
With the Wii, Nintendo cast a wide net across the ocean of potential gamers and found that there were more fish in the sea than Sony or Microsoft had realized. And the era of the casual gamer is born. There are now tons of games targeted to people that haven't traditionally been gamers, but might play games that are a little easier, a little friendlier, and a little wagglier.
It's not just Nintendo Wii either, companies like PopCap and and Sandlot Games have been selling massive amounts of low budget, high revenue PC games targeted to the casual market.
While I actually enjoy a few of these casual games, their success makes me uneasy. It make me uneasy because I know companies care about money. The success of the Wii, and of the burgeoning 'casual gaming' and 'family gaming' markets has sent out a message to developers-- "you can make big bucks without pushing the envelope." You don't need top of the line graphics or in depth gaming mechanics to make big money. You can invest less in game development and actually make more money for doing so if you will pander to the casual gaming market. The big budget games that have given hardcore players some of the greatest gaming experiences seem like a waste of money from a business perspective. Why invest all of that money to develop all of the amazing graphics and storyline to the next Fallout game when you could just drop a little change into making the Wii jump rope exercise program then sell another goofy overpriced peripheral and 3 or 4 Wii jump rope games? I worry that the big budget games made for hardcore gamers will fade away just because they are not a wise investment these days.
My question to you, is do you think the hardcore games will survive this major change in the gaming industry (the casual gamer) or have hardcore games reached their zenith and it's only a downhill slope from here?