, we got on a bit of a side tangent there, but it needed to be stressed how much of a long term impact taking things in the improper order could lead to. So, back on target, you harness the power of fire and speed right off the bat, eliminating their heavy hitters and building a reputation for yourself among the rest of Dr. Wily's forces. If you didn't guess from the side tangent, Flashman is last. No one will fault you for knocking him off last when his slippery domain is the only obstacle left between you and Skull castle, but anytime sooner, and you'll be branded a villan yourself. Half the game is knowing psychology and politics my friends, it is the only way to determine the best course through the eight worlds for maximum challenge and fame.

So what comes next? Well there is the heated battle between the advance of Industry and Environmental extremism. Namely Metalman and Woodman's hatred for each other. Forced together for the common goal of Dr. Wily's world domination, they otherwise would be natural enemies. How does a Mega Hero best exploit this? By taking them out of the equation of course! You now have Atomic Fire, and evironmentally friendly Quick Boomerangs at your disposal, what is the best course of action here?

Lay waste to the machinery in Metalman's domain with Quick Boomerangs, swift judgement for all of the pollution and industrial waste his facility produces. Metalman himself has a quick temper, but he is a reasonable guy otherwise. He won't fire unless fired upon first. Enter his chamber with only your Mega Buster equiped and seek a diplomatic solution. That way you look good in the eyes of the masses. With any luck, when you speak to him about the issues regarding his factory, Metalman will lose his cool and chuck a single Metal Blade at you in frustration. At which point you'll have no other option than to defend yourself. Don't go overboard, just use your Mega Buster, and your violent solution will be viewed as an act of self defense.

Woodman will retaliate by conspiring with Airman, bringing devestating windstorms, and debris upon the cities, angering both the human and robot populations. Bring retribution by chopping his forest to bits with your Metal Blades. This will bring a quick and satisfactory end to his existance. As an added bonus, your actions will be viewed as a heroic act of stopping an eco-terroist rather than a vicious attack on the environment.

You may think Airman will be your next goal, but it is not to be. His part in Woodman's plot will be largely unknown to the general population. Plus, he has a huge fan following, and a popular theme song about his own invulnerability that is a top ten hit among MegaMan gamers. Attcking him now would be political suicide, so you will have to put him off for now and allow the continual chanting of "I can't beat Airman, even though I attack just as fast as I can." Do not worry, you will before long, but not today..

Bubbleman is said to hold the key to Wily's undoing, yet it is unknown how this could be possible. From a robot who spends his days patrolling the ocean from his seaside base, his mission is unclear, and little is known of his activities. Investigating this matter must take top priority, if you are to ever have hope of bringing down Dr. Wily's empire. The environmental groups are still a bit touchy after the Woodman fiasco, so avoid using Metal Blades to bring about Bubbleman's defeat. His devious nature will be revealed when you traverse the spike lined corridors of his underwater caverns. By using Quick Boomerangs to defeat Bubbleman, you can leave the sea without worrying about negative press on MegaMan. When you aquire the Bubble lead, it may seem useless at first, but its uses will reveal themselves in due time.

Crashman lords over the southern district from the top of his tower. There is nothing to worry about in attacking him now, as his arrogance and constant bombardment of local populations has already tainted his image and he is viewed as a menace. Public opinion states that only Airman is capable of bringing Crashman to justice, as his air shooter could send Crashman to the moon. However, Crashman is well loved by the robot mafia, due to his services setting up car bombs and car crashes without any traces of foul play.

Now, a plan can be set in motion. If Airman is the only one who can defeat Crashman, then his demise can be used to frame Airman, and in turn the defeat of Airman can be blamed on the robot mafia as a "hit job" if Crash bombs are found at the site. Your plan is clear. Climb Crashman's tower, defeat him with Mega Buster, use the Airman hype to proclaim the kill to his credit. Then, your path to infiltrate the base in the sky and take out the supposed "Invincible" Airman will be blamed on organized crime, and MegaMan can procede to Flashman's domain free and clear of all involvement.

After all that instruction and tutalage on dealing with Wily and his robots, you should be ready to formulate your own plan for the attack on Skull castle, if not, then go back to "Pansy difficulty".
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MrPopo
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Re: Top 10 non Nintendo made NES games.

Post by MrPopo »

You know, it wasn't until I got to high school that I realized you use Flash Man's weapon on Quick Man. I was taught by a friend to use the Crash Bombs against Quick Man.

Boy, is that an exercise in frustration.
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Ack
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Re: Top 10 non Nintendo made NES games.

Post by Ack »

Oh come on, Flashman's not nearly as much of a joke as Bubble Man. I mean, let's face it, he takes on Mega Man wearing a dive suit and special helmet while wielding a super soaker...under water. It should be obvious to you that Quick Man felt sorry for the little guy and took the time to contact the security specialists that he had design his home fortress, getting them to lace mines all over the places. But once they found out they were working at a reduced rate for a guy with *ahem* special needs, they just started sticking mines wherever the heck they felt like. And since they didn't take the time to secure most of them, they all floated up to the top of the level, with the added benefit of never allowing Bubble Man to come up for air.

By eliminating Bubble Man, you're really just doing Wily a favor.
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